The datamining has also turned up evidence of an upcoming mount sale, for those who feel like there aren’t currently enough different options for what you ride around town. Another option is coming in the form of a new mined-out item pack offering players an Armored Blood Raptor, a 40-slot bag, a dragon companion pet, and 15 days of subscription time. So many secrets hidden in the data files; when you experience all of them in the wild, try to act dutifully surprised.
Guild Wars 2’s recent renovation of underwater combat has brought back some interest to this oft-neglected sphere of gameplay. Inventory Full’s Bhagpuss used this occasion as an opportunity to examine the role of underwater combat in general and the changes to GW2 in specific.
“The undersea worlds of most MMOs weren’t quite so unforgiving but still they were shunned,” he notes. “Developers tended to avoid them too, other than blocking out something wet and watery in the most perfunctory manner possible. It was quite a surprise when Guild Wars 2 launched with a goodly amount to see and do below the surface, any number of bodies of water, from inland lakes to the open seas, offering much the same opportunity and inducement to explore as their counterparts on dry land.”
“We’ve been hard at work on this project over the weekend, which will allow us to better test features and balance before sending them to Prime,” Trion said. “Omega runs on a Prime config and will have a test build of unreleased Prime changes on it.”
The Omega server is up and the patch notes are already posted for the upcoming build, so check it out! RIFT Prime recently enabled its Greenscale Blight raid, offering more endgame content for the newly minted level 50s.
“When you dare to enter a sliver, you will experience an alternate timeline where events have evolved differently, often disastrously, from our own reality,” Trion Worlds said. “Danger and imminent death await all but the strongest.”
The first two slivers to be activated are the ocean-themed Drowned Halls and the hostile desert environment of Gilded Prophecy. The 10-player content requires “highly coordinated” teams to tackle the content. Fortunately, the looking for raid tool is now back in the game as well to hook such players up together.
With Project Gorgon now out on Steam early access, many first-time visitors to this strange game are feeling out the world and its systems. So what are they discovering?
Tales of the Aggronaut said that he was “hooked” when he put in a good weekend: “Part of the charm of this game is that it plops you into the game with no real warning or advisement about what you should be doing.”
“There’s never any doubting the sheer personality evident in every aspect of the game,” recommended Inventory Full. “The enthusiasm and good nature of the tiny development team sweeps all cynicism away.”
Both the live and progression servers received attention during the livestream. The studio said that it’s increasing the RIFT team and has plans for “three more content milestones” in 2018. “There are live systems and balance needs that we want to give love before discussing what a next expansion looks like,” Trion said.
The first batch of new content since the server’s release is about to be unlocked later this month with the Greenscale raid. Players can already start working on the life and death sagas in preparation for this. Several expert modes of dungeons are coming as well as nerfs to some standard mode dungeon bosses. The Port Scion PvP warfront is due to be opened, and PvP in general is getting a lot of attention and adjustment from the team.
Past that, players can anticipate the River of Souls update, a 20-player looking-for-raid tool, new world events, and the Gilded Prophecy and Drowned Halls slivers. Work has started on the game’s Summerfest 2018 event with a new theme for both live and Prime. The team also said that it is trying to tackle ability lag, class balance, and bolstering in PvP.
“Thousands of players have jumped into the new server, taking in all of the excitement and classic RIFT content on offer,” Trion says. “In the first month of the availability of Vigil, the RIFT Prime server, players completed more than five million quests and tens of thousands of dungeons. The server’s active population has stayed high since its deployment last month, and the first days of the server saw hundreds of players teaming up to conquer some of its biggest challenges in record numbers.”
In fact, players set a record in RIFT: “A dynamic event in Silverwood on day one had the most participants of any event in RIFT history,” according to Producer Amanda Fry.
This time around, players are being tasked with completing expert-level saga quests, grabbing all of the Port Scion PvP achievements, and collecting 20 bounty artifacts. Rewards include titles, more titles, even more titles, and animal sounds emotes. This current challenge is running from April 8th through May 17th.
How’s life going on the Vigil server? Massively OP has a seasoned reporter in the field, bringing to you the latest developments as they happen.
Experience and rate of progression has been a sore topic with the community ever since RIFT launched the server two weeks ago. While some felt fine with the deliberately slower pace of progression, others found themselves underleveled and without any quests to fill the gap. So three times the quest XP should help with this going forward.
Players will find that dungeons are a little less lucrative with this hotfix, as the bosses are tougher and the cosmetic and mount drop rate lower. Some bosses have had their damage output nerfed, however.
The hotfix also targeted “back-end adjustments” to help with the occasional appearance of the fearsome lag monster.
I had to concur. With guilds forming left and right on the new progression server, players scrambling over each other to try to grab quest objectives, and fishing lines as far as the eye could see, it was a sight not seen in the beginning zones of RIFT since March 2011. And also as in 2011, everyone here on this progression server was paying a subscription to be a part of this new, tailored experience.
It’s a weird bird, too. RIFT Prime isn’t exactly vanilla, but it does offer a way to go back to the core game without some of the “fast lane” features (like instant adventures) to zip up through the levels. It strips all players of their extra starting bonuses, save for the special cash shop packs that kind of ruined this pristine level starting field.
It was a good, strong start, at least as far as my limited observations perceived, but what was playing RIFT Prime really like? After a couple of days on this new server ruleset, I have a few thoughts about both the good and bad of RIFT’s stab at a progression shard.
“This server returns us to the launch of RIFT, when the level cap was 50 and all of the great Dragons awaited,” Trion posted. “Over time, we will unlock new content and levels together! There are no boosts, no supply crates, no equipment, no bags on the RIFT Prime in-game store for credits; they will be offered for in-game currency. This is the world of RIFT before free-to-play, accessible to any and all who are Patrons! It’s going to be a CHALLENGE!”
While the team doesn’t give a fixed schedule or end date for the server, it did reveal several important points. Players can roll up to two characters, will experience a different login calendar, and will have to scramble to grab names when the server launches. Trion said that there is no chance of this server continuing indefinitely.
If you’re looking for a boiled-down transcript, MMORPG has a good rundown of the salient details.