WildStar’s devs and fans love on the game two years after its demise

    
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WildStar’s devs and fans love on the game two years after its demise

This past weekend saw a special and sad date for WildStar fans, as November 28th marked the two-year anniversary of the game’s closure. Some of WildStar’s former developers and community emerged to hold up a torch of remembrance for the scifi MMORPG, including lead developer Chad Moore and composer Jeff Kurtenacker.

In fact, Kurtenacker had a special treat for WildStar fans: a previously unreleased music track. “Here’s a special track that was always near and dear to me,” he said. “Never made it onto an OST release, but you may recognize it. In honor of everyone who called Nexus home, enjoy The Balance of Human Nature.”

If you’re missing WildStar like some of us here at MOP are, check out 10 things we loved about WildStar, a brief tribute by Chris, community reactions to the 2018 shutdown, and Eliot’s final Nexus Telegraph column — and then jump down into the comments to share your favorite memories and feelings from Carbine’s late, great title!

Source: Twitter

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Harlow Games

Wildstar was one of the only two games I couldn’t push through to max level – the mid-game leveling slump was real. That said, the atmosphere of the game has stuck with me and there are certain things that give me a strong sense of nostalgia that make me wish I could log back in. I wish they could’ve saved the franchise, but I think their dedication to one definition of “hardcore” at the exclusion of everything else really prevented them from evolving with to meet the needs of the playerbase that actually showed up. More importantly, the playerbase that would have actually supported the game over the long-term.

It served as an important lesson though, and I’m looking forward to playing the emulator, if it ever gets finished.

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Buddy Barlow

I absolutely loved and adored this game

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Does not check email

I hope one day players get their game back.

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IronSalamander8 .

I never really got into the game but had some fun with it and liked their housing a lot. The ‘hardcore’ aspects of the game hurt it from day one, and even after they dropped that to make a more encompassing game, it was too late (as others have pointed out).

Still, I wish games like this and CoH were still playable, even if just a private mode of some kind with a couple friends or something. I hate thinking how much money we spend (and in many cases as these are MMOs, time spent and friendships formed) on games like this and can’t even play them these days (private servers notwithstanding), while my Adventure cartridge for my Atari 2600 is playable today!

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velimirius

Its sad that there are games with far less production value still kicking around… Guess devs were not fast enough with fixing things up to turn it around, especially when you are under NC.

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Bruno Brito

Guess devs were not fast enough with fixing things up to turn it around, especially when you are under NC.

This is not in no-way, shape, or form, NCSoft’s fault. They gave Wildstar all the chances it had. It was actually unlike them to do it.

Wildstar had terrible marketing direction. It was extremely vague at the start, hinting to something like a sandpark MMO, not a themepark. Then as it was clarified, it started to drift to a more “hardcore” crowd, they wanted the Vanilla WoW players. The moment they realized that Vanilla WoW players aren’t that hardcore, and true hardcore players are a dozen, and all inside their tight bubbles, they realized then that they just antagonized 90% of their potential playerbase.

Wildstar late years would literally be Carbine trying desperately to get rid of the hardcore marketing and casualize the game. They were able to do the later, they weren’t able to achieve the former.

It was entirely on Carbine to solve their problems. And they failed. NCSoft was actually what kept WS going. And it wasn’t a “time” issue. It was a “incompetence” issue. That’s what you get when you have a great concept and your management team says “make it more like WoW”.

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Utakata

So…when are they gonna bring it back? o.O

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Fisty

Healing in this game was so fun, being able to move around and cast AOE style heals around you like an action game. Sad we all took it for granted.

Mr. E.™
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Mr. E.™

Agree. This is the only MMO in which I’ve enjoyed playing a healer. It was so dynamic and just FUN.

Celestia
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Celestia

Hope the WildStar refugees find themselves back home again soon.

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Bruno Brito

Waiting for a private server.

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Castagere Shaikura

I got into the game when it went f2p. It was fun while it lasted. I really liked my engineer character. Just piss poor decisions made on where to take the game, I always thought the raid direction was a bad idea. And war plots sounded good but it just didn’t work well. The combat itself was kind of wonky too. The game world was amazing though.