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Massively Overthinking: Problematic faves in MMOs
A while back, a reader suggested that it was impossible for a fan who loves something to recognize its shortcomings, and I was taken...
DC Universe Online shares plans to adjust weapons and artifacts
The so-called Precision meta needs some work if a dev blog from the folks at DC Universe Online is to be believed. In order...
Aion NA offers a closer look at the new Vandal class
August 21st will see the arrival of the new Vandal class to Aion in North America among other things, but all we really could...
Camelot Unchained continues work to make NPCs behave properly and look good doing it
Last week, the folks at Camelot Unchained were focusing on making sure their NPCs were dolts when it comes to moving around in a...
Global Chat: What would World of Warcraft 2 look like?
It's a pretty common exercise in our circles to speculate on what a sequel to World of Warcraft would look like. Oh, it'll never,...
EVE Online prepares for phase two of the Aether Wars tech demo and plans chaos for cyno fields
Things are getting more active in the world of EVE Online on a couple of different fronts. Specifically, the next phase of the Aether...
Here’s how Discord says it’s been addressing toxicity and spam
It's nearly impossible to be a gamer in 2019 and not be at least familiar with Discord, the ubiquitous chat program that's replaced, in...
Massively Overthinking: The first 10 minutes of an MMO
So here's the thing about Elder Scrolls games: Most of them start out with the same hook. From Morrowind to Oblivion to Skyrim, you...
Legends of Aria explains the new professions system it launched with Steam early access
Still fresh off its Steam early access launch last week, Legends of Aria has posted a new dev blog all about the Professions system....
Ashes of Creation is revivifying its standalone Apocalypse battle royale mode – on Steam
In November of last year, Ashes of Creation company Intrepid Studios startled both Kickstarter supporters and general MMO watchers by announcing that its battle...
Sandbox MMO Project C solves bugs – and adds one on purpose – in its latest pre-alpha update
Still keeping an eye on Project C? That's the SpatialOS-based open-world persistent sandbox MMO by Darewise, the same company that along with studio Nvizzio struggled...
Perfect Ten: Creating the worst MMO ever
Here at Massively Overpowered, we learn about some games, folks. We learn a whole lot about a whole lot of games! We know MMOs....
Camelot Unchained checks in with work on NPC pathfinding and more in the weekly wrap-up
There's nothing more annoying than seeing NPCs that you need to go somewhere run pell-mell into a giant, obvious wall or some other insurmountable...
City of Heroes’ Homecoming Team finally posted a new beta patch after months of public quiet
Apart from its brief announcement last week, City of Heroes' Homecoming Team has been relatively quiet the past few months. Where once the rogue...
Into the Super-verse: How Ship of Heroes is winning the superhero race
When it came to the explosion of spiritual successors to City of Heroes, there's definitely something to be said about being first on the...
Battle Bards Episode 150: The great plains
It may not be the most sexy or exotic of biomes, but plains tend to pop up in pretty much every MMORPG — and...
Path of Exile previews the upcoming ExileCon event in New Zealand
Fancy a trip to New Zealand this fall? Path of Exile's real-world ExileCon is happening in Auckland this year, and let me tell you,...
Massively Overthinking: Morality and compelling choices in MMOs
The most recent episode of The Psychology of Video Games podcast touches on a subject we don't tackle very much: moral choices. It's an...
MMO Business Roundup: Riot’s diversity ‘progress’, NetEase’s esports arena, DayZ down under, and Twitch threats
Welcome back to another roundup of what's going on in the business of making online games! Let's start with the most controversial of the...
The Repopulation checks in with an update on vehicles and mounts
It's been a couple of months since we heard much from The Repopulation, but delays ensured that the most recent dev blog combines July and...