first impressions
E3 2016: War Thunder’s VR mode and Crossout’s demo
While I don't play any of Gaijin's games, I was looking forward to meeting the studio at this year's E3 for two reasons: the...
Gloria Victis puts its best foot forward following early access launch
Following its early access release on Steam, Gloria Victis has gotten off to a good start with strong sales and fairly positive user reviews. The...
Launch impressions: Overwatch is good, but it’s only half a game
The thing that bugs me about Overwatch is that it feels like half of a game. Unfortunately, it's also the less interesting half, the...
First impressions of TERA’s Secrets & Shadows update and flying mounts
It's no secret: TERA's Secrets & Shadows update arrives this month! And many players are eagerly anticipating diving in to experience these changes for...
Global Chat: An MMO to call home
Home. It's what many MMO gamers are looking for in a title: to plant down roots and find a place that exudes belonging. What...
EverQuesting: First impressions of Landmark’s new story system
When I shared my first impressions of Landmark's big spring update, I admitted that there was sadness to be had, but I also noted that...
EverQuesting: First impressions of life after Landmark’s latest wipe
When Daybreak drops a big Landmark patch, it apparently does so quite literally... onto hard, unforgiving concrete... from the top of a tall building....
Black Desert impressions from around the MMO blogosphere
When a new game comes out, you can play it cautious by waiting for reviews or you can roll the dice and take your...
Beta impressions of Motiga’s MOBA Gigantic
About a week ago, I got an e-mail granting me access to the closed beta test of Motiga's in-development MOBA title, Gigantic. Now, most...
Hands-on with The Division’s beta: From character creation to Dark Zone PvP
A couple of weekends back, I -- like many other players -- took part in the beta weekend for Ubisoft's upcoming MMO shooter, The...
Flameseeker Chronicles: Hands-on with Guild Wars 2’s Shatterer Unleashed
In the last edition of Flameseeker Chronicles, I discussed the Guild Wars 2Â Winter 2016 update that releases today in great detail, so I'm really...
Blade & Soul hits one million players in the west
A week after its launch in North America and Europe, Blade & Soul claims to have surpassed one million players in the game worldwide...
Blade & Soul impressions from around the MMO blogosphere
It's probably no surprise to anyone that Blade & Soul managed to rope in a lot of excited fans and curious casuals this past...
Blade & Soul taps the last of its server reserves, orders more hardware
Once again we hear the familiar refrain of players trying to cram into a game on its launch week: "Woe are queues! Why isn't...
Launch impressions of Blade & Soul: Combat, story, questing, and flow
Every time I play Blade & Soul, I'm really playing a different game, which I dub Why Don't I Like You More? The object...
Global Chat: Making gaming resolutions
Do you make New Year's resolutions for gaming? I do and I've seen more than a few bloggers come out in early January to...
First impressions of Black Desert’s closed beta test, part two: Crafting, gathering, and economy
On Friday, I took a look at the classes, combat, and tricky mechanics of upcoming sandboxy Korean-import Black Desert's first western closed beta test....
First impressions of Black Desert’s closed beta test: Classes, combat, and mechanics
Over the course of my first day in Black Desert, I did a lot of the things you'd expect from the first day in...
Hands-on: Blade & Soul’s early beta has solid mechanics, but not much else
I've had some time to think about Blade & Soul, and I'm still not sure exactly what I want to say about it. I...
Devilian formally launches today; here’s our coverage roundup
One of the benefits of publishing games from across the Pacific is that a studio can get it to us quickly, and that's exactly...