ArcheAge’s server merges will spark another land rush

    
155
But this'll clear those population problems right up, I'm sure.

When ArcheAge first announced that there would be some sort of server consolidation, players were understandably nervous. Merges can be a messy business at the best of times, but when you have a game with limited land and a huge amount of pressure to get that land, there’s a very real fear that you might lose all of your land. The bad news is that in the official server evolution thread (and yes, they’re really just merges), Trion has confirmed that there will, in fact, be another land rush on the servers.

This comes on the heels of a castle-based issue that has been found in the game: When a castle is removed, it’s possible for another guild to immediately place a new castle on a different lodestone, even if players had already claimed the land around that (inactive) lodestone for personal use, creating a very real chance for players to lose their lands. With the importance of housing and the difficulty in getting land in ArcheAge, this is an issue that will need to be addressed sooner rather than later, certainly well before the server merges take place.

Source: Server Evolution thread, Castle issue thread; thanks to Someone for the tip!
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