The Daily Grind: What feels like a sufficiently interesting central MMO expansion feature to you?

    
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Boat.

So while we don’t yet have the full picture of how masteries will look for Guild Wars 2: End of Dragons, thus far I am not impressed. I am the opposite of impressed. Fishing is a feature I usually take pains to avoid in MMOs, so the prospect of having various things focused on fishing as the main mastery line in the expansion feels like something less than a compelling central feature to this particular expansion. But that in and of itself begets an interesting question: What is a good central feature to an expansion?

A good expansion does expand the game in some way, after all, and going by my own history with Final Fantasy XIV I apparently consider “new classes and new areas” to be sufficient as a major expansion feature. (Both of which End of Dragons features, lest you think I’m being unfairly mean to the expansion; I’m just not sold on this mastery line.) So what feels like a sufficiently interesting central expansion feature to you? Is fishing and boats enough for you? Do you need more? Less? Is fishing just not doing it for you for whatever reason?

Every morning, the Massively Overpowered writers team up with mascot Mo to ask MMORPG players pointed questions about the massively multiplayer online roleplaying genre. Grab a mug of your preferred beverage and take a stab at answering the question posed in today’s Daily Grind!
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