MMORPG

MMORPGs are massively multiplayer online roleplaying games, our core focus here on Massively OP. MMORPGs are traditionally differentiated from mere multiplayer games by their persistent worlds, massive playerbases and/or servers, customizable character development, and always-online status. [Follow the MMORPG category’s RSS feed]

Neverwinter introduces sailing and deep sea fishing for its next update

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Neverwinter's "largest zone yet" might also be one of its more unusual areas in terms of navigation and interaction. As the name implies, the...

Skyforge simplifies Pantheons, pushes the Outlaw live

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Skyforge's simplification with Ascension continues. First it was operations, then currencies. Next up is Pantheons, which have gotten a once-over to both simplify them...
Under the water, carry the water.

World of Warcraft is bringing in new fishing bobbers with patch 7.1

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World of Warcraft has decided on its primary competition: Any other video game featuring fishing. Sure, there may be some other game that's out...

The Elder Scrolls Online wants to send you to Skyrim or Elsweyr

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It would have been all too easy for gamers to have missed it amidst the One Tamriel launch hubbub this week, but The Elder...
And now you're

Pokemon Go blocks third-party apps again, buffs gym training

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Just ahead of the weekend, Niantic announced some tweaks to Pokemon Go's gym training system. "In an upcoming version of Pokémon GO, when training...

EVE Online’s free-to-play switch, engineering complexes arrive with Ascension on November 8

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EVE Online's world-changing Ascension update has been formally dated: November 8th. That just a week after the company will close out the EVE Vegas convention...
Book 'em

Wisdom of Nym: Final Fantasy XIV patch 3.4 in review, continued

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There's never really a good splitting point when discussing Final Fantasy XIV patches. They always cover so much ground with features and additions that...
Bears.

H1Z1: Just Survive’s new general manager offers greetings and hope

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It's no secret that H1Z1 has been strongly favoring its PvP edition, King of the Kill, in development and publicity ever since the game split...

Be a man in Worlds Adrift

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He may be swift as a coursing river, with all the force of a great typhoon, but he's been MIA in Worlds Adrift. Who?...

World of Warcraft is revamping its Blade’s Edge Arena PvP map

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Blizzard is wrapping up a gift for its World of Warcraft PvP community: a revamped arena map that's ready to be sullied and defiled...

Lord of the Rings Online goes up to the front door of Mordor and knocks

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An event nine years in the making is about to unfold in Lord of the Rings Online: Players will finally cross the border of...

Star Citizen: CitizenCon recap and Squadron 42 delay

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Star Citizen's rolled out its massive CitizenCon finale last night in LA, with multiple Cloud Imperium reps hitting the stage during the presentation to talk...

The Daily Grind: What business model do you want to see for Amazon’s New World?

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Following the announcement that Amazon Game Studios is working on multiple online games, one of them a massively multiplayer sandbox called New World, players...

MMO Week in Review: One Tamriel, CitizenCon, and KOTET (October 9, 2016)

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Were you too busy gaming this week to pay attention to MMO news? Get caught up every Sunday evening with Massively Overpowered’s Week in Review! It...

Wurm Online co-creator steps back from development, says game is ‘doing well financially’

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Following our report on Wurm Online's upcoming development plans earlier this week, reader Bionicall pointed us to a different recent post penned by the game's CEO...

The MOP Up: SkySaga meddles with trading methods (October 9, 2016)

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The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some...
So it justifies twice, at least. Maybe not three times.

Leaderboard: How many subs do you think WoW has right now?

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This past week, Blizzard denied a quote from a Polish print magazine attributing a post-Legion 10.1 million subscription count for World of Warcraft to...

MMO Mechanics: Enhancing MMORPGs with experiential learning mechanics

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Ever since I considered the responses to a Massively Overthinking article in which a developer asked if a prestige system to encourage replaying an...

Marvel Heroes: Out with the omega system, in with the infinity system

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Gazillion Lead Systems Designer TheArtofRawr is back with another Marvel Heroes design blog this weekend. Previously he's discussed hero powers and item updates, but...

One Shots: Putting the band back together

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One of the great things about MMORPGs is that you can live out fantasies that are otherwise unobtainable for you in real life. Financial...