Lord of the Rings Online’s revamped legendary item system is a hot mess

    
69

Lord of the Rings Online’s long-awaited and much-needed overhaul to its legendary item system arrived earlier this week. But instead of succeeding in its goal to streamline and simplify what was a complex system, SSG appears to have implemented a half-baked solution that lacks thorough explanation and consideration.

Players on the forums have been critical in their response to this rollout, particularly losing out on upgrade points, a lack of retroactive rewards for completed quests that now assign much-needed upgrades, the ignoring of tester feedback on the system, clunky UI design – it boils down to general bewilderment over how this all works.

One issue that allowed players to spend cash on upgrading traceries past a level they could actually equip will be changed soon and refunded.

“SSG you kind of dropped the ball on the implementation here,” one player posted. “I was surprised that there is no prompt or explanation anywhere in game on how to use the new LI system. Chat is filled with people confused about how to even begin, where to go, why they can’t deconstruct their old weapon, why they can’t equip the new, how the heck to even open the LI panel. Why was none of this explained anywhere in game?”

MMO blogger Roger of Contains Moderate Peril said in a scathing essay that this version of legendary items is just as broken as the old one was, only in new ways: “There is no easily accessible in-game resource that either provides directly, or points towards a guide for the new LI system,” he notes. He commented that the new system leans heavily on the cash shop, puts the best upgrades inside of lockboxes, fails to give players adequate resources to make new LIs to replace older ones, and is confusing to upgrade.

(Roger did link to a useful player-written guide on the new legendary item system that we will also share with you here. Here’s another guide as well.)

The good news here is that the new legendary items are, when upgraded properly, more powerful and beneficial than the old ones.

In response to the growing backlash over Update 30.3 and the legendary item system in particular, LOTRO’s producer wrote that “the update seems to have gone pretty well overall” but that “continued progress” should be expected with the next patch.

Another developer spoke to the future of the legendary item system’s development, particularly with next month’s expansion. “Moving into Gundabad of course, there will be a new range of levels and equipment available, and your legendary items will be able to reforge to follow those advancements,” Vastin said. He noted that some of the changes coming include corrected tracery drop tables for Rune-keepers and a change that traceries are bound to accounts instead of characters.

Advertisement

No posts to display

69
LEAVE A COMMENT

Please Login to comment
  Subscribe  
newest oldest most liked
Subscribe to:
Reader
moondog548

Yes.

And it’s still (the beginning of) a much needed improvement to the game. ;p

I’m still optimistic and delighted that they’re actually tackling the FUNDAMENTAL problems with the game.

This is the first bite of the Oliphant! :D

Reader
Kickstarter Donor
Darthbawl

After reading several articles from the community and with no help in the game, finally got my new LIs built up. Now it all makes sense. I’m doing 2x the damage on my main weapon and 1.5x the damage on the off-hand. Got all my tracery slots close to maxed out for my level.

Reader
draugris

The idea and the end result of the revamp is solid imo. But the way to get there is horrible, the UI, the explanation all that has to be improved significantly. They also need to figure out a way what to do with items from the old LI system, scrolls, crystals, xp runes etc. It looks like the system was released too early tbh.

Reader
Fred Douglas

It’s objectively better than the last system, as your DPS is no longer tied behind a huge crystal grind. This is better for nearly every player. I think LOTRO does struggle with having a community that has two main elements, one is fairly old and traditional, and unwilling to put in much effort at all, and the other are try hard raiders. It’s an uneasy coexistence.

Reader
Vincent Clark

Full disclosure, this game–and more specifically, the team responsible for developing it–still gets under my skin. That’s my issue, of course, and I shouldn’t take it out on anyone here. If I come across a bit blunt, my apologies.

As someone who games, I’d like for all of us to demand more from these companies who get so much of our money and time. Two things we can never get back and both are precious–even if we may not fully appreciate it at the time.

If this game still does it for you, then you do you. I’ll do better in the future with just staying out of threads regarding this particular game.

Cheers.

MilitiaMasterV
Reader
MilitiaMasterV

Eh, as someone currently having an issue with ESO (Specifically the launcher being broken) and having people harping on me, I get it. We want that which we (At one point) were enjoying to function.

I personally joined LOTRO way back when Turbine owned it. (It’s hopped hands multiple times since.).

It’s a two-way street with games though, we’re paying them with time and money, but they are working on it with time and money…and it doesn’t always mesh well together.

What we want, and what they can do.

Honestly, I’m no fan of cash shops/lootboxes etc taking over, but many of those games do also allow you to ‘test drive’ them (To a point) free, so there’s give and take here. LOTRO let me get on all those years ago and ‘try it out’ before charging me money, so I then gave em a year of paid (I would’ve given more except for my flameout 9+ months in.). Sadly I was a smidge too late for lifer subs on this game, or I’d probably have tossed for that.

Now that the game is towards ‘end of life’ they are puttering along with little updates here or there, but not nearly enough effort being put into fixing things up like they should be. This IP could continue on for just years and years with the proper work done on it, but the company that has it is strangle-holding it and choking the last bits of life out of it instead of doing what needs done.

It is kind of sad to watch, especially for such a grandiose story.

Reader
GumpsGang

That I can very much understand. Sorry if I ever get a bit snippy with you as well. :)

Reader
GumpsGang

Last post for the comment here to circle back. The appraisals gave me enough for three LIs for my Champ. Holy heck, I’m near capped with just the teal LI stuff. The more I interact with the new system the more I’m liking it. I’ll build for Warden next.

As to getting to top-end gold LI stuff, I’m not bothering since we are going to 140 soon. Not a fan of lootboxes (duh). However, the information regarding top-end LI stuff only being available via these boxes turned out to be false information. The stuff is available via high-end group content which is the norm for top-end gear.

Have a good weekend all, happy building!

Reader
rk70534

I had a few issues with it (probably 2/3rds of my own making, not researching well enough before starting rest SSG), but my new legendary items are at least as good as the old, and it wasn’t as bad as I feared. Certainly it seems so far a much simpler system and I’m relieved to have gotten rid of the old one.

cambruin
Reader
cambruin

Isn’t Vastin also the guy in charge of the classes? The guy unable/unwilling to fix the many broken skills which literally only require a hotfix (Flash of Light anyone?). I don’t wish ill upon the guy, but if he’s also somehow involved in the LI redesign, the current state of it should surprise no one.

This game is built on a solid foundation and relies far too much on it’s story, it’s setting and the world design team. Every actual gameplay aspect, whether it’s combat, class design, mounted combat, ‘big battles’, etc. is archaic and broken and monetization has gone through the roof.

Of course they hand out free content, for it’ll allow more people to delve into the systems making them money, such as boosts of any kind (xp, stats, rep, …), lootboxes, ‘valars’, Legendary Item shortcuts, …

I was excited about the new Legendary server ‘Treebeard’ and loved it for a while, but pretty soon you are confronted with the many broken features and skills, the so-called ‘pay-for-convenience’ ‘reminders while being heavily inconvenienced around every corner, the lackluster class design (even the new Brawler falls so very short, they haven’t even bothered with an actual 3rd tree, for the Vastin guy can’t seem to balance trees to the point where even 2 out of 3 are actually viable), …

There’s 3 words which best describe this game; such a shame.

Reader
Munchmeat2

They have the same problem WoW has, they make expansion specific features and just pretty much abandon them or give very little development post release. Skirmishes, mounted combat, big battles, fishing, professions broken or useless, a housing system that still sucks. All of these systems haven’t hardly had any iteration or development time put into them post launch.

Those are just few I could think of.

MilitiaMasterV
Reader
MilitiaMasterV

I mean, the other side of it is that there’s so much there now, because of how long it’s run that trying to ‘balance’ for one area, can vastly alter how another area functions…it’s a problem with ‘long-running’ games IMO.

cambruin
Reader
cambruin

While true, I think the average LotRO player is less interested in actual balance they way ESO, WoW, … players are. We don’t want all our tanks somewhat on-par, but when a class originally designed to offtank out-tanks the one class designed specifically for tanking (and the way classes have been in neglect for many years, that one trees really is the only thing they got going for them), you just render 10% of the playerbase absolete.
That’s not about balance anymore, it’s about fixing a broken core aspect. And there’s many of those.

In the past years I advertised the game once, when Treebeard launched. The other guy couldn’t even get his account set up. The game is broken on so many layers it’s not even funny.

Oh well.

Reader
GumpsGang

It’s funny how different the info is depending on where you are looking, like social media stuff. In my social circle, LOTRO is well and going in a positive direction. I play many MMOs. I’m not sure on the MOP forum, negative posts rule.

cambruin
Reader
cambruin

It’s going in a less negative direction, but I wouldn’t call it very positive either. Servers are still in a sad state, monetization is still ludicrous. They’re aware of some of the core issues of the game and are working on changing those, but their fixes can hardly be defined as an improvement.

The only positive I can think of is de difficulty system and better communication from 1-2 devs.
Even the legendary serevrs are a bit of a bust. I mean, no PvMP? Up to RoI, PvMP was at it’s prime. Why not enable the only interesting repetitive content? Why not at least look into it?
Why yet another extremely overpriced expansion when there’s so much other content negelected and discontinued?

Oh well, we’re not here to persuade eachother, my apologies.

MilitiaMasterV
Reader
MilitiaMasterV

I mean, that’s what happens with echo chambers.

Personally, I thought I was being pretty positive about my experience with LOTRO, other than pointing out a few things that I view maybe could use some alteration. (Other than burnout, and that’s on me, not the game.)

I do notice one of the resident not so nice people around here chomped on you though, so sorry about that, I’ve had that person do it to me also at one point, so I feel you.

Thank you for expressing your opinions on the game for us to read.

Raleigh-St-Clair
Reader
Raleigh-St-Clair

When are people going to learn that, a) this game is WELL past its use-by date and only keeps going because of the IP and, b) SSG isn’t very good at what it does? By all means, if you’re addicted, keep playing. But stop complaining when points a) and b) are there for all the world to see. It’s your choice to be playing a trash game.