EVE Online fan calculates an 18% drop in subscriptions
There used to be a time when CCP would eagerly release every new subscriber milestone that EVE Online hit, but that era has passed. For a while now, the studio has not publicly mentioned sub numbers, leaving the fanbase to wonder if the game's population is declining.
EVE player and blogger The Nosy Gamer engaged in a whirlwind of math...
GamersFirst is patching APB’s Easter event ‘bad experiences’
GamersFirst has posted a brief blurb on the heels of last Thursday's APB Reloaded patch. The devs are responding to player feedback and, more specifically, complaints about "exploits and obvious balance issues" that will be addressed in tomorrow's patch.
Car surfing is being removed from APB's Easter event, and players will be given an invulnerability buff and a 10-second speed...
Massively OP Podcast: Episode 9
Justin and Bree discuss April Fools' Day, Neverwinter on Xbone, EverQuest II, SWG's NGE, Trove, Star Trek Online, WildStar, and RIFT, with mailbag questions on Guild Wars 2 leveling and the VR trend.
The Stream Team: EverQuest II-sday, EU edition
If you've missed out on grouping with the MassivelyOP Minions because of time zones, today is your lucky day! MJ is introducing a European version of EverQuest Two-sday to allow those across the pond a chance to get in on the Norrathian adventures. Now you, too, can experience frolicking across the continents and delving into the many dungeons all...
Skyforge developers explain monetization and power
You can argue all you want over the definition of pay-to-win, but no one really likes the idea of a free-to-play game in which players can just buy the tools to be better than another player. Skyforge is currently in open beta in Russia, and players have noticed that you can simply buy credits for real money, allowing you...
Crowfall video shows off siege concepts
Crowfall's siege mechanics are on display today in a new video highlighting the Artcraft Entertainment's current plans for taking on player-controlled cities. The video is embedded just past the break and focuses on the idea that players aren't just limited to hunkering down or attacking; in fact, there are reasons for defenders to venture outside, ways for attackers to...
Guild Wars 2 hopes to reinspire interest in story
It's hard to be a Sylvari in Guild Wars 2 at the moment. After all, the plant people have an undeniable tie to the elder dragon Mordremoth, a tie that even they aren't fully aware of. It makes the time before the launch of Heart of Thorns a perfect time to play through the game's story as a Sylvari...
Black Desert fans are troubled about game changes
When the primary beta process for an upcoming MMO is taking place in another region and language, it's often difficult to understand how the game is shaping up. One Black Desert fansite understands this, which is why it's posted a beta report that traces major changes and design decisions through the different testing phases.
These fans are concerned about how...
Tamriel Infinium: Elder Scrolls Online sucked me in with werewolves
A couple of weeks ago in Massively Overthinking, we talked about making a game sticky without vertical progression. Although the question was a bit loaded because it kind of assumed that a game couldn't be sticky without vertical progression, I talked about storytelling ideals, such as Star Wars: The Old Republic's storytelling and Neverwinter's Foundry. However, one element that I think...
RIFT chronicles the remaking of the Hammerknell raid
If you came into RIFT late in its life cycle, you missed Hammerknell. If you weren't raiding when Hammerknell was super relevant to the game's upgrade cycle, same deal. The point is that Hammerknell was once a favored raid, but like all endgame content subject to a themepark MMO's ever-expanding cap, it became less relevant. But the next RIFT patch...