interviews
Head of Xbox Phil Spencer tries out Sea of Thieves, calls it a ‘magical experience’
For Microsoft, Sea of Thieves isn't some below-the-radar project that's beneath the company's notice. Its Xbox division, in particular, is very keen to see...
WoW Factor: Breaking up is surprisingly easy to do
The classic break-up line is "it's not you, it's me." It is, of course, usually a lie, and it often gets followed up shortly...
Ashes of Creation knocks out two stretch goals, confirms in-game food
While the pace of the Ashes of Creation Kickstarter juggernaut is slowing somewhat as its first week goes on, progress is still being made...
Ashes of Creation’s Steven Sharif on his business history, $30M funding goal, and PvP
As I put this piece together Thursday morning, Ashes of Creation's Kickstarter has far exceeded its $750,000 goal, surging along toward stretch goals with...
Massively OP Interview: Ashes of Creation on a new way to MMO
Today, Ashes of Creation takes a big plunge into an all-or-nothing Kickstarter campaign. Over the past few months, the MMO seemed to come out...
Ashes of Creation’s Kickstarter is live, seeking $750,000 to bolster the ‘rebirth of the MMORPG’
"If necessary, I have made some very good friends in my previous business endeavors who are dying to invest." -Steven Sharif, Massively OP interview,...
LOTRO Legendarium: 10th anniversary interview with Standing Stone’s Rob Ciccolini
As Lord of the Rings Online players revel in the varied activities of this year's 10th anniversary celebration, the crew at the newly formed...
Dark and Light explains its item-based magic system
How do you merge a survival sandbox game with a magic system? This is the challenge that Dark and Light's team has been grappling...
World of Warcraft’s Hazzikostas on content creep and the future of the game
Hey, it turns out that designing long-term MMORPGs that aren't pump-and-dump schemes is hard!
That's the takeaway from a new PC Gamer interview with Blizzard's...
RuneScape’s Jagex flourishes under Chinese ownership
Following Jagex's sale to China's Fukong Interactive Entertainment back in 2016, there's been some concern and curiosity over the fate of the studio and...
Guild Wars 2’s new art director talks about continuing the legacy of his father
As we reported back in February, long-time ArenaNet artist Daniel Dociu left the studio after many years of helping to shape the distinctive visual...
Funcom’s Joel Bylos on the difference between MMOs and survival sandboxes
Funcom's Joel Bylos features in a Twitch interview on Gamasutra this week talking up Conan Exiles and explaining the core difference between server-based survival...
Tamriel Infinium: Why I changed my mind about Elder Scrolls Online
When I took the trip to ZeniMax Online Studios to check out Morrowind a couple of months back, I was sitting at a table with...
Video: Everything you need to know about Star Wars: The Old Republic’s 5.2 War for Iokath, live today
After a week-long delay, Star Wars: The Old Republic launches its first major patch to the Knights of the Eternal Throne expansion as Update...
Pokemon Go interview appears to confirm gym raids this summer
Just a week ago, Niantic told Pokemon Go players that "all new cooperative social gameplay experiences" were on the way, which led to speculation...
EVE Evolved: Video highlights from EVE Fanfest 2017
For a few days each year, hundreds of EVE Online players from across the world flock to a frozen volcanic rock at the top of the world for...
The Game Archaeologist: SOE’s The Agency
The graveyard of Sony Online Entertainment and Daybreak Game Company is certainly full enough to be considered a threat if there was ever a...
EVE Fanfest 2017: EVE Online plans amazing new PvE gameplay
Today's EVE Online is a far cry from the empty but hopeful sandbox released back in 2003, having constantly re-invented itself for over 14 years...
Dark and Light’s world is an explorer’s dream come true
Recently, the Dark and Light team posted an interview with... itself, which is a totally normal thing to do. It's actually a pretty interesting...
LOTRO Legendarium: Playing second fiddle to the Fellowship
Back when Lord of the Rings Online was being developed as Middle-earth Online in the late 1990s, the original concept was to plop players...