Elite Dangerous’ latest Odyssey dev diary focuses on FPS combat

    
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In the latest hype builder for Elite: Dangerous’ forthcoming Odyssey expansion, the devs of the game talk up the various features and foci of FPS combat in the third episode of the Road to Odyssey video series.

The video not only offers up a look at FPS gameplay in action but also talks up the fact that SRVs and spaceships can enter combat areas, which changes the dynamic and hopefully adds some unpredictability to the way combat operates in the game. The devs also promise that there will be more tactical moments when in combat and puts a great deal of importance on character loadout. The video further confirms that there are three classes of weapons: plasma weapons, lasers, and kinetic weapons, all of which have distinct visual and sound elements to provide character.

It’s part sizzle reel, part informational video, and all extremely intriguing, and it’s available for your viewing pleasure below.

source: YouTube
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styopa

“for the first time we’re seeing” on foot, in vehicles, overhead…really unique experience….

in ELITE DANGEROUS, you mean, because WW2OL has been doing that for 20 years.

One thing I noticed is how heavy all the characters seem in all the shots – ie they’re all at 1g-ish masses. 1g surfaces are actually pretty rare in ED (stations, sure; but in terms of 1g worlds they’re not common), most are much LESS gravity, and I’ve not seen any shots of FPS combat where they are in zero or low-g. Certainly I’ve never seen recoil effects, or them shooting a body and it only…falling…slowly…
I’ve not paid that close of attention, so possible I missed it.

Further, with the amount of discussion about sound identity, I’m also curious if they only give you your “own” sounds (which could be conveyed within your helmet by contact, for example), but it seems (?) like you hear bullets whizzing, etc which of course you wouldn’t hear at all in near vacuum environs. “See and hear the ships flying overhead” well I hope you’re not hearing them roar by when the pressure is 0, that would be silly.

Gipfeli
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Gipfeli

oh, you will be up for dissapointment :]

EmberStar
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EmberStar

The excuse in some sci-fi settings is that there’s “audio emulation” software that *adds* engine and thruster sounds to improve situational awareness. Presumably it uses image recognition to determine which sounds need to be fabricated and what they should be added to. So that a passing roomba doesn’t generate the engine noise of a heavy freighter. O.o

That said, I’ve seen the video of one of the first Thargoid encounters, and even when the ship completely loses power you can still hear the eerie noises the alien ship is making. It seems possible that this is an area where they’ve chosen “better gameplay” over pure realism. (In quotes because I’m sure that for some people the better gameplay would *be* pure realism.)

Gipfeli
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Gipfeli

forget “pure realism”.
there’s a healing ray weapon…

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suburbia1950

Obviously they were talking in terms of the Elite franchise and more specifically Elite Dangerous. Its a reboot of the Horizons DLC that anticipated combined arms gameplay but it never materialised due to technical issues.

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PhoenixDfire

The sound is one of the best things in Elite, so you will hear ships roar overhead and gunshots, which is completely different to the expanse.

The ‘In Lore’ explanation is that as part of the flight computer and (probably the suit) has advanced aural emitters to give you better situational awareness. In other words, the ship/suit makes up the sounds for you.

The only explanation I got from them about why they were running around in the demo like at 1g, while the gravity indicator was 0.63, was mag boots!!

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DeadlyAccurate

This looks like it could be fun. I’ll obviously have to see what the end result is, but I wouldn’t mind pulling out my HOTAS again (which I bought for Elite: Dangerous) if it turns out to be a solid game.

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Baron von Munchausen

So they’re basically delivering everything Star Citizen has promised, only incrementally building on core gameplay loops.

This is what Star Citizen should have done. Should be doing. Start small and build.

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lolzzer

Er, except for the fact Elite Dangerous isn’t aren’t including any of Star Citizen’s persistent universe multiplayer, genuine single-player, true 3D planet surfaces, day/night, walking and boarding in ships, realistic atmosphere, walking throughout stations, EVA space legs…

In fact the only significant Star Citizens feature this ED DLC is including is FPS, no different from a hundred other games.

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styopa

You mean all that stuff that SC promises but doesn’t actually deliver in a game?

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BalsBigBrother

Yeah my 14 year old nephew will sure enjoy seeing that launch when he is my age. Fyi I have more years behind me that in front of me.

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Roger Melly

I suspect Star Citizen might end up being the Fyre Festival of gaming. A lot of promises and big ideas that sound great but when it comes down to it they are pipe dreams and the reality will be somewhat different to the fantasy that people like you build up in their heads.

Like the Fyre festival , Star Citizen will be a washout with a lot of angry investors who really only have themselves to blame for being so gullible.

EmberStar
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EmberStar

Okay. And how much of that stuff is actually in the Star Citizen pre-alpha build right now? How much of it seems likely to get added in the next couple of *years?* Has SC released the roadmap to their plan to release the roadmap of their plan to release the game yet?

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PhoenixDfire

ED has a persistent galaxy of 400 billion systems, each with their own unique Day/night cycle. The official instancing does allow up to 32 people to be in the same place as once (Although the record stands at about 70 depending on how planet), so there’s not much difference between the two games in the amount of people in the same place at the same time and every player effects the Background Galactic Simulation in some way.

The thin atmospheric planets we will be allowed to land on will be scientifically accurate and there will be walking around stations. However, not the whole station. When you consider the size of one of the ringed stations is the equivalent of GTA -5 and there are thousands of those stations, you can see the amount of effort that would require.

And it’s not just FPS, that’s the only thing they’ve shown off so far. There exploration and scavenging game loops they haven’t gone into detail yet. As far as the other things are concerned overhangs, caves, on foot mining, walking around ships, EVA, different planet types; they’ll be coming in future updates as long as Odyssey sells well.

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suburbia1950

Need to call you out on a few points

– Elites Galaxy simluator and its universal time-syncing is far more advanced than the SC engine, even Elite II had it back in 1994! Yes SC has managed to shoe-horn in limted persistant player object manipulation which is impressive in that narrow view but shouldnt detract from the wider achievement of the Elite Dangerous Galaxy engine.

– What is “genuine single-player”?! That’s just made up. Elite has always been a single player game, a story campaign doesnt make it “genuine”, maybe you are thinking of the word “traditional”.

– Day/night? The Elite Dangerous galaxy is dynamic in real time so not sure what part of day/night you think doesnt exist.

– True 3D planet surfaces? Not quite sure what the inference is there, but I think are you just getting confused with a fundamentally different approach to promote each games USP. Obviously Elite Dangerous is modelling a 1:1 scale of the planet surfaces in 400 billion systems so they just arent going to be hand-crafted like the traditional approach to open world “areas” in SC, sort of goes without saying, but did you see the new planet tech in Odyssey? 1:1 scale with unlimited but scientifically believable geological variety in 400 billion systems. Pretty stunning and cutting edge procedural technology. And no the cartoon random generator of NMS doesnt count.

– Realistic Atmosphere? I can assure you that Stellar Forge, Elite Dangerous’s dedicated galaxy builder is far more realistic than anything SC conjured up! It’s Elite’s USP after all. Thin atmospheres are being modelled in Odyssey, and its modelled by Stellar Forge using first principles (ie the systems and their planets are built up from the birth of the star and its chemical composition and modelled from all the potential outcomes that can arise during that time until present inc planet collisions even collisions with other systems). Does SC even have thin atmospheres? SC is just going for hand-crafted Hollywood Sci Fi which is fine, but don’t think that is “realism” because it looks like an exotic earth.

– Both are long term projects and neither is finished.