City of Heroes’ Homecoming Team finally posted a new beta patch after months of public quiet
Apart from its brief announcement last week, City of Heroes' Homecoming Team has been relatively quiet the past few months. Where once the rogue...
No Man’s Sky discusses social spaces, cooking, animal taming, and other features of the Beyond update
It would appear, considering the timing of our source articles, that a media embargo lifted. No Man's Sky has been making the games media...
Betawatch: Black Desert Online starts testing on the PlayStation 4
Console edition all the MMOs! Black Desert Online already made the leap to the Xbox One, a console with an installed base of four...
City of Heroes’ Homecoming rogue servers have joined the Titan Network/NCsoft negotiations
Exactly one month ago, tangent to our interview with the Homecoming server team that's part now-flourishing City of Heroes rogue server community, we also...
DDO starts testing permadeath server, LOTRO’s Stout Axe Dwarves will be included in fall expansion
With the debut of Dungeons and Dragons Online's 90-day permadeath server heading our way on August 16th, it is fairly imperative that Standing Stone...
Dungeons and Dragons Online devs talk up the Alchemist and the permadeath server
Ready to embrace a permadeath lifestyle? While that normally scares off MMO players, the Dungeons and Dragons Online community has fostered this kind of...
Star Wars: The Old Republic offers a peek at how the Mercenary class is changing in Onslaught
We all know that things are due to shift in Star Wars: The Old Republic, especially in the face of several class adjustments. But...
Blizzard was ‘blown away’ by World of Warcraft Classic beta engagement
It might have only lasted a short time, but World of Warcraft Classic's beta test certainly made an impression -- on both the community...
EVE Online hints at a ‘chaos era’ and hikes up market fees
It's one thing to try to jar the Jenga tower of a sandbox title, but chaos? That's a word that's been bandied about by...
Daybreak on EverQuest 3: ‘We will definitely do something with the IP’
An EverQuest interview with several developers from early June is gaining increased attention as of late thanks to the magnifying glass of blog Inventory...
Starbase’s newest video provides a look at how to turn asteroid mining into money
The folks at Starbase have offered up yet another information-loaded look at gameplay in the galactic sandbox MMO, but this one's for all of...
Torchlight Frontiers is hoping to keep you busy for a long, long time
On a recent episode of the Massively OP podcast, Bree and I both expressed how much we are looking forward to Torchlight Frontiers' release....
TennoCon 2019: A longer look at space, ships, and squads in Empyrean, Warframe’s not-an-expansion
You've come a long way, Warframe. The once-looter shooter continues to expand, not just in number of Warframes and equipment but in overall scope...
Catching up with City of Heroes’ Homecoming rogue servers as NCsoft negotiations continue
It's been a while since we checked in on the flourishing City of Heroes rogue server community, but it's been busy indeed, with multiple...
Mike Morhaime on why Project Titan became Overwatch: ‘It sort of never really came together’
We have a whole stack of these by now: these retrospectives from former Blizzard folks on what Project Titan could've been, had the MMO...
Torchlight Frontiers makes an elevator pitch for its intuitive, colorful world
If you've been following Torchlight Frontiers closely, there is probably very little in this interview with Unreal Engine that is going to come as...
EVE North 2019: A huge battle once broke out in EVE Online, but not a single player was involved
Massive battles are the norm for sci-fi MMO EVE Online, with players routinely clashing in their hundreds or thousands over territorial claims and political...
Blizzard on World of Warcraft class pruning: ‘We’ve gone too far’
With everything swirling about WoW Classic's stress test this past week and next week's Rise of Azshara content update in regular World of Warcraft,...
Xbox’s Phil Spencer elaborates on community controls in the works to make Xbox Live less toxic
Jean-Paul Sartre's play "No Exit" provided us with the phrase "Hell is other people," and if you've dared to leave your mic or chat...
Interview: Camelot Unchained’s Mark Jacobs on the state of the beta and the NDA
We've been watching Camelot Unchained ever since its original Kickstarter in 2013 - and a lot has changed in the ensuing six years, including...