game mechanics
Guild Wars 2 provides an overview of Adventures
Let's be real here, everything you do in Guild Wars 2 is some sort of adventure. That's part of the basic premise of the...
ArcheAge 2.0 is closing the version gap between the US and Korean versions
It's an undeniable fact that ArcheAge took a little while to arrive here on western shores, which means that the game's big updates are all...
League of Legends disables Ranked play due to a wide-ranging bug
Risk and reward are both important elements of playing League of Legends. If Riot released a new champion who could just instantly teleport back...
Guild Wars 2 confirms the last Revenant legend is Shiro Tagachi
Revenants have proven very capable of inflicting conditions with demonic legends, being defensive with dwarven legends, and healing their allies with centaur legends. It's certainly...
Shroud of the Avatar caps (and sells out of) player-owned towns with overland map access
Shroud of the Avatar has been selling players the right to run their own towns for a while, which is a good thing. It...
Check out the first iteration of the Confessor’s powers in Crowfall
Crowfall is beginning to show off the skillset of its various character archetypes, and the first magical ranged character to get the spotlight is...
ArcheAge’s skill queues lead to near-instant kill exploits [Updated]
Skill queues are meant as a way for players to "store up" commands and have all of those commands finally executed in one fell...
EVE Online previews upcoming nullsec and sovereignty changes
The world of EVE Online's nullsec is changing. It's not getting any safer, no, but the nature of the dangers you face therein are...
World of Warcraft walks through time to Gundrak
The current expansion for World of Warcraft takes place on a world where there are no trolls, which means that it's unlikely we'll get...
MMO Mechanics: Four inspiring indie developments worth watching
The MMO genre has immense sticking power in terms of tenure, staying relevant to players for decades despite such fluid and rapid development in...
Perfect Ten: The 10 dev stages of every new MMO class
Any game with classes adds new classes over time. It's almost axiomatic. I don't know why absolutely every game cannot be designed with the...
SMITE adds in Ravana and mixes up the jungle gameplay
The developers of SMITE looked at the game and saw that quite frankly, parts of it were getting stale. The most recent patch notes...
Star Citizen answers questions about damage, building, and repair
Star Citizen aims to make its damage feel complete. Your ship doesn't take a 15-point hit; you have a blowout in your starboard plasma relays,...
Overwatch shows off Zarya and Bastion gameplay in new videos
The early Overwatch gameplay videos continue moving through the cast with a robot that has the heart of a human and a woman with...
World of Warcraft details the timewalking mechanics of the Shattered Halls
Let's assume you're playing World of Warcraft's latest big patch, but raiding Hellfire Citadel isn't in the cards for you for whatever reason. What...
Worlds Adrift details the design of a steering wheel
Part of the very premise behind Worlds Adrift is exploring the great big sky on an airship. Sure, we've seen how you can design...
Final Fantasy XIV releases preliminary Heavensward patch notes
Early access for Final Fantasy XIV's first expansion is live in less than two days, and boy, there is a lot coming along with...
SMITE reworks Nox and improves the Arena
It's a rough ride when your main deity in SMITE gets hit with big changes; you have to learn how to play the character...
Path of Exile wipes beta progress with latest patch
Beta testing for Path of Exile's next major update, The Awakening, is going about as well as testing ever does. The newest patch for...
Star Wars: The Old Republic tests a balance patch with more home space
Do you feel your home on Tatooine in Star Wars: The Old Republic just filled up too quickly? The developers think it did. A...