Saga of Lucimia’s founder hasn’t been involved in the game’s development since last fall

    
21

Last fall, we did a “Whatever Happened To” article on Saga of Lucimia, the group-centered hardcore MMORPG that we’ve had an eyeball on since 2015 and was originally targeting 2017 for launch (that was later moved, of course, with the most recent window being Q4 2021). The game has weathered multiple controversies along the way, including its advertisement for an unpaid “photogenic” woman community manager, its unusual plans to combat toxicity, its defense of Shroud of the Avatar and Star Citizen, its stance against gaming staples like LFG and minimaps, and that whole thing when the devs flamed players for having “forgotten” how to properly group in MMOs. It also told players it had turned down two potential publishers to avoid going free-to-play.

In 2019, developer Stormhaven Studios closed the game’s pre-order store ahead of a move into a new alpha stage and outside funding. By 2020, the developers were kicking around a potential new business model and even sat for a pair of detailed if weird interviews. At the time of our Whatever Happened To – in October of last year – developers at the studio insisted that their social media silence was incidental and that work on the game continued.

But now it’s come out that a month before that, the game lost its progenitor. As MMORPG.com noticed, Lucimia Creative Director Tim Anderson and his brother, Lucimia World Builder Joey Anderson, announced at the beginning of 2021 in a Patreon post for a new game they’re building that they had in fact stepped back from Lucimia’s development. While both are apparently still attached to Stormhaven Studios, Tim Anderson says they haven’t been involved in Lucimia’s development since last September.

“[A] lot of folks have been asking for the past few months via YouTube, Twitter, and the Saga of Lucimia Discord, ‘where is Tim, why aren’t you posting anything about the game, why haven’t you streamed the game in months’ and etc. My brother and I have not been involved in the development of the Saga of Lucimia MMORPG since September 2020.

“I know folks have questions, and at some point in time we’ll have answers, but in the meantime the only thing I can say publicly is that the team still working on the game have all of the design documents I created in 2014 and refined for over six years as the Creative Director and founder/CEO of the company, plus they retain the rights to make an MMORPG based on my literary works (which I first created back in 1999), and as far as I know, they are still working on the version of the game that was promoted to everyone during my tenure.”

An addendum to the post says the pair “can’t go into details on the ‘why’ of everything at present” and scolds blindsided fans for “jumping to conclusions.”

Notably, over on the game’s Discord, the remaining dev team says work continues on the game. “We test every Wednesday at 8pm CST,” Stormhaven dev Undone told worried players last night. “Game development has not slowed. We aren’t at liberty to comment about it yet but look forward to more information soon™️.” In other words, it remains unclear what prompted the split, why the leads waited so long to clear the air with backers, and who has replaced the creative director, but it does appear the game is still in production.

Source: Patreon via MMORPG
Advertisement

No posts to display

21
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
Narficus

Such a coincidence that at this time SoL adopts the transparency they admired about SotA by avoiding discussion of what is really going on with the state of the game – but pay attention to our new crowdfrauding efforts!

Did Tim Anderson take a celebrity vacation somewhere so that he’s missing from SoL’s development as Richard Garriott has been from SotA?

Reader
Michael18

That’s a shame. While the group focus went a little too far sometimes, even for me, I liked most of the ideas they had for the game. But also how they organized development was pretty cool. For example, they were very open about the fact that no one on the team had significant prior game dev experience, so the countless development updates they produced over the years were also a document of a learning experience, which I enjoyed a lot following.

Regarding vaporware: they have made some significant progress, have a workable early version and released a 500 page novel, with some surprisingly good writing. And many dev videos and round tables together with streamers, bloggers and other people from the MMO community.

In general I’d say no one who truly cares about the MMO genre should be happy when such a project gets into troubled waters. You might not like some design decisions or some of the PR (understandable), but you have to admit it was quite a unique project and this was a bunch of truly passionate MMO fans. For me, it was one of the 2-3 only projects that seem to aim for an MMO as a true virtual world, not merely a co-op action RPG (just my take, you might see it differently). And it’s not dead quite yet, there are people working on it still, it seems.

In retrospect, I think it was a mistake to rule out f2p so early on. It can be implemented in a good way that works well for both playes and devs and provides a sustainable funding for a game (cf. PoE et al.). And in a day and age when game passes offer hundreds of high-quality games for roughly the same amount of money, it is extremely hard to justify a monthly sub for a small indie game.

Anyways, thanks for the entertainment and food for thought over the years, good luck to everyone involved, in particular those still working on the project!

MilitiaMasterV
Reader
MilitiaMasterV

Sounds about like what happened with SWTOR about 4-6 months into launch. The ‘Founders’ bailed there too.

“I got mine, pah have fun with your piece of trash we wasted little effort on!” – As they flee for the hills with sacks of money intended to build upon said product on their backs.

But these folks are doing a new one, they got gullible people to fall for it once, so they were sitting in a room rubbing their hands together in glee and pondering a way to do it a second time…knowing full well there’s plenty out there to take advantage of who’d still fall for it.

Reader
Jeremy Barnes

This is how I picture the devs for this game. It doesn’t go well when you tell players that they are playing games wrong.

am-i-out-of-touch-no-its-the-students-who-are-wrong.jpg
Reader
cursedseishi

I mean, I can guess why…

Just judging off a glance, the ‘Lucima’ moneywell probably slowed down. And, eager for more grift, him and his brother jumped ship to move on to the next biggest craze—Tabletop Gaming. Or, he just got bored of the former and decided he wanted the latter now.

That same Patreon post links back to a page that as of recently is now flaunting a project to match D&D, Dragonlance, and… Kings Quest. He wants to build up an entirely new PnP system, write some big novel for it, AND make a video game based in it all at once.
If this is sounding somewhat familiar, please stop me…

I won’t say it’s a scam, as it sounds like he is going so ham on how much they’ll be showing all of it that you’d have to just be… stupid, to try and rip people off and show that much at the same time. But… it all reads like they are intending to push all of it out within a year—or as they put it, 2021 with 2022 at worst. Maybe if they were focusing on just one thing, that’d be possible.
But he is absolutely no Brandon Sanderson. That book isn’t going to be finished and pushed out that fast, especially if you are still struggling to establish even just the world for it—much less splitting your barely 3-strong team between 3 projects with 3 rather distinct differences in skill requirement and needs.

Which, again, is likely why he pulled himself back from Lucima. Whether it was weakening financially, or he simply flaked out and moved onto something else shiny, this does not sound good. Plenty of more established authors already do the ‘watch as I write’ thing, and they even have their books/pages up to be seen freely without locking it behind a paywall. Self-publishing a book is a nightmare too.
And for the PnP system? If people want hardcore, there is already hardcore. If they want crunchy numbers and mechanics? That exists too. PnP never really ages out aside from when the people writing them make the next version—and even then it’s never a 100% conversion (see dnd 3.0-4, sprouting from it 3.5 and Pathfinders).
And a game…? Mate, you already have 1 game still in development. It never looks good when an ‘indie’ project decides what they need more than focus on a project is a completely different project to make with it.

Reader
Jeremy Barnes

Sanderson writes so fast. I can’t even keep up! I’m always like, “he’s got another one I haven’t read yet?!”

Reader
cursedseishi

As a booktuber put it comically? “Brandon has a writing problem…”. I found him through his Mistborn books a little late on, which ended up linking well with me getting back into Wheel of Time. And it scares me how the man can accidentally write a book while touring for another book, and it all is top-quality stuff. I’m never going to catch up reading it all.

I mean, google his bibliography and its a good 1-2 books a year. A year! And he’s kept that pace up for years.

Reader
Bruno Brito

I won’t say it’s a scam

I will. If he keeps pushing these dogshit incomplete projects and doesn’t have the inclination to finish them while he pockets whatever money they get from baiting people, then it’s a scam.

Reader
cursedseishi

Definitely a fair take and approach. It’s definitely scummy and a bad way to handle things–as even when developers for these projects have a split-project that they say will help focus test and improve things, people are not happy (and I can’t fault them for that). For me, it’s hard to argue its a scam when things seem to be developing and release.

Why I won’t call SoTA or SC a scam. Poorly ran, horribly mishandled bunglings of managerial incompetence spurted atop a shambling mass of financially-self sustaining cash shops barely able to keep themselves moving forwards thanks to unearned diehards? Definitely. But not quite a scam.

Now… Chronicles of Elyria? That? That was a scam, especially with the knowing push for land sales and everything else when the studio fully intended to shut down. It may not have started as one (benefit of the doubt), but ‘selling’ digital land when the studio was already being readied to shut down? Definitely ‘scam’ material for me.

Reader
notReginald VelJohnson

I know you folks have questions, but in the meantime, gimme more money!

Reader
Bruno Brito

I decided to take a travel to the past to see the thread where Anderson chastised people for “playing it wrong”.

I’m really glad to see that such musings of a elitist went absolutely nowhere. This is the kind of game that has no future, and shouldn’t have none. Burn for all i care.

Reader
Munchmeat2

I’ve been posting for over 2 years this game was nothing but vaporware. Their founder was basically milking desperate MMO gamers into donating or buying pre-orders for over 6 years now for a game that they probably never intended to launch.

This project was basically a ponzi scheme. Most of the footage they showed from testing looked extremely rough, it was basically a bunch of basic Unity store assets thrown together.

Their founder as well was probably one of the most toxic “game developers” I have ever encountered. His numerous nasty comments on this very forum are a testament to his awful behavior.

I knew this guy was conman from the get go.

Reader
Patreon Donor
Loyal Patron
Connor

I can’t wait to see what project Tim Anderson will start and then abandon before it’s finished next.