MUD stands for “multi-user dungeon.” MUDs are typically characterized as text-based proto-MMORPGs.
mud
MMOs You’ve Never Heard Of: Sengoku Yōkai, Kakele Online, and Void Crew
Welcome back to another roundup of a few MMOs and multiplayer titles we and possibly you had never heard of... before now!
Sengoku: Yōkai -...
Diablo IV’s paid closed beta aka ‘early access open beta’ is officially underway
Are you getting your early access open betas mixed up with your open betas and headstarts and actual early access and soft launches? We're...
Therian Saga is a board game MMO where your hero obeys commands while you’re offline
For those discerning MMORPG players looking for a rare and refined flavor of game that diverges from the pack, may your waiter suggest Therian...
The Game Archaeologist: PlaneShift, the poster child of open-source MMOs
As the character creation screen fades out, a dark vista fades into being. The fledgling adventurer looks around at dim shapes and sinister movements...
The Game Archaeologist’s ultimate MMO archives v6.0
And that's a wrap on this year in history! While everyone says farewell to 2022, here at TGA we're always looking way back at...
Farwoods expands its furnishings and dye options for players to make cozier burrows
Sure, there are bandits in the graphical MUD of Farwoods, but that doesn't mean that player burrows need to be spartan or uninviting. Making...
The Stream Team: Polar plunges, mud balls, and more in Elder Scrolls Online’s New Life festival
How do you celebrate the holidays? In Elder Scrolls Online, slinging mud balls, fire dancing, a polar plunge, and burping after a meal are...
Shroud of the Avatar is in the ‘home stretch’ for R106 recovery efforts, but gold returns will come up short
Catnip Games is still recovering from Shroud of the Avatar's disastrous Release 106 update, but the team is reportedly in the "home stretch" of...
Graphical woodland critter MUD Farwoods outlines how it’s making the bandit life a little easier
Remember Farwoods? It's a self-described graphical MUD that casts players as woodland critters of various kinds to live out a digital life that we...
The Game Archaeologist: How Ultima Online got made
You know how there’s that yokel in every global chat channel that likes to troll players by claiming that World of Warcraft was the...
MMO dev Raph Koster disambiguates sandboxes, themeparks, simulation, and stagecraft
Veteran MMO developer Raph Koster, who himself is working on a sandbox MMO couched in a metaverse, is back with another dev blog this...
Mech shooter Galahad 3093 launches final beta today, plans early access launch on September 1
Simutronics, a company previously known for a couple of MUDs, decided to take a completely surprising tangent into the team-based hero shooter sub-genre with...
Whatever happened to combat-free MMO A Tale in the Desert?
A Tale in the Desert is probably one of the more distinctive MMOs out there. Featuring a lack of combat and a very MUD-like...
The Game Archaeologist: The origins of Blizzard, Mythic, Funcom, SOE, and BioWare
A good origin story always captivates me, especially when it gives me a new perspective on something I've come to appreciate over the years....
Kritika Global will resurrect as a play-to-win NFT monstrosity next week
So you guys remember Kritika Online, right? It was published here by En Masse but shut down back in 2019, although it continued running...
Sea of Thieves heralds its new live storytelling Mysteries feature arriving this week
Back in the days of yore, live GMs would tick off events in an MMO and things would happen as players moved forward in...
The Daily Grind: Are you sick of crypto and NFT crap in MMOs?
Yesterday, our genre's core subreddit floated a poll to subbers about whether or not crypto and NFT game threads should be characterized as scammy...
Star Citizen shows off filthy armor and highlights new AI behaviors in latest video
If you're going to get into the snow, rain, dust, or mud of a planet in Star Citizen, you'd expect your character's armor to...
The Game Archaeologist: Dark Zion, the brainchild of Tad Williams and Ultima Online devs
It has almost become a running joke in MMO circles that pretty much every new studio and new title these days was founded by...
Raph Koster talks metaverse creation and learning lessons from past game design mistakes
"Metaverse." It's the one word that, apparently, drives game execs and investors into a babbling frenzy just seconds before they explode into venture capital...