Any MMO’s 10th anniversary is a significant milestone and a reason for celebration, but for RIFT’s birthday, this year is more like a funeral than a party thanks to the Gamigo layoffs.
Nerdy Bookahs summed up the mood in the room by saying, “We do worry about RIFT and that game was the focus here but wasn’t even mentioned once in their reply! How reassuring is that? And they are trying to tell us that everything is fine… by talking about two games that have nothing to do with RIFT?”
“Augmented reality neatly sidesteps a lot of the problems games based on neural interfaces will need to overcome. You don’t have to shut down a player’s skeletal muscles, figure out how to translate signals from the brain’s motor centers, or figure out how to beam complicated information about a virtual place straight into the brain. Instead you take advantage of the real world and layer some fantasy elements on top of it.”
“I didn’t want any part of that, so when I realized I was under player fire, I took off running. She actually chased me a good ways – so maybe she really wanted what seemed like an easy kill just as much as she wanted to run me out of the area. Despite mediocre gear, I was not really in danger of death as long as I kept running. Not to mention she was some melee class and I have self heals.”
“I reckon we could get to revisit an existing planet but it will be a brand new zone on the planet (think Black Hole on Corellia). There will almost certainly be 1-2 new planets. A fan favourite request for a long time as been Kashyyyk. They may also go for a planet from the Sequel Trilogy or recent Star Wars media. I’d personally love to see Scarif or Lothal in the game.”
“The way I see it Accuracy, sometimes called Hit Rating or some such instead, is a remnant of pen-and-paper RPGs that should never have made its way into RPGs played on digital devices in real time.”
“The learning curve has been steeper than I anticipated. A lot is going on in an almost seven-year-old game. The world is large. I am constantly fighting muscle memory from Warcraft when it comes to movement and combat. I also forget daily tasks. But, it is getting better with every play session.”
“This should be frustrating, but it rarely is because the combat in Dauntless is very well thought out. As unfair as some of the behemoths initially appear they do have attack patterns and with experience it is possible to anticipate their attacks. Skill counts, and it’s deeply satisfying to get the timing on a staggering hit or a dodge just right. ”