With the first large-scale castle siege for Throne and Liberty now in the books for the western audience, Amazon Games is taking a moment to take look back at the event and discuss what worked, what didn’t, and what changes are coming to the activity in a new video digest from globalization design manager Daniel “Tico” Lafuente.
First, Lafuente notes that the siege drew in a huge crowd of participants, with the largest siege bringing in over 3,900 players on the Stormbringer server, and while there were plenty of great plays and moments as a result of sieges, there were problems that arose as well, such as a movement exploit that let attacking players get into an inner sanctum sooner than expected and lucent payouts for holding pillage zones not paying out properly. Lafuente promises that the movement loophole will be closed in time for the next siege in December and that restitution for missed currency payouts is being worked on.
The video then goes over improvements planned for sieges and PvP in general, including an update to the respawn immunity timer though that won’t make it for “the next few castle sieges,” changes to CC immunity, a removal of hostile guild alliances and plans for world boss reward changes that should help stymie mega-alliances, and a later start time for conquest battles. Lafuente also announces the addition of a war games feature on December 5th that will let players set up their own private or public PvP matches; this feature won’t have rewards at launch, but Amazon plans to adjust the mode and add goodies later.
Finally, there are some general announcements for T&L: The random dungeon queue will impose a penalty for deserters, the studio resolves to further penalize those who participate in RMT, promises additional performance improvements for archboss events, confirms adjustments to combat and movement for sometime early next year, and shares a host of quality-of-life updates like more loadout slots and a way to auto-decline party invites from players outside of guilds and alliances, which was being used for PvP griefing, apparently.