Interviews

We ask tough questions. Whether the devs answer them truthfully — or at all — is on them! [Follow this category’s RSS feed]

CCP Games discusses EVE Online as a forever game, its 300K players, and its mobile and big screen aspirations

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Variety has a fresh interview with CCP Games CEO Hilmar Petursson on the sale of the company - and its chief asset, MMORPG EVE...

DragonCon 2018: On SMITE’s studio split, new god teases, and (no) permanent adventures

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Once I knew I'd be able to attend a SMITE panel and interview devs at DragonCon 2018, I knew the first question I would...

New World interview covers sandbox design, hosting tech, combat, death, and more

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New World, Amazon's in-development MMO, has been something of a mystery until the last few weeks, but information is now coming out faster and...

Guild Wars 2’s Mike Z on storytelling, philosophy, and season five

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Guild Wars 2 turned six years old late last month, and to mark the occasion, Red Bull (yes, that one) sat down with Game...

PAX West 2018: Survival MMO Rend’s surprising art, Dorito map, faction PvP, and inbound PvE

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If this PAX West 2018 was about one thing, it was about proving me wrong. I jumped into the Rend interview expecting a specific type...

World of Warcraft’s voice actor roundup, R. Lee Ermey tribute, and Horde identity crisis

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World of Warcraft: Battle for Azeroth has elicited a lot of praise from the community for its superb voice acting. Blizzard Watch put together...

Star Citizen shows off atmo moon landscapes, dishes on the studio’s dev process

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In this week's Around the Verse, Star Citizen's Sandi Gardiner and Chris Roberts have a stack of gorgeous environmental pan shots for your to...
Baby were born to run from the other side.

Rend’s Jeremy Wood on how Frostkeep borrows from Blizzard, Dark Age of Camelot, and PlanetSide

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GameDaily has an interview with Rend's Jeremy Wood this week that covers a bunch of meta topics of interest to MMO players and watchers...
Of course, you can argue that the lack of BfA is actually a positive.

WoW’s Battle for Azeroth: Secret quests, island rewards, bug fixes, and cinematic tomfoolery

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Done everything already in Battle for Azeroth? Oh, you lie, but when you are done, you might want to keep your eye out for...
There's some vintage updates here, you know.

Path of Exile’s Delve launches August 31 with an infinite dungeon; here’s our chat with Grinding Gear’s Chris Wilson!

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Picture this: an underground dungeon that gets progressively more challenging -- and rewarding -- the deeper you go, and there is no end. Not...

Lord of the Rings Online hypes up dragons, 64-bit client, and Minas Morgul

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Last week's GenCon in Indy turned out to be a surprising source of information for fans of Standing Stone Games. First we found out...

Tamriel Infinium: Becoming a Wolfhunter with the Elder Scrolls Online devs

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While I have been an MMORPG fan for a very long time, I was also a comicbook fan long before the MCU was a thing....
Sand!

Hands-on with mobile Old School Runescape, plus a chat with the Jagex devs

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I experienced a couple firsts recently that you may not have expected from me, and they can both be summed up in two words:...

Interviewing the Bless team on the Assassin, merges, PvP, and concurrency as the patch goes live today

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Bless Online is rolling out a hefty content update today as promised, including the Siege of Castra PvP battleground, the faction-based open-world Capital War,...
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How Glitch’s creator kept pulling successes from his online game failures

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NPR recently did an interview with Slack and Flickr creator Stewart Butterfield as part of its series on innovators and entrepreneurs. Butterfield's drive to create...
I'm sorry, Jaina.

World of Warcraft’s creative director asks players to ‘be patient’ regarding the story

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Why do people care so much about the story in World of Warcraft, to the point that they are rioting across social media and...

PUBG’s Brendan Greene discusses Steam numbers, Fortnite, and dealing with toxicity

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PUBG's Brendan Greene did an interesting interview with RPS last week with some quotes worth highlighting. For starters, he has an interesting take on the...

Previewing Rend: Frostkeep studio visit, early access, PvP, factions, and more

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If something goes wrong with Frostkeep's early access launch of Rend, blame me. While I was at the office, I distracted Co-Founders Jeremy Wood and...

Former BioWare lead James Ohlen regrets not pushing SWTOR towards ‘Knights of the Old Republic Online’

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Earlier this month, BioWare's James Ohlen announced that he was retiring from the company where he'd worked for more than two decades, part of...

No Man’s Sky received death threats over butterflies

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On the verge of expanding into a full multiplayer experience, No Man's Sky has rocketed back into the spotlight with July 24th's NEXT update....