Amazon has delayed New World for at least the third time, now to August 2021

    
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Amazon has delayed New World yet again, clearing your spring and summer calendars for other MMOs. “We’ve been hard at work on compelling end-game features we believe are important to include at launch,” the studio says. “These features won’t be ready for the Spring timeframe that we had communicated.”

Readers will recall that the game had already been delayed from May 2020 to August 2020, then from August 2020 to spring 2021. Now, Amazon says it’s bumping off the launch to August 31st, 2021, with a closed beta slated to begin July 20th.

The news follows a devastating report on Bloomberg exposing the internal chaos at Amazon Game Studios that has resulted in multiple games being canceled, some even before being announced. In that context, it’s probably better to delay than suffer the fate of another Crucible, especially given the positive sentiment gamers have had for the test versions over the last year and the general belief that the MMO needed more endgame love.

The official announcement attempts to soften the blow with a preview of some of the new content coming in said closed beta, including the endgame zone of Ebonscale Reach, new five-man expeditions that “will take you to the darkest corners of Aeternum,” and 20v20 PvP battles called Outpost Rush. There’s a new developer video as well, tucked down below.

Source: Twitter, official site. Thanks, Bruno!
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Dean Greenhoe

I prefer a delay and a successful release over a rushed failed release and all the negative publicity.

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Ardra Diva

hopefully LOTRO’s new owners will take advantage of the huge lead they have and buff up the game a bit for people watching the new Amazon LOTR TV show. They wrapped filming of season 1 a couple weeks ago. TV shows, Amazon does very well. Games? They’ve yet to prove they can do anything.

Hey LOTRO devs. The show takes place in the 2nd Age. Sounds like you could do a nice ‘time warp’ expansion (the way STO did a throwback expansion to TOS days, which was honestly the most fun I’d ever had playing that game).

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Life_Isnt_Just_Dank_Memes

Me 2015: I’d really like a co-op survival game that’s PvE only

Rabid Survival game enthusiasts: Hurl insults at him!

Valheim: We got you fam

Rabid toxic dudes: crickets

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Arktouros

I mean Valheim is literally 3D Viking Terraria. You’ve had games like this forever.

Oh and that’s not crickets you hear, that’s the sound of pickaxes digging giant holes and pits around people’s warded bases or the noise of people deconstructing other people’s bases on public servers.

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driveled

Kind of strange title here, “at least the third time”. Is it unclear how many times the game has been delayed?

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Arktouros

Any and all delays for this game are a mostly good decision.

While they did an objectively amazing job at turning the game around from a sandbox PvP game with virtually zero PvE content to a themepark PvE game with some content it still had basically no long term content to appeal to a PvE themepark audience. I can say from my time playing Black Desert themepark players love their dungeons and pretty much act shocked when there’s no dungeon content in their MMO games. As they’ve transitioned towards that game design it was pretty much going to be mandatory that they add it to the game and if they drop a surprise 20 man raid instance on people it wouldn’t shock me in the least.

While certainly they’ve escaped the typical issues that PvP Sandbox games face now they’re facing all the problems that PvE themepark games face instead. Specifically can they survive once the PvE themepark audiences abandon their game to go back to ESO, GW2, FFMDCIDVII, and of course WOW when they drop their respective next expansions? This has basically tested every game over the last decade (including ESO and FFMDCIIVI both of which failed hard and only persisted cause their respective companies poured money into the game till they worked).

What does the game have that’s really a unique hook to keep people there? I honestly just don’t see anything that’d make me want to play this over WOW or GW2 or any other existing options.

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Leiloni

This is why I was rather disappointed to hear they are addding PvE dungeons and a PvP battleground. The game had a more unique appeal last August as a fully open world, non-instanced game, that felt more sandparky than anything else, with a really unique look and art style, amazing graphics, and great and unique combat for an MMO. If they had expanded upon those ideas and stuck with being a cool open world to explore and play in, they’d have a winner.

But instead they’re going down a themepark path like every other game which not only will kill some of the open world activities, but also makes them compete with the other myriad of themeparks. Plus seeing this new zone, it looks exactly like Pandaria in WoW instead of keeping with the unique, cool 17th century American vibe of the main zones. And a dev comment on one of the subreddits said they would be adding other cultures as well which is fine as long as the game still looks cohesive, but this new Asian-themed zone looks like an entirely different game. I’m afraid they’re just losing their way (again) because the game doesn’t have any firm design direction.

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Dug From The Earth

Ive got so many issues and concerns here.

1 – They are 6 months from launch and they are JUST now adding instanced dungeons? This should be a huge red flag. Dungeons are a core element to most mmorpgs, and 6 months is not enough to time implement them well enough, especially since those 6 months are not being spent JUST on dungeons

2 – Changing combat, crafting, questing, and other main gameplay elements without player testing is just a huge mistake. Why were these changed in the first place? They were changed because players got to test them and found them vastly lacking and unacceptable. If the new release date is set in stone that means that REGARDLESS of if they have another beta prior to launch, they arent planning on changing or revamping these new systems even if they are awful. (at least not changing them by launch).

3 – No mention of optimization or performance. This was a huge issue during the preview event for many. Lets hope they manage to improve it drastically by the launch.

4 – Its the last Amazon game in the works, all the others have failed and/or been canceled. The track record for Amazon releasing a successful game is pretty dire right now. Even if this game manages to launch, will Amazon allow it to stay afloat even if its subpar? Or will they pull it and cancel it before the devs have time to fix and improve it? Amazons past actions show that they are fine simply giving up on things. Thats NOT a good sign for an mmorpg, which is all about gradual improvement over time.

Overall, I love the look and theme of the game, and it has the potential to be fun. This game just has too rocky of a development history, a horrible company for game development supporting it (Amazon), and still a huge need to have things tested, tweaked and improved upon all before launch. Its going to be a huge feat for them to overcome these challenges and make it all work. I, for one, am not jumping head first into this.

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Leiloni

They’ve had an alpha going continuously since October and for most of the game’s development history they have had almost constant alpha tests going. You just never hear much about them since they’re under NDA. But rest assured, all of this stuff gets tested.

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Dug From The Earth

Alphas typically arent enough. Its why Beta’s exist. Most of the issues they have “changed” since the preview event were from feedback from those players, not the alpha players.

More testers = better. This is always the case. More bugs found, more feedback given, and a more narrowed down view of thoughts on the game. You always want the largest pool of data points, and alphas are often very very small (not to mention biased, as many alphas are just friend/family/other employees of the same company)

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NecroFox4

1 – They are 6 months from launch and they are JUST now adding instanced dungeons? This should be a huge red flag. Dungeons are a core element to most mmorpgs, and 6 months is not enough to time implement them well enough, especially since those 6 months are not being spent JUST on dungeons

Dungeons were not a core element of New World’s design, and I’m thrilled to simply be getting them, even this late in the game. But I do hear you… A few months to slap together some 5-man instance content isn’t a whole lot of time. Then again, maybe they start off with just a couple, and add more over time with each new major content update? I’m OK with that. And honestly, overall, I’m OK with any attempt they make at dungeons, because I didn’t actually expect to get them. I will reserve judgement on them until we get to play through them, though.

2 – Changing combat, crafting, questing, and other main gameplay elements without player testing is just a huge mistake. Why were these changed in the first place? They were changed because players got to test them and found them vastly lacking and unacceptable. If the new release date is set in stone that means that REGARDLESS of if they have another beta prior to launch, they arent planning on changing or revamping these new systems even if they are awful. (at least not changing them by launch).

They were changed based on player feedback. And where do you get the idea that everyone found combat, crafting, questing, and the other main gameplay elements, as you put it, “vastly lacking and unacceptable.”? I doubt you speak for the majority of gamers, and you certainly do not speak for me. I found all of the above to be fantastic, albeit in need of some adjustments and some definite polish. Overall, though, the core mechanics were there, and they were fun. I get it if you didn’t care for them, but stating that everybody disliked them outright is pure conjecture on your part.

The only folks who know the depth of the feedback work at AGS, and are making changes to their systems based on said feedback. This is how development SHOULD work; developer makes thing, players test thing, players provide feedback, developers change thing based on feedback. Simple! … And you’re bashing them for it? What would you rather they did – ignore our feedback?

The changes were based on player feedback. They’re not going to stop listening to that feedback after launch. What do you want, for it to stay in an infinite loop of testing/feedback/changes/testing/feedback/changes… Never release! Just test forever so that somebody on MassivelyOP.com’s comments section doesn’t encounter a system that they think maybe could be better… C’mon!

3 – No mention of optimization or performance. This was a huge issue during the preview event for many. Lets hope they manage to improve it drastically by the launch.

Have you looked at any of the patch notes since the preview event?

4 – Its the last Amazon game in the works, all the others have failed and/or been canceled. The track record for Amazon releasing a successful game is pretty dire right now. Even if this game manages to launch, will Amazon allow it to stay afloat even if its subpar? Or will they pull it and cancel it before the devs have time to fix and improve it? Amazons past actions show that they are fine simply giving up on things. Thats NOT a good sign for an mmorpg, which is all about gradual improvement over time.

Wait – so NOW you’re good with gradual improvement over time? Didn’t you JUST gripe about them not continuing to test things like, two paragraphs ago!?

Nobody knows the future… If Amazon bailed on NW a year after launch, it would be far from the first MMO to live a short life. Nobody knows how popular this game will or will not be at launch, or what Amazon will decide to do with it from a business perspective, so why is this even a bullet point here? Why not add a bullet for “What happens if a meteor hits my house on launch day and now I can’t play because there’s a giant crater where my PC used to be? WHAT THEN!?”

Also, AGS is working on other titles. NW is not their only one. Ever heard about that new Tolkien title? No? Go Google it. It could be cool…. Or it could fail?

Overall, I love the look and theme of the game, and it has the potential to be fun. This game just has too rocky of a development history, a horrible company for game development supporting it (Amazon), and still a huge need to have things tested, tweaked and improved upon all before launch. Its going to be a huge feat for them to overcome these challenges and make it all work. I, for one, am not jumping head first into this.

How is Amazon a horrible game development company? Because they have cancelled and failed titles? Even Bethesda and CDPR have cancelled and failed titles. Does that make them horrible, too? Or do you know something the rest of the world doesn’t? Care to share?

And now you’re back to wanting more testing before release? MAKE UP YOUR MIND! O.o

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Dug From The Earth

Changing something, based on player feedback, would indicate they looked at the majority and decided to make changes based on that. Has nothing to do with my perception of things.

Its like when McDonalds says, “We heard you, and decided to bring back the McRib for a limited time!”. I mean.. I dont like it, but I guess enough people gave them their feedback to make them believe more people (rather than fewer) wanted it to come back.

If thats not the case, then that is a huge concern for me. Making changes to core elements NOT based on the majority? Thats just setting up things to fail, or rather, setting up things to quite possibly not be to the liking of the majority. This is why feedback is good, and the more you get, the greater understanding of what the majority wants.

—-

you make a lot of personal assumptions on my behalf. Drawing conclusions without enough information given from me.

To touch on your comment about my #4 issue:

1. I never stated gradual improvement was bad or good. I did state that 6 months isnt much time to add big changes as well as test them.

2. Regardless of If i like gradual changes or not, history has shown that ALL mmorpgs make gradual changes to the game AFTER launch. Me stating that they would happen, doesnt indicate my like or disdain for it.

3. The point of the #4 comment at the end was to say Amazon kills games off quickly, even IF they may have had the potential to become great longer down the road. Crucible could have been good, but Amazon didnt give them the time to allow this to gradually happen with patches and updates to the game. For an mmorpg, the industry expects and understands a more gradual advancement and improvement of the game since its life cycle can be one that spans 5, 10 or more years. Again, this doesnt mean I like or dislike gradual changes, im simply pointing out historical events that have happened within the genre.

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Michael Fuchs

The changes they’ve talked about implementing in the video actually look pretty good. I might check this out again.

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IronSalamander8 .

It comes off so odd from an outside perspective. I scratched my head at the original setting, it just looked so tone-deaf, even if we do need some original settings, I didn’t really see the one they picked as a great idea.

From what I’ve seen/read about it, it had a large PvP focus originally but then switched to more of a PvE focus so that part lacks variety and needs more work (no shock if this is true, switching mid-stream has delayed/cancelled many games in the past), so delaying it is likely a good idea for them to be honest.

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Jim Bergevin Jr

“Wow, I am absolutely shocked! Shocked I say!” – said no one ever.

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Fisty

They are gonna spend all year in development and then cancel it, aren’t they?