Here’s a peek at procedural gen and abilities in the new announced Cube World Omega

    
3

Last week, we covered the out-of-the-blue news that the creator of Cube World had emerged from a four-year silence with another take on the beleaguered game.

Cube World Omega, Picroma’s Wolfram von Funck aka Wollay said, will be a new game in a new engine with a lot of the original Cube World stylings and mechanics. At the time, all we had to go on was a single blog post, a couple of animations, and a brief video showing off the current build; there wasn’t much else.

Now, in another blog post – maybe a trend? – Wollay talks up his procedural model generator and signature abilities.

“One thing I always wanted to do is to give each enemy type in Cube World a distinct combat behavior, e.g. by giving them signature abilities,” he writes. “That way, we get more variation and players need to adapt their tactics to each enemy. So I started by giving bats the signature ability Vampiric Bite, which bats can use to deal damage and heal themselves at the same time. In this is case, it’s a good idea to prioritize dodging these attacks. To better visualize such abilities, I added small cast bars that display the name and duration of them.”

As we noted last time, there’s no window for a possible release, but at this rate, we’re expecting a lot more blog posts are in order before players can enter the world themselves.

Previous articleAmazon confirms Blue Protocol’s western delay and closed beta test on the way
Next articleDC Universe Online reruns a summer celebration, hands out Pride cosmetics, and boosts artifact XP

No posts to display

3 Comments
newest
oldest most liked
Inline Feedback
View all comments