Crowfall lays out roadmap, addresses newbie zones and requests for auction halls


If you were worried about the state of Crowfall following the layoffs early this month, you can at least be comforted by the fact that ArtCraft is still putting out ACE Q&A videos. The latest features ArtCraft Executive Producer Gordon Walton and Design Director Thomas Blair.

The duo begin by discussing the milestone update and performance upgrades, and past the giveaways they dive into the Global Conquest campaign experiment, alliance scoring, hot zones, rollover XP, guild sizes, and still more performance optimization. “We’re trying to focus on the stuff that matters most to you first based on the feedback that we’re getting,” Walton says while offering up a series of roadmaps, promising a more “verbose” roadmap in the future, which again suggests the game isn’t in immediate danger.

Blair does address a question about the new player areas like God’s Reach; he says there are no plans to spend too much time fine-tuning zones like that when the goal of the game is to push players out of them and into the team-centric, PvP areas. He also discusses the age-old problem of guild and alliance sizes and admits that the devs are still leery of adding a full-scale auction hall system in favor of the traders/vendors and Eternal Kingdoms.

Source: YouTube

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There are two conflicting things for me here.

The first is that, every MMO ever, unless its from a studio that is also pumping out other games has layoffs after launch, its simple economics, you dont need as many artists, engineers, coders, designers, producers etc to make patches and the odd expansion (Which will generally be much smaller than the initial product) so Lay offs are par for the course.

There is also the fact that the game seems to have bombed, if it has, I cant say I am surprised I was very unimpressed when I tried late stage betas. The UI was clunky, the animations somehow managed to be stiff while the characters felt floaty, you could literally see through the smoke and mirrors of character animation.

The game is VERY niche, and if that niche audience is enough for it to thrive then great! Because I am sure there are people enjoying it and I hope it continues for a long time for their sake. But the perception of an MMO bombing can do more to harm its prospects than anything else, especially when you try and make other players “The content”.

Its gonna need a big turn around, funny though, Amazon Pivoting new world to a more PvE game away from the 3 faction PvP may give them a chance to pick up the players disgruntled with that change, maybe.


Didn’t just bomb, but bombed big time. When 2/3 of your crowd fund community don’t show up at launch – presumably because they’d had a good look at the game over years of testing and could see it was trash – you have a major problem. They’ll undoubtedly go F2P and all the freebie-seekers will show up and give it a bit more life but, as a niche game that doesn’t play well, even that only goes so far.


The only “roadmap” that will happen is that they will go f2p after some time, then when even that will stop being profitable – the game will be shut down. I expect all of this to happen within a year or so.


They need to go for F2P as soon as possible – especially if they don’t get more money for marketing.

F2P seems to be the model which allows PvP MMOs to survive and occasionally even flourish. B2P and subscriptions don’t seem to work – something which AOC would well to take into account.


This is from a Livestream done on 8/31 before the layoffs or anything back when they failed deploy their 7.1 patch and then had to redo it over a day later.