New World sets the scene for its Ebonscale Reach endgame location with a lore post

    
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The last thing we heard out of New World was from this past February, and that was to let players know that the game’s launch is being delayed, but it also provided a peek at things that are being worked on for its next closed beta test on July 20th, including five-player Expeditions, 20v20 Outpost Rush PvP encounters, and the endgame region of Ebonscale Reach.

It’s that last one that’s prompted a recent lore-filled post that sets up the backstory for the location, with an adventurer receiving a tale from an innkeep about the Corrupted Empress that resides in Ebonscale Reach. The story talks about how the empress, Zhou Taiying, was driven from China by her brother on her coronation, and now seeks to raise a dangerous armada to enact revenge and lay claim to the world itself after being made one of the Corrupted.

Of course, none of this provides any sort of new information about the game’s development progress as it moves into closed beta, but it does provide at least an emotional motivation for the zone. And who knows, this could be the run-up to more reveals in the coming months.

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Dug From The Earth

“end game location”

as in singular

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Worldofwarcraft Mage

Why does Amazon game studio looks like it can’t even provide one reasonable video game to community ? It makes me wonder how they will handle lost ark

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Dug From The Earth

it doesnt matter if you have the worlds best chefs. If the people telling those chefs what to cook, and how to cook it, know absolutely nothing about cooking, the food will be pretty meh at best.

EmberStar
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EmberStar

I think a better metaphor would be that the people who know nothing about cooking are also the ones buying ingredients.

“Make Lobster Thermidor out of this.”
“That’s a cardboard cutout of a lobster and a toilet bowl scouring stick.”
“Yeah, so?”
“That’s not how you-”
“MAKE THE DISH OR BE FIRED. Pick one.”

MurderHobo
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MurderHobo

The setting of New World was just borrowing unnecessary trouble from the start. It was my first observation when the game was announced.

Problematic as the setting may be, the game itself (In the brief time I spent in it) was uninspiring. It was a game. It was attractive enough, but it was just another bog standard copy of the tired MMO formula, with nothing to distinguish it from every other clone of the faction vs. faction PVP model we’ve seen tried and failed over two decades.

Pretty visuals aren’t enough to make a MMORPG stand out from the crowd, and choosing a setting that makes such an easy target for offense seems like a boneheaded move.

Failure to innovate in a genre that is ‘dying’ for lack of something new, combined with a complete lack of application of mind with regard to setting. That’s what New World is to me.

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Drunk3nShaman

Although I agree with a lot of what you say, Some of us find the innovation you find lacking in the combat!
True action combat and it’s weighted and not floaty. this alone will keep me playing as they build a game around it and they have come along way. Log in almost everyday and yes it has a long way to go but it is still my most anticipated MMO and it was not even on my radar until I played it.
the combat and crafting alone are keeping me entertained longer then any other MMO in years and the rest of the content will come, but PVP and good crafting/gathering is all I need the best combat system I have seen in an MMO to date is a bonus that keeps me hooked even when they break crafting like the last two patches.

MurderHobo
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MurderHobo

That’s a good point. The combat mechanics did not suck.

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Bruno Brito

The combat was really fun.

The weapon-swapping…

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Rndomuser

Why do they even bother with those “lore posts”? The game is still basically “kill the dumb undead NPCs and MAYBE kill other players if they consent to it and if there is enough of them to do this”, it still doesn’t have a main story spanning across all areas with cutscenes and voice acting used to support it and memorable heroes which appear throughout the game. It doesn’t matter what ethnicity those generic undead enemy NPCs are or who they used to be, they’re still something that you basically farm for XP and for loot, regardless of their location or their looks.

Just stop wasting time and resources on that lore and instead put them into giving more tools for players to create their own stories and their own content, the stories which do not need ANY premade forced lore.

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Dug From The Earth

what makes a world immersive is the lore.

Ive got no love for this game, and think it will most likely bomb… despite that, trying is better than not trying…

Also, the people responsible for story are nearly, absolutely, not the people who do any actual programming. So its not like they are shorting resources on making the game to do what you feel isnt necessary.

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rk70534

The game’s world is not our world, so they can take any liberties they wish, using an alternate history as much as they use alternate geography, and this new lore looks like it’s intended to make the game’s possible entrance to the Chinese market easier, nonetheless…

There were numerous Zhou dynasties, but when one talks about Zhou dynasty, it’s taken granted that the dynasty being discussed is the Zhou dynasty which ruled China traditionally from 1122 to 256/249. Modern history research tends to put its founding to around 1050 BCE. It took power from the Shang dynasty (notice the name of the Empress’ illegitimate half-brother), which traditionally ruled from 1766 BCE and, based on modern research, from around 1650/1550.

But the rulers of this Zhou dynasty – itself usually divided at two periods, Western and Eastern Zhou, using the sack of the capital in 771 BCE as a dividing line – were kings, not emperors.

Much later there were Zhou dynasties ruled by emperors, including Northern Zhou from 557 to 581, empress Wu Zetian’s Zhou dynasty from 690 to 705 (she was the sole female ruler in Chinese history ruling in her own name) & the Later Zhou from 951 to 960.

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Bruno Brito

were kings, not emperors.

Can you explain to me the differences between both? I never fully understood it.

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rk70534

During the Shang and Zhou dynasties the supreme ruler was titled ‘wang’, equivalent of a ‘king’. During the Warring States period(453/403-221 BCE) the weakened Western Zhou(771-256/249 BCE) rulers lost the monopoly to the title, and the rulers of the feudal states started to use it also.

When the ruler of the feudal kingdom of Qin defeated other rulers (including the Zhou kings), he started to use as his new title ‘Huangdi’, which is translated as ’emperor’, and like ‘Caesar’ is a name that became a title. Huangdi is the mythological founder figure of China ‘ The Yellow Emperor’, worshipped as a god.

So the Shi Huangdi, ‘the First Emperor’ of Qin sought to portray himself both as a divine ruler and as a second founder of China, more than a mere king.

During the succeeding Western Han(202 BCE – 8 CE) China still had kings that ruled part of the empire under the emperor; eventually almost all of them were imperial princes, and their rebellions eventually brought end to the arrangement.

China continued to have local kings in the following centuries, sometimes the title was the penultimate stage in an usurpation for a warlord who had taken effective control of the royal court, sometimes it was used by local rulers whose ambitions were limited by the circumstances.

So the period after the fall of the Tang dynasty in 907 is known as the ‘Five Dynasties and Ten Kingdoms’ period – the northern plain of the Yellow River was ruled by short Imperial dynasties, while somewhat more stable kingdoms ruled the south.

Eventually the Sung-dynasty, founded via usurpation in 960, conquered the southern kingdoms by 978, and a northern kingdom of Northern Han(951-79), a remnant of the Imperial Later Han(947-51) in 979.

In the other end of the Eurasian continent an emperor, following the Roman imperial system, also became basically defined as the supreme ruler who had kings ruling under him. The Church supported this, it’s ideal vision being that of a unified Christendom led by the pope and an emperor, following the Roman model, who would be basically the pope’s enforcer, but also above other Christian rulers.

That was the arrangement that the pope likely had in mind when crowning Charlemagne as the first Western emperor since 476 in 800, but the emperors (and kings, to be said) saw themselves as semi-religious figures, equal to church leaders, and holding religious authority of their own, well to the High Middle Age.

So the German Kaiser was the head of Imperial Germany while kings of Bavaria, Saxony and Württemberg continued to rule their states as part of the empire.

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Bruno Brito

That was a great explanation, i appreciate it.

Sixuality
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Sixuality

“China.” “The Atlantic.”

New World’s attempts to distance the setting from real world locations are desperately inconsistent.

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Jo Watt

You can use the name of every single country on earth inside this game and it have nothing to do with our version of earth or history.

I’m actually more interested in the game if they in fact fictionalize our history but maybe still keep things accurate enough to be informational.

I mean I hate to ruin it for you but many games actually ripoff cultures but rename it, which imo is like using a source but not giving credit.

Sixuality
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Sixuality

What strikes me as inconsistent is how AGS (and their more ardent defenders) have gone back and forth on whether or not Aeternum is America. The more references to other real life places they throw in the weaker their denials are that Aeternum itself is (or was) intended to be North America.

Of course this is a minor issue among all the other issues that NW has, but it still speaks to a lack of a consistent vision.

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rk70534

Aeternum is not America in its current evolution. It’s more like a larger version of Hy Brasil, a mythical island in the central Atlantic. It was intended to be the Americas.

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Bruno Brito

It does feel like an amalgam of several lectures of how colonialism would look like. The cities are similar to the format of some colonial towns here in Brazil.