
If you’ve been there — and chances are good you have — you know that aggravating feeling of hitting a streak of bad loot drops and rolls in an MMORPG. It might not be a table flip moment, but it can push players away from the game.
So it makes sense that Broadsword seeks to reduce the “horrible curse of bad luck” in Star Wars: The Old Republic. The studio said that it’s prepping Patch 7.6d with such a system so that such sour streaks should become largely obsolete.
“Our Bad Luck Prevention system allows us to track the rewards obtained from boss drops or chests and gives us the ability to modify drop chances based on how many times players didn’t receive the protected items,” the studio said.
Broadsword confirmed that this system is tracked per character and does not apply to all loot in the MMO. Initially, it will roll out for “augment schematics obtained from the Relentless Replication Lair Boss” and then be tied to more loot opportunities throughout the game.
“We will be monitoring the system and collecting your feedback to make sure it continues to work as intended before we start rolling it out to more loot in SWTOR,” said Broadsword. “Because this additional tracking can have an impact on game performance we won’t be applying it to every source of loot, but will start with a focus on unique drops from Operations and Flashpoints.”
Do note that as of this morning, the servers were having problems; Broadsword took them down to tackle the problem, but they were back up in half an hour.