Mortal Online 2’s beta stress test falls short of world record levels but still yields useful results

    
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Just in case you were curious, the beta launch of Mortal Online 2, which sought to break a world record, didn’t: Star Vault’s CEO Henrik Nyström confirmed in an update post that concurrency numbers only hit about 2,000 players at peak despite over 40K keys being sent out.

It’s not all sad trombone noises, however. The initial stress testing did find some bottlenecking when players were first logging in to create their characters, and the number of players in one town did bring to light some optimization issues that need to be addressed.

As for the server itself, it reportedly held up to the strain, though the devs are hoping to get close to 5,000 players in one node in order to see just how far they can push their systems. “The good news [is] that we didn’t run into a cap on our end, the bad part is, we still don’t know our cap in a real scenario on one node,” writes Nyström.

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Kero Kero

I mean…. their email was lacking any meaningful info whatsoever. No time windows or specific dates. Just *heres a key, go wild champ*.

If they wanted people to contribute to s tress test, theyre gonna have to try a little harder to coordinate that.

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rk70534

This really shows the limits of the playerbase Full Loot PvP MMORPGs can have. Only 5 % of people, who we can assume were mostly gamers professing liking games like Mortal Online 1&2, bothered to take part in the stress thet. That is telling. Full Loot PvPers are vocal, but in the end, relatively few in number. A smallish warband that shouts so strongly that developers and publishers mistake it for an army.

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Kero Kero

Feel like thats a lot of baseless conclusions you jumped to. Albion does extremely well, as do others. Talking about a little-discussed stress test for a non-open access game isnt really screaming “this genre is dead” lol.
Many of the upcoming full loot pvp titles have also been funded to hell. You’re grasping with a weak premise.

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Vunak

False assumptions. I’m a massive PVP player and enjoy full loot but I didn’t download or play this test because of their previous run at things with MO1. I feel a lot of people that would be interested in a game like this are off put because of how StarVault treated their first attempt at this exact same game.

O RA
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O RA

I’m a big fan of these types of games, but Mortal isn’t very good, it always felt clumsy. I didn’t even know the test was going on or I might’ve taken a look. TBH I doubt I’ll ever go back, one way or the other; I just think the design is off.

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laelgon

Can’t speak to the appeal of the rest of the game, but performance wise I have no complaints. I was expecting a 30-40fps jankfest, and I had mostly 70+ fps at max settings. Couple client crashes and a bit of noticeable lag, but compared to how most of these games perform, miles ahead.

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Bruno Brito

2k is great for a niche title. I hope this game does well, considering the former interaction didn’t.

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Kickstarter Donor
Greaterdivinity

concurrency numbers only hit about 2,000 players at peak despite over 40K keys being sent out.

That’s…not bad, actually! Seriously, turning keys sent out into redemptions is a task, and then redemptions into installs, and then installs into logins…there’s dropoff at every phase of that, and getting folks on at the same time/place is always tough as well.

For a smaller indie title, those are pretty great numbers actually. Good on them.

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PanagiotisLial1

If its like the first game it had a lot of good points(it had a deep crafting, survival game-level pet handling, targetless realistic melee combat model) but due to its free-for-all nature it was mostly turned to a gankbox. Nevertheless they are good on emulating a medieval-like world. I will probably check it out at some point but I got doubts it will be for me. Nevertheless I wish them luck and probably will be a decent mmorpg for the hardcore PVPers, which is the niche of Mortal Online 1.

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Solaris

MO2 is really beautiful and worth giving a look for exploration alone.