Final Fantasy XIV adds in progression endgame content and more PvP options

    
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Lizard laugh.
Final Fantasy XIV has been rolling out its Heavensward endgame in a series of stages, and the last stage has finally arrived. Patch 3.05 is now live, and it includes the Allagan Tomestones of Esoterics (the weekly capped currency for dungeons), the red crafter and gatherer scrips, and the savage version of Alexander designed to challenge players who like being at the cutting edge of progression. And that’s on top of a new PvP map and new PvP rewards.

The new rollout of PvP rewards also removes the level restrictions on the older top-end PvP rewards and increases the maximum possible PvP rank to 50, giving dedicated players more leveling to enjoy. That’s in addition to a variety of new recipes for crafters and all the quality-of-life improvements you’d expect from even one of the game’s smaller patches. You can jump in and start exploring the improvements for yourself right now.

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mandodo69 CthulhuDawg Sooner or later we’re going to see most, if not all, of the classic Final Fantasy classes in some capacity. I’m personally waiting on Red Mage. I don’t even care if it’s not a one-man-army. I just want Red Mage.

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AGx

I really wish they would stop calling the new currencies “Allagan Tombstone of insertWordHere”.

Loyheta
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Loyheta

The new esoteric gear is AMAZING. After the bland law and alexander armor… I am really happy to see it. (anyone new and want to be recruited? lol )

SomniumWintersun
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SomniumWintersun

bakkahentai2600 A Dad Supreme Please look forward to it!

dorn2
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dorn2

mandodo69 CthulhuDawg 
Every game ever made and yet to be made should have Samurai.

MetaDune
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MetaDune

Kanbe that’s why I avoid large pop servers, I always go to the low/med pop servers

MetaDune
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MetaDune

Drewbob never had lag problems

DPandaren
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DPandaren

ToyFuzion Infraction Make sure you do the Guildhests and actually read them, they explain a lot of the smaller stuff that isn’t covered in the main story line. Stuff like the Aggro meters and the hate gems.

DPandaren
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DPandaren

ToyFuzion DPandaren And that’s totally cool! As long as you’re happy, that’s all that matters!

DPandaren
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DPandaren

Skyewauker mandodo69 DPandaren Wait, what are you two circle jerking about? 

I have two characters, one from 1.0 with all the classes maxed out and a 2.0 character I made with all the War/Magic classes maxed out. So I know what I’m doing. I’m just saying, for a new player to FFXIV, the progression is pretty slow. And it’s slower based on what class/job you want to go for first. Like, let’s take Black Mage, I’d say it’s a Job that takes a while to unlock fully because you don’t actually start playing that job for real till you’re able to unlock Fire III and Blizzard III. If you go MNK or DRG, those classes don’t really fully become a class until you fill out your secondary rotation, the ones that debuff the target in order to do your primary combo, especially since both those classes are based on player pos. 

I only bring up WoW because the last time I played, primary class abilities become unlocked at level 10. So if you’re a Mage and decide to go Fire, at level 10 you gain the ability to use Pyroblast, which is a core ability for Fire DPS. Of course there’s more to it then that, but for the most part playing Fire was always about hitting that Pyroblast when the skill proc. Same thing with the other classes. 

I mean, in FFXIV, at level 30, Scholar doesn’t even have a god damn cleanse spell yet. So yeah, I’d consider the character/job/class progression to be pretty slow when compared to other games.