DCUO makes its World of Flashpoint episode permanently free for all players as part of plans to remove content paywalls

    
13

For those who aren’t big fans of the fact that some DC Universe Online content is locked behind a paywall, this announcement will be welcome news indeed. The devs have confirmed that the World of Flasphoint, the game’s 40th episode, will permanently become free for all players, whether they’re Members or not.

This change is part of an upcoming overall shift in the offerings provided to subscribers of the game, with plans to remove more content from paid access. “As we look to this summer, we are planning a major Membership update, and right now we want to explore a world where our content is not gated by purchase,” the post explains.

The post further promises that details on what Membership will look like going forward will be shared soon, while also stressing that episode content isn’t being removed from the subscription plan to be put somewhere else for sale, stating, “There’s quite a difference between what we are doing with 40 — not requiring a purchase for one episode – versus what some of the comments seem to imply — as if we are removing episode access from membership and requiring some other purchase elsewhere to have the same benefit, which is not at all what is happening.”

Advertisement

No posts to display

newest oldest most liked
Subscribe to:
Reader
Loyal Patron
Patreon Donor
Neurotic

I wish SSG would do this with LoTRO!

Reader
Eric Gray Jr.

Sadly enough; as a long time player of the game since it came out on ps3; it’s not the cash shop that currently draws people in. Most would be fine if that WAS the case and the community would, in general, be WAY ok.

However, around the time that stats revamp came along and started REALLY adding style pieces that had feats attached to them (getting enough feats = skill points = Progression) inside Time Capsules (AKA loot boxes) was when it was getting bad. Then; around during the same time; they added a feature of Artifacts (again; empowerment = progression) that has too many breakthrough points just for one art back then. U can hold a max of 3 arts now..

That also in itself would also be fine; if they gave the playerbase back the means to acquire a method of securing these breakthrough points so they don’t fail and eat at all the resources u spent in the first place to rank up the arts AND breakthrough.

They USED to have seals that could be obtained via in-game means; without having to open ones wallet.. but, because folks found and used exploits for these; we can’t keep the nice things (that actual matter!) and have kept getting more outta hand with styles thrown at us.

Looking pretty (i’m going to assume is the MAIN thing that draws folks in the first place) is cool and all; but they’ve HAD systems in place and ways/methods of making a WAY stronger GAME to play. The game feels too much like a Cooperate DC Runway Star vs a DC Universe that it used to be.

Reader
Bruno Brito

Don’t you get like a utility belt that most of it is paywalled to access? This game always felt really weird because of how many things were locked behind paywalls and that the DLCs followed such a weird progression.

Reader
Vanquesse V

I struggled my way through the lower levels of DCUO almost 2 years ago, and as I approached the level cap, I was actually enjoying myself.
Then on the very first instance after completing the leveling storyline I was stuck. I spent around 3 hours waiting in a queue for a 2 man instance that was required to progress and nobody ever showed up.
I don’t know if that’s still the case, but it was quite frustrating for me back then.

Reader
Rodney French Sr.

Yeah sad to say but random queueing for instances is pretty bad nowadays. A lot of “Year One” players like myself have left the game and like myself pop in from time to time for nostalgia affect but that’s it. Most players will grab friends/league mates and form a group before waiting to drop into even the easy Tier 1 content.

Reader
Kickstarter Donor
Greaterdivinity

Whoa, that’s big. I’ll definitely be keeping an eye out for the updates because that’s one thing that’s kept me from playing as a F2P player, all the extensive limitations.

Now if they’ll ever add some proper graphical goodies like AA finally : P

Reader
saipaman

A sure sign that the end times are here for DCUO.

Reader
Kickstarter Donor
Greaterdivinity

Console LOTRO and DCUO’s huge playerbase: Everything we just learned about Daybreak thanks to EG7


comment image

420K MAU’s, 40K active subs playing, $27M in 2020 bookings, more than double the next highest title listed (EQ1 at $11.5M). I think the game is doing just fine and dandy, though if you’re handing out doomsday pamphlets I’d love to get one!

I collect those, it’s a hobby.

Reader
saipaman

We’ll see if DCUO has a future. The game has to pay for itself somehow. Pulling in more F2P players isn’t helpful unless you can lure them into the cash shop.

Reader
Kickstarter Donor
Greaterdivinity

Is…it not doing that already? Games loosening F2P restrictions to draw in new players to monetize is not uncommon at all, and given the age and cost for entry for a game like DCUO (if you don’t sub) it makes sense.

Seriously though, hit me up with that doomsday literature. I have strange hobbies.

Reader
Bruno Brito

We’ll see if DCUO has a future.

This shit has been said ever since the first Lantern powers DLC. You’re bringing verbatum here. It didn’t die then, and it won’t die now.

DCUO is quite a successfully mediocre game.

Reader
Rodney French Sr.

The beginning of the end was when Sony online entertainment changed their name to Daybreak so they could focus on getting the game out to Xbox and now switch players. I watched my favorite game of all time go from F2P to Pay to win.. heartbreaking 🤦🏼‍♂️

Reader
Wynne Rogers

Thats a big move. One of the things that put me off from DCUO was the pay walls.