Elite Dangerous unveils plans for a new SRV, four-player multicrew, and interiors for megaships and Fleet Carriers

    
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Frontier Developments has kicked out the September development update for Elite: Dangerous, and this one is full of tidbits for the upcoming Update 8 for the Odyssey expansion and beyond, which is not only bringing more optimizations and navmesh improvements to heighten performance but is also bringing gameplay features to the table as well.

Among these new features is the addition of several emotes; interiors for megaships; four-player multicrew features for specific spacecraft; the addition of Odyssey engineers in Colonia; and new gameplay elements to missions such as hostile agents attempting to intercept players while en-route, contacts that can meet at settlements, and NPCs attempting to use shuttles to flee to hyperspace. The post also provided a look at future features beyond Update 8, including a new two-seater combat SRV, Fleet Carrier interiors, and the promise of further mission variety and elements.

A timeline for Update 8’s release and other future content plans hasn’t been tied down right now, but the September post has quite a few things to chew on. In the meantime, Update 7 on PC has seen some adjustments of note and several fixes for Horizons on console have also recently deployed.

source: official forums (1, 2, 3)
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Gipfeli
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Gipfeli

2 player multicrew hasn’t worked properly since ever… so let’s add 4 player multicrew!

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Luís Henrique de Paula Pinto

What the heck is SRV?

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Loopy

Surface Recon Vehicle. An all-terrain vehicle used to explore planets you land on.

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bwcBrian

Look the fact is elite has never been what any of us wanted. From people in their own company having never played their own game; devs, community managers, the very people that live stream to an utterly tone deaf charade of their streams. The amount of ignorance from Fdev about their own tone deaf choices when it comes to “nerfing” everything in sight removing unintended aspects that were commonly and widely accepted by players to be fun aspects. They had to release odyssey for money because that meant an influx of new players which means more money as the old players the ones like my self that have literally been around since before launch have stopped dropping money on crop micro transactions and/or stop playing all together. They just did this huge mining update and people were making billions in 2-5days and Fdev said nope that’s too much and too fast! It’s clear that these idiots don’t play their own game if not by their horrible streams and the fact that half of them kill them self while trying to frickin Land/Dock but by the evidence that Noone Stopped to ask should we be removing ways for players to make money when they them self don’t even require those billions yet! I went mining for 10hours a day for 3 days straight just to make my first billions … that shit was the most boring game play of any game I have ever played in my almost 40years of gaming and that includes having played Killzone and BattleToads! They Do Not Listen to the community At All, they sure the shit don’t care about making good, fun or engaging content. It’s all about grind, the more time you spend grinding away at this pointless game the better their internal numbers look and they can show the share holders x,y,z analysis. They have this Massive sandbox to play with and 99.99999991% of it is completely empty and void, its as soulless as braben is.

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Ok_Chip261

They had to release odyssey for money because that meant an influx of new players

The reason they had to release Odyssey for money is they were facing having to tell investors of a serious shortfall in earnings for the financial period just closing, and that shortfall would have been even worse without the Odyssey pre-order money. Pushing Odyssey out before the end of period was they only way they could legally claim the pre-order money as earned.

Influx of players? If they were seriously hoping for a influx of players, then they really never played Odyssey before releasing it. Odyssey wiped out more than half the number of main game players showing on Steam charts.

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Ok_Chip261

I don’t recall seeing any sort of closure-coverage on the shitshow that was their rushed release?

The shitshow continues. The latest update added a slew of new bugs, taking the total of reports to over 30,000, of which Frontier has fixed less than 5%. Worst of all is the performance. Even a top Nvidia RTX card is not enough to guarantee a decent framerate. Frontier are still trying to fix that with hand-crafted kludges to environment meshes. And still no date for the console versions that were supposed to be released this month.

You’ll know things are better when the Steam review score improves. Right now, it is still where it was four months ago. Mostly negative.

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Vanquesse V

The first month reviews were at 30%. In the last 30 days they’ve been 44% so things ARE getting better, it’s just that the starting point was *very* low and progress is pretty slow.

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Ok_Chip261

First month reviews started at 100% and dropped to 31%.

Last 30 days does not show 44% here. It shows 39%. Which is what I said. Mostly Negative. But yes, as you say, a slightly less negative Mostly Negative.

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Vanquesse V

unfiltered reviews are 44% and “steam purchases only” is the default setting which is 39%. Regardless of that 39 is a higher number than 31

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Ok_Chip261

OK, you’re comparing the first month’s FILTERED score ,with the current months UNFILTERED score including from “inappropriate sources such as copies given in exchange for reviews” says Steam. To big up the difference.

Good luck with that.

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Vanquesse V

no I compared unfiltered month 1 to unfiltered last 30 days. You’ll notice that month 1 unfiltered is more harsh than the filtered one.
Since the selection of reviews shown on the store page is ratioed based on postive to negative reviews from steam purchases only it doesn’t make a lick of sense to spend money to manipulate the steam rating that way.

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styopa

I don’t recall seeing any sort of closure-coverage on the shitshow that was their rushed release?
Is Odyssey working as intended now? The FPS thing actually working? Different gravities on planets working? Server problems, rendering problems, planet graphics problems, UI issues all sorted out?
ObsidianAnt just put out a video about 2 weeks ago that talked about the top 20 issues in ED and…honestly, while it seems there have been incremental improvements, I’m not blown away by how much they’ve fixed.

Truth in advertising: I *love* Elite Dangerous. I was on the cusp of dropping $1k for a nice VR headset specifically for this game when Odyssey came out and …dissuaded me from doing so.
I HOPE for these general issues to be resolved, so I can go back and have at least as good a time as I did before the expansion.

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PhoenixDfire

1. Is Odyssey working as intended now? – Mostly.
2.The FPS thing actually working? – Yes.
3. Different gravities on planets working? – Yes.
4. Server problems – Improved a lot.
5. rendering problems – not quite there but a lot better than it was.
6. planet graphics problems – Depends on the ones you mean. They’ve improved the planet rendering for both Odyssey and Horizons planets but there is still the issue with some repeated terrain, which annoys some people.
7.UI issues all sorted out? – Galaxy Map, System Map and Outfitting work much better now.

We can all agree that Odyssey should not have been released in the state it was. However, I will say it’s a lot better place than it was and is close to how it should have been at release.

One word of warning. Odyssey is not the poster boy VR game that Horisons is. Going from wonderful VR environment of the ship and SRV cockpit to the flat screen in VR mode is too jarring and, as they’ve got no plans to put on foot VR in, it doesn’t feel right to recommend it.