Last week, the Massively OP podcast hosted guest James Hicks, the developer behind impressive indie space sandbox MMO Ascent: The Space Game. You won’t be surprised to learn that the kind of insane dev who takes on a sandbox MMO solo — and prospers to grow his team and lead a successful Kickstarter — is also the kind of insane dev who has a deep understanding of the technical issues facing MMO developers, particularly of the internet spaceships variety.
In response to our community’s criticism of his comments on Star Citizen on the ‘cast, Hicks wanted the opportunity to expand his thoughts on Star Citizen beyond what we had space for on the podcast, so we are happy to publish today a dev blog penned by him on that very topic. Read on for some measured insight from a developer who considers both Chris Roberts and Derek Smart his personal heroes.
The western world is about to get its first hands-on experience with the gorgeous Black Desert.
The fantasy MMO will be debuting its public demo on October 28th at Paris Games Week. If you happen to be in the area, you can check Black Desert out in Hall 1, booth J010. In addition to the demo, Black Desert will be hosting a limited alpha test next week with a level 30 cap.
We’ve got the Black Desert’s Paris Games Week trailer for you to savor after the break as well as a couple of videos looking at the game’s emotes and the Warrior’s awakening tutorial.
NPCs, your day of reckoning has come. You thought that your meager possessions were safe from the rampaging player army in Gloria Victis, but no longer. A recent small pre-alpha patch has changed the rules so that all NPCs can be looted by players.
Also included in the patch is the town of Fangsborough, PvP headshot detection, experience for PvP kills, faster movement speed when blocking, and objects to throw down from the gate tower on attackers. Players will also be cautioned that PvE experience is now earned only by the person who strikes the killing blow on a mob.
After a couple of delays over the past few months, Sword Coast Legends is now live on Steam and officially celebrating launch with a lengthy list of patch notes. The star of the launch patch is the release of 35 brand-new interior locations and nine over-world tiles. “It was decided to make these locations unavailable during Head Start Five to prevent players from spoiling elements of the Sword Coast Legends campaign,” wrote the devs. There were also tweaks for companions, module editing, and graphics settings, plus numerous bug fixes.
We’ve included the launch trailer and new screenshots below along with our own video of the game from our recent playthrough with the devs — that should give you a good idea of how it plays and whether it’s worth your money!
Indie MMO Project Gorgon is currently trying out a couple of prototype ideas on the test server to see if they might be useful in the game proper.
The biggest change is a sweeping overhaul of the power system. In the test build, power no longer regenerates in combat while basic attacks are free to use and restore a small amount of power every 10 seconds when triggered.
In addition to experimenting with the power system, the team has buffed up monsters on the test server as well. Mobs now have more health and armor in order to extend combat length, which the devs have previously noted was too short.
It’s Destroyer week on the Blade & Soul website, which means that there is plenty of new class-specific stuff to read. The Destroyer is designed for people who want to wade into the thick of every front line fight, as well as people who like battle axes that are larger than the character wielding them. Destroyers can “grab their opponents, punch them in the air, and smash them on the ground like ineffective rag dolls,” according to NCsoft’s… enthusiastic… trailer voiceover.
While you might initially assume that the Destroyer is some sort of tanky tank aggro magnet, NCsoft’s textual description says that the class’s “strength and high endurance provides ample opportunity to provide support,” and that the Destroyer’s threat generation is actually low.
Don’t forget to watch the video after the cut!
11When you have a sprawling game like Worlds Adrift, it can be hard to know where you’re supposed to start playing. That’s where walkthrough videos like the one below can be quite handy, providing potential players with an idea of what the game is supposed to be like and how players will likely be playing. Not to mention half an hour filled with gorgeous voxel scenery.
The video works overtime to show exactly what the team is thinking of when it comes to terms like “persistent sandbox,” even with the title early in development. Check out the full video below, which has plenty of time to show off several bits of the game’s systems. It’s not the same as playing the game, but it’s enlightening for those interested.
With Black Desert coming to both North America and Europe next year, getting into the test just became one of the hottest — and most exclusive — tickets in town. While it will remain difficult to score yourself a key for the time being, one of Black Desert’s CMs posted a helpful list of links for those camping for an alpha spot.
“I wanted to give you a few hints at how to try your luck at getting an invitation for the alpha,” CM Oli said. “The amount of invitations will be very limited for this specific phase, but there will be a few possibilities.”
And in case you’re wondering, no, there are no specific details yet concerning the first test.
. Thanks to Dystopiq for the tip!
The combat of Guild Wars 2 sits in an interesting place between full-on action combat and more traditional combat mechanics, but it definitely edges more toward the former. So why not give yourself a camera that really emphasizes that active nature? The most recent official livestream showed off the upcoming action camera, which transforms the game with the control scheme of a third-person shooter, complete with crosshairs and a lock-on function.
Camera mechanics offer players a variety of options for targeting, lock-on functionality, and autotargeting systems, so you can customize exactly how you want to fight through content; players will also left-click to use the skill in the first actionbar slot rather than clicking to move or for abilities. You can check out the archived livestream below for more details as well as a preview of new legendary items.
Next up on Camelot Unchained’s class reveal docket is the upcoming MMO’s heavy fighters, a brutal group of muscled pain that will be sure to ruin an enemy’s day.
As with the other reveals to date, each of the three factions have their own take on the archetype. Vikings boast Mjölnir, a hammer-and-lightning-wielding class that absolutely, positively has nothing to do with Marvel’s Thor. On the Tuatha Dé Danann side is the Fianna, who trades armor density for faster movement and a war-cry.
Finally, there is the Arthurian Black Knight, who takes a cue from Monty Python, of all places: “Each wound sustained to a body part beyond the first has its power substantially increased.”
The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. See any good MMO news? Hit us up through our tips line!
This week we’ll listen to a new Final Fantasy XIV soundtrack, count down to Guild Wars 2’s expansion launch, go back to Crystal Lake with Jason Vorhees, get presents for Pirate101’s third birthday, and more!
It was another good week for Star Wars Galaxies offshoot Divergence Online, which cracked the top 10 on Steam’s Greenlight list and settled into a frequent patching cadence designed to get combat going sooner rather than later. Initially the team was going to wait until the completion of its current $15,000 IndieGoGo campaign, but instead it decided to “go for broke” and both fix existing stuff and create new stuff.
The rest of this week’s MMO crowdfunding roundup is just past the cut.
Last month Pearl Abyss announced the Awakening system for Black Desert, which is basically a weapon-swapping mechanic that allows traditional sword-and-board classes like the Warrior to instead wield a greatsword after certain prerequisites are met.
The Warrior awakening will hit the game’s Korean server on October 22nd. MMO Culture reports that the Sorceress and Giant classes are next in line. You can view the Warrior awakening trailer below the cut.