Alphas & Betas

MMOs in various stages of testing and crowdfunding, playable and… not. Don’t forget to follow our Betawatch and Make My MMO columns for a weekly rundown. [Follow this category’s RSS feed]

The MOP Up: FFXI revs up appreciation campaigns (October 30, 2016)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...

Make My MMO: Big updates for Elite Dangerous and Shroud of the Avatar (October 29, 2016)

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This week in MMO crowdfunding news, Elite Dangerous' massive Guardians expansion went live this week, introducing new features to the space epic including multi-person...

Bless Online hosts Russian open beta this weekend

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The Russian version of Bless Online is hosting an open beta event this weekend, from October 28th through the 30th. According to the description,...
Beware, beware, beware.

Shroud of the Avatar explains its skill decay death penalty

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These days, most MMO players don't think about death penalties as much more than a time and/or small repair cost for gear. When it...
Unrevealed.

Betawatch: Revelation Online stays unrevealed a little longer (October 28, 2016)

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Oh Revelation Online, won't you stay just a little bit longer? Wait, no, you can't stay; you haven't even arrived yet. Your closed beta...

Gigantic plans new beta weekend, explains AI and summoning circles

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Perfect World and Motiga have announced that they'll be running another closed beta weekend for Gigantic. Don't get too excited; it's not this weekend...

Cloud Pirates flies toward Steam Greenlighting, opens Q&A

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My.com announced this week that it's angling for Greenlighting on Steam (been a while since we had one of those) with its upcoming sky-dirigible MOBA...

Paladins bows to the Pumpking while Shroud of the Avatar throws a Halloween bash

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Everyone's getting into the spirit of Halloween this week! Shroud of the Avatar's community is throwing a Halloween-themed party to celebrate Release 35. The...

Eternal Crusade wages war on bugs

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Eternal Crusade might be officially out of the door, but the game still has a lot of work left to be done. One might...

Nexon reveals first trailer for the Tree of Savior Mobile Remake

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If you watched Tree of Savior's rocky western rollout this year thinking to yourself the whole time, "Wouldn't that game be so much more...

Star Citizen dishes on alpha 2.6 progress and procedural planets

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This week's Star Citizen Around the Verse is ostensibly a check-in with the Frankfurt team, but there's quite a bit of teasing for 2.6...

NCsoft and Webzen are both working on multiple mobile MMORPGs

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NCsoft and Webzen both have mobile games a-cookin'. We already knew about Lineage Red Knights and Lineage Mobile; there were announced a year ago as...
Boy-howdy, it's a bar.

Dark and Light shows off a small sampling of its creatures

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We've seen the landscapes of Snail Games' upcoming Dark and Light, but just landscapes alone aren't enough to make a game. What's a landscape...
Cozy. Antique!

Revelation Online previews two more closed beta dungeons

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Are you ready to take on the dungeons of Revelation Online's closed beta being previewed today? Probably not! The beta isn't starting until November...
I live inside a wrecking ball.

Shroud of the Avatar delivers Release 35 to everyone

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Remember back when Shroud of the Avatar's releases contained mostly line items like "implemented the most basic form of crafting" and "included a single...

Hero’s Song schedules alpha launch for next Monday, followed by early access in November

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While Hero's Song might not have raised as much money with its recent Indiegogo campaign as the studio hoped, players who did pay $15...
There's no game, there's just a long series of development diaries about sound.

Sea of Thieves shares more details on the sounds of the ship

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There's more to be learned about the sound design behind Sea of Thieves, and the most recent video diary for the game covers one...
I have been called a hundred names and will be called a thousand more before the world grows cold and dim.

Creating Crowfall is ‘part exploration and part iteration’

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Despite what some players might assume, developers do not begin with a game design document that can and will never be changed. It's a...

Dogma: Eternal Night on project funding and making NPCs come alive through dialogue

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Dogma: Eternal Night has a new dev blog out this week on something a lot of people never notice because they're too busy clicking...

Tiger Knight brings large-scale combat to Steam early access

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If you have ever wanted to experience a larger scope of warfare in your online games, or you are a fan of the Mount...

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