Crowfall‘s siege mechanics are on display today in a new video highlighting the Artcraft Entertainment‘s current plans for taking on player-controlled cities. The video is embedded just past the break and focuses on the idea that players aren’t just limited to hunkering down or attacking; in fact, there are reasons for defenders to venture outside, ways for attackers to deceive and draw out enemies, and a shifting set of advantages to consider carefully during play.
What’s on display is still a high-level concept video, but it suggests some interesting possibilities, such as the game allowing guilds without a single city to still make sweeping changes and even march to eventual victory. If you like the idea of making big changes to the world even with periodic resets, you’ll want to glance below the break and watch the overview.
[Source: City Sieging Explored]