The Camelot Unchained team is hard at work bringing the game into a beta state, and that means killing bugs. The good news is that the team has found and fixed lots of bugs according to the most recent development letter; the better news is that the team has managed to significantly improve performance. Lower-end computers have gone from nigh-unplayable rates to humming along nicely, while high-end computers have seen the game get that much prettier. It’s a wonderful thing to watch a game take shape.
Two weekend tests are planned, one with the almost most current version of the game in development, so players may will get a chance to see many of those performance tweaks in action. Breaking buildings will also be getting turned on, although the current version of doing so makes it trivially easy to break things rather than modeling the complexities of future development. Check out the full dispatch for more development details as well as some lovely concept art.