Star Citizen’s Chris Roberts thinks that Anthem is worth saving

    
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We never claimed to be saints.

Not content to merely oversee the construction of the greatest space sim of all time, Star Citizen’s Chris Roberts has ideas how to right the listing ship that is BioWare’s Anthem… if only someone would listen.

Speaking to Newsweek, Roberts said that he’s played BioWare’s game and notes that it has “plenty of nice stuff” that makes it worth saving. According to him, Anthem isn’t broken, just lacking in realized potential and suffering from “friction between the needs of a public company and development.”

“I wish there was a bit more and it was a bit deeper, and I wish maybe some of the lore and story stuff was a bit more dynamic,” he said. “I felt like when it was originally pitched to me it was supposed to be more dynamic, and it felt static when I played it.”

Source: Newsweek
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Josh Whipkey

I don’t know if I will ever understand the animosity that Mr. Roberts engenders. He did bring us wing commander back when it seemed bleeding edge. The much beloved Privateer franchise would have never existed without him. He seems like a genuinely pleasant guy.

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GoJammit

Because he promised something and then went back on it. Game is far overdue.

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scotty 2ridge

Extremely hypocritical. Chris Roberts is like peter molyneux only with additional hype, far less delivery and a pre-order credit card system attached to his butt.

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Bruno Brito

Just because SC is a good “game”, doesn’t mean CR is someone worth listening to.

Godnaz
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Godnaz

Make fun of the person, not the project.

Thanks to his brother, Erin Roberts and a hand full of smart people who had little to-no association with Chris Roberts, managed to bail out a head crazy, vertually impossible idea that was destined to fail in what now seems within the realm of complete possibility.

Anyone who had industry experience in 2013 who chimed in on Star Citizen said, “What Chris Roberts is proposing to is not possible. – The technology is unattainable for at least another 10-15 years”. EA turned down the pitch because they said there was no money in space sims.

While there I no pedestal preach on and claim a finished, working product, I would say Chris Roberts wiggle room to give his opinion on a question specifically directed about Anthem. The context of the article isn’t conveyed very well here.

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Valen Sinclair

I don’t believe Roberts has played one second of Anthem to make that claim. The game reminds me of Neil Armstrong’s quote about the moon…”magnificent desolation”

Anthem is the same. A beautiful game utterly devoid of life.

Also, he should concern himself with the vaporware he’s been working on for 7 years.

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ichi sakari

we just finished a four hour session, best vaporware ever

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Danny Smith

I actually laughed out loud at the title.

PurpleCopper
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PurpleCopper

I mean EA already spent more than $150 million on Anthem (probably more), they’re not going to let that go to waste.

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Vincent Clark

When I see games like God of War and Witcher III launch in the manner in which they did, the bar is set. Bioware, EA…whomever…needs to take note. It’s not our fault if expectations (a good portion of which generated from the company) don’t match with the reality.

Release your game when its bloody ready. Period. If you choose not to, the criticism and backlash that comes your way is completed justified.

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Malcolm Swoboda

I see it as less that Anthem is ‘worth saving’, and more that ‘Bioware needs activity’.

SWTOR is a thing but it’ll always be at most an expansion push every 1-2 (but likely more 2-3 at this rate) years.

Dragon Age news has it as not happening 2019, likely not happening 2020, so we’ll wait until 2021-2022 – I imagine at latest.

Mass Effect is unlikely to have another or new studio do it again, so we’d have to wait until Dragon Age at least matures, if not releases, before even getting a glimpse of any game. So that’s a no to 2019, no to 2020, and likely a no to 2021-2022(?), but a next-gen release around 2023, if it happens.

So what does Bioware do in the next year or more? Just put it all on Dragon Age? SWTOR expansions for such an aged title?

Unlikely.

IMO they’ll do their summer roadmap (at some pace), but at least do more than that for 2019 instead of closing up shop — but its possible that they do one big push of content and polish/features for 2020. Try to come as close as possible to ‘Forsaken’ing it, leaving the game in a better state that lets people feel more friendly to the upcoming DA title and potentially a second Anthem title.

I think MEA was a particular case of studio dysfunction that isn’t necessarily happening to Edmonton. That is, unless EA steps in and shuts it all down.

What I don’t see happening – or rather would be pretty shocked by – is if Bioware supports Anthem for several years and uses it for a platform well into at least the next console gen. While I think *companies can* make such an awesome move, I have never found EA to make such decisions.

But I do think its possible that updates continue past 2019 and part of that is because there may be no plans for DA for 2020 anyway.

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rosieposie

Instead of activity, Bioware will get massive layoffs instead, mark my words. The rumor is already in the air.

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Malcolm Swoboda

Gotta give me more than that, if I’m to mark your words. Rumors of massive layoffs have been ‘in the air’ since at least 2011.
(and to be fair, yes SWTOR downsized a lot then)

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Greaterdivinity

I mean, maybe he can get Star Citizen out the door before he comments on others games?

This feels more like him using Anthem’s struggles as an avenue to crow about how SC is crowdfunded so they don’t have to deal with publishers meddling, despite that not being the problem with Anthem in the slightest – quite the contrary, EA could have probably been far more hands on much earlier to help guide the ship because it was rudderless under BW for years. Something which may not even be benefitting CS as the budget continues to balloon to insane proportions as the team keeps churning out more pixel-ships to sell so they can finish their game(s) despite $200M+ in funding.

And given that…poor form, especially since we know what kind of hell BW put their staff through for years.

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GoJammit

Is there a longer interview where he did that. Sounds like he’s saying what a lot of people are saying. The fact that he can’t finish his game shouldn’t preclude him from sayinf something about another.

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TheDonDude

MOP’s article is fairly incomplete in this regard, unfortunately, but he was explicitly asked about it. I’m not sure avoiding the question would have been the right course of action.

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Armsman

Interesting when people latch on to comment by Ralph Koster (or hell, the absolute wanna be “game developer” – Derek Smart – who’s only real claim to fame – “Battlecruiser 3000” – he had to have his publisher finish, and there’s never been a real bug free version in 20+ years) , who really hasn’t made a game himself in how many years?

Chris Roberts has made a number od VERY successful games in his career. Star Citizen is in active development and has a very playable tech demo running 24/7.

To try and claim at this point is his career that Chris Roberts doesn’t know what he’s talking about is just ludicrous.