Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

Monster Hunter: World devs discuss Iceborne development as the game’s first beta test draws near

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It won't be long now until hunters will be able to get their first taste of Monster Hunter: World's upcoming Iceborne expansion, with the...

Bungie aims to deliver more Destiny 2 content ‘as often as [it] can deliver it’

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The future is looking a bit brighter for Destiny 2, which, after much concern over the game's prospects following Bungie's split with Activision, recently...

The Division 2: Freebie weekend and lessons learned from running a live game

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The whole "games as a service" thing is a pretty hot-button topic in gaming circles, but there often isn't a lot of discussion about...
She has ideas.

Star Trek Online considers ‘the account as the player’

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There's a hot phrase bouncing around the Star Trek Online community these days, and that is "the account as the player." This comes from...

Dauntless answers some in-house questions about its combat, monster design, and development

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So there's a new interview piece out there for Dauntless and it's written and published by the Unreal Engine website. As one would expect,...
Beta fish.

Interview: Astellia’s westernization covers everything from monetization and VO to dodging and grouping

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It seems as if every time we write about incoming MMORPG Astellia, confusion over its guiding principles dominates the ensuing discussion. One of those...
Oh, is that all.

Fallout 76 project lead argues that the repair kits aren’t pay-to-win… as long as you’re not competing with anyone

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Before the launch of Fallout 76 the promise was that the game's cash shop would contain only cosmetic options and nothing that actually affected gameplay....

Todd Howard says he expected Fallout 76 to generate ‘very well-deserved criticism’

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Oh, Fallout 76. Just when it seemed like maybe we could all finally move on from the game's disastrous launch, Todd Howard's given a...
Mossy.

Final Fantasy XI developers share plans for the future of the game and ongoing development

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If you've ever thought to yourself that Final Fantasy XI updates so reliably that it really shouldn't be called a maintenance mode, you're not entirely...

Daybreak is porting DC Universe Online to the Nintendo Switch

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This is an unusual place to be getting MMORPG news, but it looks to be legit: Comics website CBR is reporting that DC Universe...

Path of Exile’s blast-from-the-past Legion League revamps melee and crushes complexity creep on June 7

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It's time once again to learn about the next big update for Grinding Gear Games' popular MMOARPG, which will launch for the PC on June 7th, 2019, and hit both consoles on June 10th. I enjoyed sitting down with Producer Chris Wilson to learn the ins and outs of expansion 3.7.0, titled Legion.
You really shouldn't have.

Blizzard releases Safe Haven cinematic, addresses World of Warcraft’s potential beyond WoW Classic

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Blizzard's keeping the pressure up this week with another new World of Warcraft release, though this one's about the live game, not WoW Classic:...

EVE Evolved: What really sets Russian EVE players apart?

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One of the most interesting things about EVE Online is the fact that its single shard server forces players from different countries and cultures...

Path of Exile studio says it has no plans to make other games right now

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Path of Exile's Grinding Gear Games has been tearing up the forums and Reddit addressing its playerbase's big questions lately - it even prompted...
Shiny!

Final Fantasy XIV is getting more glamour dresser storage and glamour plates

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Here is a quick summary of the latest interview with Final Fantasy XIV producer and director Naoki Yoshida: blah blah blah blah more storage in...
Unembraced.

Final Fantasy XIV’s Naoki Yoshida discusses trailer and world creation for Shadowbringers

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Fans of Final Fantasy XIV are hungry for more information about Shadowbringers ahead of its upcoming July 2nd launch. Fortunately, there's a new interview with Naoki...
No galaxy brain here.

The Daily Grind: How do you explain MMORPGs to non-gamers?

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Last week, I did an interview trying to explain exactly what was going on with the whole City of Heroes drama. Almost immediately, the...

CCP’s Hilmar Petursson says EVE Online isn’t in ‘stagnation’ – it has an active playerbase of 300K

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GIbiz got a monstrously huge interview with CCP Games' Hilmar Petursson thanks to the EVE Online company's presence at Reboot Develop this month -...
We never claimed to be saints.

Star Citizen’s Chris Roberts thinks that Anthem is worth saving

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Not content to merely oversee the construction of the greatest space sim of all time, Star Citizen's Chris Roberts has ideas how to right...

The City of Heroes private server team has released its code [Update: The test server is live]

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(This article has been updated since publication; updates are at the bottom!) Well, you wanted the City of Heroes private server code, and you got...