Tyler F.M. Edwards
Not So Massively: The dos and don’ts of stealing from MMOs
Recently I played through the new PC port of the open world RPG Horizon Zero Dawn. While playing it, I was struck by how...
Not So Massively: Iron Harvest 1920 is a dieselpunk RTS with a surprising amount of heart
It's pretty common to stumble across a new game on the front page of Steam and think it looks interesting enough to add to...
First impressions: New World has the foundation of what could be a great game
Like a lot of people, I've been hotly anticipating Amazon's New World, one of the first truly big name new MMOs we've seen in...
Not So Massively: First impressions of StarCraft II’s co-op prestige system
Last week, StarCraft II celebrated its tenth anniversary by launching the major 5.0 patch. With it came the new "prestige" system for co-op mode,...
StarCraft II begins testing patch 5.0 with major co-op shake-up and new achievements
StarCraft II is preparing to celebrate its tenth anniversary, with patch 5.0 hitting the PTR with a wealth of new features. The biggest news here...
Not So Massively: Online ARPGs are the pizza of gaming
I spend a lot of time thinking about online ARPGs these days. It's always been a genre I've enjoyed, and since taking over the...
Not So Massively: Gatewalkers has huge potential but isn’t there yet
After years of hilariously wrong recommendations, something seems to have clicked with Facebook's algorithms lately to make it finally start showing me relevant ads....
Not So Massively: My top 10 favorite ARPG classes
I love me some ARPGs, but in any RPG your enjoyment will depend so much on finding the right class. A game that felt...
Not So Massively: I like survival mechanics, not survival games
When I played We Happy Few, one of the things that surprised me the most was how much I enjoyed the survival mechanics. I...
MMO Burnout: We Happy Few is a single-player virtual world
After having it on my radar for many years, I've finally gotten around to playing indie stealth/survival game We Happy Few. It's a good...
Not So Massively: Kind Words is one of the most intense games I’ve ever played
In these trying times, I think we're all dealing with a certain degree of anxiety and loneliness. For some of us, feeling worried and...
Not So Massively: Exploring the Reign of Terror Diablo II mod for Grim Dawn
Unlike a lot of ARPG fans, I was never a big player of Diablo II back in the day. I enjoyed the story and...
Not So Massively: Comparing online ARPGs, from Wolcen and Diablo to Grim Dawn and Path of Exile
A while back in the Not So Massively column, I did a piece comparing the pros and cons of some of the biggest names...
Not So Massively: StarCraft II has quietly become Blizzard’s best-managed property
While I do think the studio's actions at BlizzCon are encouraging, it still feels weird heaping praise on Blizzard right now. But I also...
Not So Massively: Delving into builds and endgame in Wolcen Lords of Mayhem
A few weeks ago in the Not So Massively column, I gave my initial impressions of Wolcen: Lords of Mayhem. I found it a...
Wolcen devs discuss launch issues, cash shops, endgame updates, and a new story chapter
The developers of Wolcen: Lords of Mayhem recently sat down for an interview with Gamestar - it's in German, but a helpful Reddit post has...
Not So Massively: First impressions of Wolcen, a familiar but fun ARPG
Wolcen: Lords of Mayhem isn't a game whose development I followed super closely, but I'd seen it on Steam aways back and thought it...
Not So Massively: Imagining a true MMORTS
MMOs and RTS are two of the genres of game I play the most. Given that, you'd think I'd be a big fan of...
Not So Massively: Meet the new Torchlight, same as the old Torchlight
Last week brought the bombshell announcement that the MMOARPG Torchlight: Frontiers has been rebooted as simply Torchlight III, a more traditional ARPG with single-player...
Why I Play: Is Star Trek Online worth playing in 2020?
Star Trek Online is a hard game to get into. When I first tried it early in my MMO career, I hated it and...