The Immortal Rift invites testers to join this month’s closed beta

How about a brand-new indie online RPG to brighten up your playing prospects this spring? Meet The Immortal Rift, a medieval fantasy MMO full of quests, a busy economy, open world PvP, crafting, and all sorts of “custom storytelling tools” to make this sandbox your own.

It looks as though this game and its world of Gran Skrea are very fresh on the scene, if the website and Steam page are any indication. The team said that there are currently two fleshed-out areas in the game, with a plan to continue development and launch in December.

A two-week closed beta test will kick off on February 15th, and you can sign up on the site if this interests you. Following the test, The Immortal Rift will go into Steam early access on March 1st.

SHARE THIS ARTICLE
Code of Conduct | Edit Your Profile | Commenting FAQ | Badge Reclamation | Badge Key

LEAVE A COMMENT

12 Comments on "The Immortal Rift invites testers to join this month’s closed beta"

  Subscribe  
newest oldest most liked
Subscribe to:
Reader
En Grosse

Another gankfest incoming!

Reader
Loyal Patron
John Buczek

This sounds interesting… “open world PvP”.

Nevermind.

Reader
Barantor

Yup, read along thinking “oh ok” and then hit that and full stop. Life is Feudal was a miss for me and I was really trying to like it, but this just became a bust at that line. Can I please just have a game that isn’t Final Fantasy, but as pretty as Black Desert with some group dungeons?…. sigh……

Reader
Melissa McDonald

open world PvP. Sigh. AGAIN. clearly not a game for me.

“When Rome falls, there will be a cry of freedom such has never been heard.” – Judah ben-Hur

Alli
Reader
Alli

Ooh, it’s the “trying to be realistic but actually looks terrible” graphics style!

Alyn
Reader
Alyn

I think we sort of discussed a variant of this yesterday. There is no creativity in open world pvp.
I can not see this doing well with the-uhm-how many other possible mmo’s with some sort of open world pvp?

Of course I won’t support this.

Reader
John Mclain

Seems indie mmos are almost as bad as the AAA mmos of old. Bad choices in design seems to be a universal theme.

Reader
Robert Mann

OWFL PvP, and the storytelling stuff is descriptions and the normal content. Yawn. We all know this will have a ratio of no more than 2 ‘sheep’ to 1 ‘wolf’ and thus have problems very quickly.

It’s really as simple as that last part. Until the ratio and systems offer hope of being left alone at least on occasion, there’s really very few ‘sheep’ left interested. It’s pretty logical, I mean, very few people in our world happily walk into a place they know they will get murdered… and we have a lot of stupid in our world.

Reader
Caelium

To me the description of these types of games; Open World Pvp! Economy! Player Storytelling!
Just screams ‘We don’t have any actual content’. I will keep believing this mindset until I see otherwise but it always seems to be the same story with these types of buzzwords (when used together). Just empty games hoping to rely on a playerbase to make their own fun.

Reader
Loyal Patron
Patreon Donor
Kickstarter Donor
Paragon Lost
Reader
Loyal Patron
John Buczek

“$65 USD raised by 2 backers”.

Yeah the very definition of a “Bust”. :)

Reader
Stropp

The three words that 90% disqualify a MMO for me: Open World PvP. You might as well say, gankfest.

If those three words are in a games description, I might follow with some interest but the game will have to offer something else really special for me to give it a try.