crafting

The Daily Grind: What would entice you back to WoW?

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While a number of our writers and many of our readers are fans of World of Warcraft, it's no secret that a lot of...

Gamescom 2015: Sword Coast Legends delayed to September 29th

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Fans of Sword Coast Legends are going to have to swallow a little bad news, as Wizards of the Coast announced at Gamescom today...

Marvel Heroics: Fighting the inventory blues

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Diablo-type games balance on a see-saw of distribution and acquisition; the games explode with loot while giving you limited space to store all of...

Here’s what’s in WildStar’s massive fall patch

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Yesterday we reported that WildStar began stress testing its fall free-to-play patch, and since then players have been reporting in with pictures and details...

An exclusive talk with RIFT’s Chris Junior on the Nightmare Saga and more

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RIFT is starting to make more noise as 2015 marches on, particularly with its recent Patch 3.3. This newest update added a major saga...

Nexus Telegraph: Righting the S.S. WildStar

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This past week I got the opportunity to ask a few questions about WildStar's new "stat refactoring" patch that's coming this fall. There were...

EverQuest II’s prog server isn’t as fun as the real thing

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I've been playing the crap out of EverQuest II for the past week. Funnily enough, the vast majority of said playtime hasn't been on...
MAKE ME

Diablo III explains the benefits offered by Kanai’s Cube

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Your Diablo III characters lead lives in which every new artifact is judged on its ability to crush, exsanguinate, and electrocute every enemy within...

The Repopulation revamps its PvP system

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Forget what you might have seen or played of The Repopulation's PvP in the past, because the upcoming sandbox MMO is bringing to bear...

Tamriel Infinium: Imperial City revitalizes Elder Scrolls Online’s PvP

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I've always found it odd that one of Bethesda's biggest showings at a convention every year is QuakeCon. Elder Scrolls Online, especially, has always...
Bree's modded Oblivion game

The Daily Grind: What immersive RPG elements are missing from the modern MMORPG?

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This morning's Daily Grind inquisitor is Kickstarter donor Nepentheia, who wonders about the "RPG" in MMORPG: What RPG elements that create a more immersive experience...
'Problem' is not a synonym for 'thing I personally don't like.'

Wisdom of Nym: Final Fantasy XIV: Heavensward at the one-month mark

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Heavensward has been out a bit more than a month now if you count the launch of early access as the "real" launch of...

EverQuesting: First impressions of EQII’s progression server

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When it comes to a launch, rough winds are pretty much expected. But surprisingly, EverQuest II's progression server launch on Tuesday was pretty much...
Lizard laugh.

Final Fantasy XIV adds in progression endgame content and more PvP options

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Final Fantasy XIV has been rolling out its Heavensward endgame in a series of stages, and the last stage has finally arrived. Patch 3.05...
Don't be a dick, be a dude.

Sword Coast Legends shows off an hour of campaign creation

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One of the big draws of Sword Coast Legends is that you aren't just limited to playing through the game that other people come...

Crossout is some sort of post-apoc vehicular MMO from Gaijin

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Have you heard of Crossout? Me neither. Well, actually of course I've heard of it now, but I hadn't heard of it prior to...

Leaderboard: Would you pay for good anti-cheat measures in an MMO?

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Today's Leaderboard comes to us from MOP reader Hagu, who asks how much you value anti-cheat measures in MMOs. Players say they want great PvP,...

The Soapbox: An ode to MMO positivity

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I had a strange thought the other day, at least as regards the MMO genre. I'm kinda having fun here. I know, it surprised...

EverQuest II’s progression servers launch on July 21st

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Norrathians eager to start life from the beginning again on EverQuest II's upcoming time-locked servers have only one more week to wait. Producer Holly...
Oops?

ArcheAge’s skill queues lead to near-instant kill exploits [Updated]

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Skill queues are meant as a way for players to "store up" commands and have all of those commands finally executed in one fell...

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