It’s patch time for Diablo IV, and while this latest update isn’t doing anything dramatic like changing loot or adding robots, what it is doing is still likely of note for regular players of the OARPG.
First, there are some adjustments to a few of the game’s primary systems, specifically an increase in the sale prices for materials needed to summon bosses, improvements to tempering manual drop rates, a reduction in elixir drop rates, and a unique icon for items with tempered affixes.
The vast majority of the patch is focused on bug fixing, squashing problems related to progression stops, monster attacks, aspect damage, extraneous lights in front of Druid heads when transforming, and a host of UI matters. This patch might not be as sexy as others, but it’s got some things to look over all the same.