alpha
Das Tal showing off small events with this weekend’s playtest
Das Tal is still a ways off from operating an ongoing alpha program, but the team is throwing a one-day test for this Sunday...
Mark Jacobs explains Camelot Unchained’s beta delay, confirms game title [Updated]
Camelot Unchained's Mark Jacobs has admitted to backers today that the first round of CU's beta, originally planned for August, will be delayed.
Jacobs has...
Valiance shows its new female model, enhancement UI
Pre-alpha superhero MMO Valiance Online posted some screenshots of its enhancement UI and an updated female avatar model on its website today. The latter...
Albion adds Deadlands content, touts summer alpha numbers
Albion's summer alpha is going swimmingly, according to an update posted today on the fantasy sandbox's website. So far, 15,400 players from 145 countries...
Shards’ pre-alpha server admins are now up and running
Shards Online has officially kicked off its second pre-alpha phase. Project lead Derek Brinkmann posted an update on the game's website today, saying that...
Revival’s Gonzalez: ‘This is a passion project and not a money grab’
Gothic horror sandbox Revival cuts a bit of a polarizing figure, at least early on in its development process and at least here in...
Not So Massively: Path of Exile’s Awakening and Heroes of Newerth’s new character Skrap
This week in not-so-massive online games, third-person MOBA SMITE confirmed that it's raised over $640,000 in competitive tournament prize money through sales and crowdfunding...
See the fun that alpha testers are having in Albion Online
After just a week and a half of Albion Online's summer alpha test, players are stacking up an impressive pile of videos showing off...
Make My MMO: July 11, 2015
This week in MMO crowdfunding news, Derek Smart reminded everyone that he exists. Not that he's crowdfunding an MMO or anything, but he did...
Betawatch: July 10th, 2015
Star Citizen managed to seize everyone's attention this week. Was it the opening of a new office for the game's development studio? The latest...
Camelot Unchained crammed a bunch of people into a zone and it went pretty well
Camelot Unchained's Mark Jacobs returns with the game's latest Friday update. He says that it's a short one on account of a monster update...
Project Gorgon preps second Kickstarter campaign, adds day-night cycle
Virtual world MMO Project Gorgon is preparing for a third Kickstarter campaign, its creator tweeted this past week. Eric Heimburg confirmed that the team...
The Soapbox: Star Citizen is still worth the wait
Wow, it's Star Citizen and Derek Smart in the same post! OK, now that I've stopped laughing (again), you can call me crazy because I remain optimistic about...
Crowfall outlines its combat testing process
Artcraft is pulling the curtain back on Crowfall's combat testing. The firm's latest blog post outlines the two-part testing process, one of which has...
Overwatch blog details the legend behind Jack Morrison
It's a little bit odd, on some level, that Overwatch takes place after the eponymous organization is dead and gone. Not unheard of, no,...
A third of Crowfall backers live outside North America
In a new interview at a German Crowfall community fan site, ArtCraft's J. Todd Coleman fielded several pressing questions for European audiences, including how many...
MMO Mechanics: Four inspiring indie developments worth watching
The MMO genre has immense sticking power in terms of tenure, staying relevant to players for decades despite such fluid and rapid development in...
Betawatch: July 3rd, 2015
I freely admit that I never actually played Glitch, but I was glad it existed and sad at the people who never even had...
Check out all of Black Desert’s costumes
If you're like me, then one of the first questions you have for any new MMO isn't what classes or systems it offers but...
Shards Online’s June newsletter talks player-run servers, taming, and more
Citadel has published the latest issue of its Shards Online newsletter. Project lead Derek Brinkmann pens an intro that touches on everything from worldbuilding...