EVE Online hints at a ‘chaos era’ and hikes up market fees


It’s one thing to try to jar the Jenga tower of a sandbox title, but chaos? That’s a word that’s been bandied about by some of the folks at EVE Online during a recent interview on the Talking in Stations podcast. CCP CEO Hilmar Veigar Petursson, community manager CCP Falcon, and EVE brand manager CCP Goodfella were guests on the podcast, taking some time to discuss the ongoing comms blackout and what’s next for the game.

A reddit synopsis pulled several choice quotes from the podcast, which all seemed to indicate that the devs are looking to break up stagnant, safe play, particularly in nullsec. “Over time the chaos of EVE Online has been drained into order, the sand in the sandbox has turned into cement,” noted Hilmar. “EVE Online will enter into a new chaos era.” CCP Falcon also chimed in agreement, remarking that “…if up to me, [the game] would be a very harsh dark dystopian place where bad stuff happens, EVE should be an absolute hellscape of terribleness.”

While the shape of that hellscape isn’t exactly clear, Hilmar did state that the devs are able to better collect data and metrics, allowing the team to perform more experiments and apply changes more frequently. Hilmar also promised that a number of different things are due to arrive in the coming weeks to intentionally destabilize the game. As quoted from Hilmar himself:

“…ideally something should be changing every week, some sweeping changes some will be widely unpopular, some will be wildly popular behind the scenes, we will be bringing about a different state which I strongly believe EVE needs right now. Over the next 18 months we will be a wildly different position than we were at the beginning of the year.”

Initial response is already beginning to bubble within the EVE community. The Ancient Gaming Noob, for example, seems to think most of the promises were from developers who are not directly involved with the creation of content in EVE and so generally seems to advise taking the interview responses with a grain of salt. All anyone can do for now is wait, wonder, and keep eyes on the game’s website for a dev blog.

As for more immediate changes in EVE Online, the player-created ARC news show The Discourse has put together a piece discussing a recent CONCORD-approved 5% increase to tax and brokerage fees to interstellar markets. That video can be seen below.

sources: EVE Online subreddit via The Ancient Gaming Noob (thanks to Wilhelm for the tip!), YouTube

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I’m one of the many who returned to Eve due to the local blackout – loving it: null was never meant to be safe


Because making wildly unpopular changes has historically been proven to increase customer satisfaction ……oh wait….it never has, go figure.

I agree, in 18 months they’ll likely be in a wildly different position, most likely in another company if they are lucky.


They have a point, though. As much as people belittle PvP and the competitive scene in an open world where anything can happen often times the height of social interaction occurs with diplomacy, deal making and intrigue.

One of the biggest issues in competitive environments is the social deals and interactions players/groups end up having with each other. For example there’s a group of people in most PvP games that aim to make the biggest alliance imaginable with around the clock coverage to the point very few (as in 1-2) to no one can realistically compete with those kinds of numbers/coverage. So in making the alliance they seek to win the fight without ever actually fighting. This in turn deters competition in what is supposed to be a competitive environment. That’s just one example of many.

It’s a pretty heady topic and a bit of a mind fuck when you get down to it. It’s a huge failing of every major PvP MMO to date and you can see even companies like EVE still struggle to come up with some solution to it (and they’ve certainly tried different solutions in the past).


It makes the game interesting though and it wouldn’t be much of a dystopian hellscape if only good things ever happened would it?

But really he means they’ll be unpopular with large sections of the player base (he means large null alliances if you hadn’t worked it out…) but ultimately good for the game.

Everyone grumbles when things get nerfed or whatever but it has to happen sometimes and I think tying it into the story and in-game events is a cool way turn something thats never fun into something that could be…the real EVE players (and I don’t mean the “elite” or whatever, just the ones that are actually at their keyboard playing the game) are going to get alot more out of this than they lose, if you’re some anti-social snowflake who just wants to multi-box rorq mine and watch the numbers go up you’re about to have a really bad time (I’m not crazy rich or in a large null alliance so I suspect it’s going to be a laugh riot for me tbh).

Plus, isn’t this what MMOs are ment to be about? A Living, unpredictable, ever-changing world?

Wilhelm Arcturus

Cue a New Eden tax policy discussion and whether or not this regressive change will impact the right people! And you thought spreadsheets were bad.

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John Mclain

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