New World talks about combat and PvP gameplay, shows off its War mode
Amazon's upcoming MMO New World continues to shovel coal into the hype engine as it inches towards its July 23rd beta. David Verfaillie, the...
Raph Koster touches on the technology and community that will bring Playable Worlds’ MMO to life
Raph Koster, the CEO of Playable Worlds, certainly has plenty of thoughts about the creation of a metaverse. First, however, you have to actually...
EVE Evolved: A live event threatens to reshape EVE Online’s map
While EVE Online has always focused on the real stories created by players through player-vs.-player conflict rather than on its NPC storyline, its universe...
Path of Exile’s Harvest introduces growth of passive skill tree, brands, and two-handed weapon skills
In an update themed around gardening, it seems only natural that there would be plenty of growth in Path of Exile beyond just the...
Path of Exile’s take on Farmville blooms on June 19 with the Harvest League
After seemingly countless quarterly updates and leagues, you might think Grinding Gear Games would eventually run out of ideas for Path of Exile. Not...
Raph Koster’s dev studio Playable Worlds opens a new website and begins the search for game devs
While the world waits to learn more about what Raph Koster has in store for the MMORPG world with his game, we can at...
Fallout 76 interview: Bethsoft on One Wasteland, text chat, and other radioactive topics
After a year and a half of regrettable design and business decisions (not to mention unending castigation in the media and among the community),...
Guild Wars 2 dev discusses the game’s community, evolution, and future updates
ArenaNet Content Design Lead Andrew Gray recently took a few moments to answer some questions about the past, present, and future of Guild Wars...
Gamigo confirms ArcheAge’s free-to-play version will receive Garden of the Gods for free
It's been a wild few days for Gamigo and ArcheAge, which at the tail end of last week admitted that it was planning to...
Former BioWare head checks in with updates on his team’s SpatialOS online RPG
Back in March of last year, Improbable, the company behind persistent online world engine SpatialOS, announced the opening of a couple of new studios...
Final Fantasy XIV’s Ayumi Namae explains why newer glamour outfits look more modern
As time has moved forward, Final Fantasy XIV has produced a lot of new cosmetic outfits for players to dress up in... and they've gotten...
Fallout 76 lead devs recount the task of resetting the game with Wastelanders
We've written about how the Wastelanders expansion of Fallout 76 has shifted the game, both from the perspective of a veteran player and a...
World of Warcraft’s Ion Hazzikostas suggests MMO social bonds are formed over ‘friction’
The debate over whether World of Warcraft was more social "back in the day" than now has some more fuel for the fire. In...
Developer Crate Entertainment considers the possibility of a Grim Dawn 2
What's next for Grim Dawn? How about a sequel? It's one of the things that developer Crate Entertainment is taking into consideration according to...
Interview: Black Desert on crossplay, the engine, and the future of mobile
A few weeks ago, we chatted up Pearl Abyss' lead producer Jaehee Kim about some pressing Black Desert questions. Now, I'm not one to...
EVE Online looks back at the death of the first Titan and elaborates on the benefit of in-game loss
Things get blown up in EVE Online. Whether it's part of a massive war or just some player getting tackled and spaced for flying...
Blizzard co-founder Mike Morhaime laments World of Warcraft’s social unraveling
Do you miss Blizzard's Mike Morhaime, yet? You just might after watching a new interview in which the previous president of the company took...
No, the Valorant influencers running all those stream giveaways aren’t being paid by Riot
We've talked before about how Valorant has been making big numbers on Twitch spurred mostly by beta keys being dished out for watching streams,...
Warframe talks event issues, railjack and archwing changes, and corrupted mods
YouTuber Quite Shallow had the opportunity to speak with Warframe lead designer Scott McGregor about a wide variety of topics about the multiplayer shooter,...
Dauntless discusses new monsters, more Escalation modes, and concepting for its next weapon
During a video conference interview with Phoenix Labs marketing director Nick Clifford, fans were treated to some general info about what the studio is...