NCsoft has updated Blade & Soul’s western website with a bit about the game’s skill trees. You’ll earn a skill point with each character level, and most skills may be customized through a skill tree in the martial tome that you receive at the beginning of the game.
You can tweak your skills at any time outside of combat, and there’s a spot in the skill book for saving builds and swapping between them. NCsoft also hints at ultimate skill masteries in today’s update. “These are the kinds of legends and stories whispered about in hushed tones in local taverns, the kind of fables that all martial artists believe they can aspire to, but that only a few may ever attain,” the update says. “Discovering secret techniques is the utmost challenge for anyone hoping to master their skills, and the ultimate in martial prowess.”
announced yesterday that it will sunset
MMORPG Echo of Soul
in its native Korea.
Hangame thanked players for their loyalty since the game’s launch almost exactly two years ago and said that it struggled to provide “satisfactory content” for the game. MMO Culture notes that earlier this year, Hangame announced a focus on mobile publishing over MMO publishing.
The game’s final event will take place October 22nd.
If you happen to be in Tokyo for the Tokyo Game Show this week, make sure to drop by the Sony booth to gawk, as Square-Enix has told Japanese fans that it will be showing Final Fantasy XIV
on Sony’s Project Morpheus VR platform.
Well, actually, it’s just called PlayStation VR now. Farewell, Project Morpheus.
Google’s (mangled) translation of the blog post titles the exhibited content as “Final Fantasy XIV: VR Titan Punitive War. A Redditor has translated the post and content as “Final Fantasy XIV: VR Titan Suppression Battle.”
Destiny‘s ex-composer Martin O’Donnell won a major court case against his former employer, giving him back shares in the company that are now worth a considerable sum. Diablo III players discovered an exploit that allows players to equip multiple passive effects from the Hellfire Amulet and answered dozens of player questions in a Q&A. Dota 2 launched its Reborn update along with a new Dota Level system but accidentally added a balance-breaking bug in the process. Path of Exile brought back the Build of the Week series and launched a hideout design competition. SMITE released on Steam and quickly became one of the top 25 peak played games on the platform.
Heroes of the Storm detailed its new reporting options in a new devblog, including details of a silencing system that increases the punishment exponentially against repeat offenders. League of Legends came up with its own new punishment mechanic for toxic chat, and has given all previously chat-restricted players a clean slate for season five. Star Citizen tackled similar harassment problems within its community by restricting most forums to paying players. And Serellan, the studio behind failed tactical shooter Takedown: Red Sabre, announced its new squad-based first person shooter Epsilon.
Read on for detailed breakdowns of the stories above and other news from the wider world of online gaming in this week’s Not So Massively, and don’t forget to subscribe to the RSS feed for weekly updates!
ArenaNet teased what appears to be another Guild Wars 2 elite spec via the game’s Facebook page this afternoon. Oh, and this is probably the shortest news post in the history of Massively.
Skyforge’s Aelion’s Call update launches on September 16th. One of the new features that it brings to the table is the Battle History, which is an interface that becomes available when you’re in a pantheon with academy level two unlocked.
The History is exactly what it sounds like: a record of your combat experiences, both PvE and PvP, including the length of each battle, the total damage broken down by group members, and so forth.
In other Skyforge news, My.com has published a blog post devoted to securing your account. It’s filled with pretty basic stuff like don’t share your account info and don’t use duplicate names/passwords. Still, it might be worth a read-through to see if your best practices mirror those of Skyforge’s publisher.
Three years after 38 Studios blew up and saddled Rhode Island taxpayers with more than $112 million in debt, a $12.5 million lawsuit settlement was approved by Superior Court judge Michael Silverstein. A previous settlement of $4.37 million brings the total amount of recouped money to $16.87 million.
Economic Development Corporation attorney Max Wistow told Turnto10.com that the latest settlement was “a step in the right direction. It’s a great deal of money.”
Silverstein overruled the objections of defendants Curt Schilling, First Southwest, and Wells Fargo, and said that he would release confidential case documents. However, Turnto10 reports that attorneys can now file motions to keep certain pages from becoming public. The site also says that former 38 Studios boss Schilling has asked for all case documents to be made public.
Black Desert is getting a Ninja class on its South Korean server before the month is out. MMO Culture reports that the new archetype is basically an MMO assassin, with emphasis on its stealth skills and burst attacking from the shadows.
The fantasy title will also feature a new mechanic that’s tentatively called Character Weapon Awakening. In a nutshell, avatars will be able to wield different weapons once unspecified requirements are met. For example, the Warrior — which is initially a sword-and-board class — will gain the ability to use a greatsword.
Finally, Black Desert Korea is getting two new maps to expand its massive open world.
If you’re curious about non-combat gameplay in Elder Scrolls Online, a new dev blog on Bethesda’s official website might be worth reading. Or it might not be, if you’ve played an MMORPG before, since the lengthy piece seems written for someone who’s pretty new to the genre.
It’s broken down into three different sections that emphasize crafting, exploring, and socializing. Bethesda points out that exploring new locations will grant your character level XP, and the firm also highlights Tamriel’s skyshards, locked chests, and the thousands of books to read, some of which grant skill points or reward you with racial motif crafting styles.
If Divergence Online sounds familiar, that’s because it’s been in pre-launch testing for a few years already. This week, it’s entered its third alpha and launched its third crowdfunding campaign.
The game bills itself as “SWG 2.0″ and “the MMORPG that began as the spiritual successor to Pre-CU Star Wars Galaxies but has since grown into its own living, breathing universe.” While these claims might seem wild, SWG players will find plenty that looks eerily familiar graphically, from the skill trees and surveying windows to the harvesters and buildings that are dead-ringers for the old Corellian architecture.
Two-man studio Stained Glass Llama raised $24,259 on Indiegogo and $19,626 on Kickstarter in separate successful campaigns back in 2013. The current campaign is intended to fund the game’s combat system so the game becomes more than “crafting simulator 2015.”
One of the very real risks of donating to a Kickstarter campaign is the danger that a company could take your money and never deliver on the project. We’ve seen this happen several times, whether it be a shady fly-by-night company or a project that gets in over its head and runs out of funds. In any case, donors have had little recourse to obtain refunds for unfulfilled projects — at least, until now.
The Washington State attorney general filed and won a lawsuit this past summer against Kickstarter campaigner Altius Management. Altius, which promised to create asylum-themed playing cards, raised over $25,000 in 2012 but never delivered the product to backers. Altius Management was ordered to pay over $54,000 in court fines and restitution to the 31 backers from Washington State.
It occurs to me that early access games, even MMOs, are becoming the norm. I can’t really complain about that since I’ve done my part to enable them with several purchases in recent months. But it’s kind of a disconcerting thought.
What about you, MOP readers? Do you have anything against early access, or do you happily indulge? If so, how many early access MMOs have you played in 2015?
Open world crafting sandbox MUD made a splash on Steam’s Greenlight earlier this year, but its Kickstarter drive wasn’t quite as successful. Developer Ben Walsh posted a cancellation notice earlier this week, though he did say that the game will survive in some future form.
“We started the Kickstarter so that we could focus solely on MUD. During the campaign however, we have been approached by several companies to create games for them,” Walsh explained. “It was a tough decision, but we have decided to cancel the campaign and put MUD on hold for a bit. While this unfortunately means MUD will take longer to finish, it helps us in the long run by allowing us to grow the team and have more money for MUD in the future.”