RIFT Prime jacks up its quest experience, works on lag

Players on RIFT’s relatively new Prime progression server will see one major complaint addressed today: Trion Worlds is tripling the experience rewarded from quests in a hotfix.

Experience and rate of progression has been a sore topic with the community ever since RIFT launched the server two weeks ago. While some felt fine with the deliberately slower pace of progression, others found themselves underleveled and without any quests to fill the gap. So three times the quest XP should help with this going forward.

Players will find that dungeons are a little less lucrative with this hotfix, as the bosses are tougher and the cosmetic and mount drop rate lower. Some bosses have had their damage output nerfed, however.

The hotfix also targeted “back-end adjustments” to help with the occasional appearance of the fearsome lag monster.

Source: Patch notes
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Suikoden

I think they have it at a good pace now. You kind of needed that once you got into your upper 30s. I don’t feel like I am leveling “fast” through questing, but it does seem fair exp.

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teppic

The problem with XP was different depending on levels. At 1-25 the pace was fine, you only had to do a couple of Rifts or dungeons and you’d have no problem keeping up with quests.

At 35-40+ though things were ridiculous, you could do 50 quests and not even gain half a level. Unfortunately they’ve increased XP a lot at low levels too, but at least higher levels aren’t sitting there grinding mobs for hours to gain 10% of a level.

In saying all this, a lot of people expect now to be able to level 1 to 50 purely on quests alone, but this was never the intention. They wanted people to have to do multiple types of content to level up, as it’s aiming at a more old school feel.

deekay_plus
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deekay_plus

you know at launch of rift back in 2011 that most people leveled purely through quests? others leveled only through bg’s or dungeons. but most people didn’t bother with rifts as they got nerfed the shit out of exp wise because most people ignored everything else to do them during beta tests until they were made a waste of time in every way for open beta with the patch we got for launch.

i leveled purely through questing to 50 in vanilla rift. it was dry tedious and onerous and took me three months just through demotivation of how tiresome it was and was only motivated to finish because my bro started playing the game. but otherwise people who wanted to hit level 50 within a few days of launch day and were already slagging through endgame progression fast enough to clear the first raid in the first two weeks (with two world firsts on that one as immidiately after the first clear trino buffed the boss’s hp signficantly then another group cleared it the day after.). lol good times.

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Paragon Lost

There’s the problem. Three months to 50th cap was fine, but players now are all about end game activities so now to someone like you that seems a dreadfully long time to cap. This is an mmrpg, it’s not a moba or an fps. Players today want mmorpgs to not be about the journey but to be about the destination/end game. Sucks ass to be quite blunt that players who aren’t about the journey have pretty much ruined mmorpg game design philosophy.

deekay_plus
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deekay_plus

3 months to level cap was super slow in vanilla and ppl made fun of me for it back then as they did years later in wildstar lol. The length of time i took was not typical if you didnlt slack of spending wads of time helping friends catch up and doing wpvp instead of leveling like i did in both games.

But ye this is supposed to ebaccelerated progression server and the focus is on endgame. So by design its about the endgame. Even more now than it really always was.

And honestly the journy that is/was rifts leveling conent at vanilla or any other point was largely dry and uninspired$ in2011 dynamic world events like rifts were still novel but even back then they nerfed the shit out of it early to the point ppl did the the already been there done that stuff

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Paragon Lost

You act as if you were the only one there. ;p

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Leiloni

Speak for yourself but I don’t see anybody saying they want to rush to cap. A lot of people are playing and enjoying Rift Prime because it’s slower and we can enjoy all of the content at every level. People who want faster leveling can play regular servers.

Besides enough other recent MMO’s have slower leveling (ESO, GW2, etc.) that it’s clearly something more and more gamers are enjoying. The “endgame only” thing is not what everyone wants or expects anymore. I see more people complaining about games that ignore the leveling game than those that make it too slow. Especially with a game like Rift that actually has a ton of leveling content and systems, you don’t want it to be rushed.

Frankly I’m obsessed with the Prime server.

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teppic

They intentionally wanted it to be a bit slower than it was at vanilla – part of the idea of the progression server was challenge and a more old school feel.

There’s certainly a lot to be said for slower paced levelling in the game. More people doing rifts (every one was a full raid group), pvp queues still pop in less than one minute, etc. When people just solo quests levelling up it is a different feel and one reason I like Prime is that people have been doing more content.

deekay_plus
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deekay_plus

Pretty sure they said they lowered exp to be more LIKE vanilla rates rather than slower than vanilla.

I can go a googlin when i get home to confirm this but im out on errands atm

The prime server is less crowded than launch was and the reason ppl didnt do rifts and invasions as much on launch was for lack of crowds to do them.

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Leiloni

I don’t remember it that way at all. I remember doing a lot of Rifts when the game first came out.

deekay_plus
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deekay_plus

there was always a big crowd of people at every quest hub i was at afking/alt tabbing during invasions with me. and always people in chat askign for more people to help with them and often times not being able ot do the invasion bosses.

we did beta from an early point in CBT. early on you could level through to the beta cap in about 8-10 hours of running rifts/invasions. they nerfed this progressively throughout the beta but invasions were still decent exp until open beta when it was a shadow of what it had been in the previous beta. this being a test of the patch we would get for launch.

we asked for them to be buffed again but ultimately we were ignored until months later when most people were at endgame and they started adding a bunch of endgame rift stuff like raid rifts and pvp rifts and crafting rifts which we did more for fun than their completley bypassable in easier dungeon content rewards. just because it was content we could do with everyone in a guild that wasn’t quite ready for gsb yet(and never got to a point where we were ready for gsb).

dixa
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dixa

I remember. The day one patch nerfed the hell out of rift xp and rewards that were in the beta just the week before. There were still max levels on day one, but those were pre made groups who grinded out dungeons.

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Leiloni

Low level XP wasn’t increased very much. I made a new mage yesterday and played it most of the day with a few breaks and only got to level 15 or so with several hours of play. I like the pacing right now at those levels – feels slow enough that I can enjoy all of the content thoroughly and not feel like I’m being speed rushed through it all. Feels more like the pacing of Rift and other games around 2009-2012 which I enjoy.

Veldan
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Veldan

This only makes me happy I’m not playing it. I would definitely be on the “felt fine with the deliberately slower pace of progression” side and only be pissed off by this drastic change.

deekay_plus
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deekay_plus

it was definitely slower than the “vanilla like experience” they were going for. if anything it was funny because at first it was opposite of vanilla in which rifts were actually good exp and worth doing while leveling, whichis completely unlike how it was at launch.

ultimately if you got ahead or behind the pack tho you’d be stuck until the pack caught up or… if the other side of things this exp buff came in.

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Leiloni

It’s still slow. By all accounts it fixed problems people had at higher levels where they ran out of quests and other things to do and had to grind to make it to the next level. So don’t worry, the pacing is still enjoyably slow. :) I have two characters that are around 15 and both took several hours to hit that level at least.

Celestia
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Celestia

Seems to have alleviated my lag issues. Fingers crossed it holds.

deekay_plus
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deekay_plus

good to hear

Estranged
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Estranged

Cool, I’ll try it out later. I had become a little frustrated.

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Leiloni

I also haven’t seen much crashing. Once or twice on Tuesday but yesterday I didn’t crash at all. I did see some minor ability lag in crowds such as Rifts and cities, but it wasn’t consistent and wasn’t huge. Hopefully they improve that but overall performance was pretty good.

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Toy Clown

I like the experience bump. Got two levels today and quests are no longer orange and red. Now they’re yellow. Still a level or two under them, but I’ll keep pushing rifts in between. Now the experience pace feels more comfortable within the game design.

deekay_plus
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deekay_plus

good to hear

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lokoma

they just don’t know what there even doing there just flip flopping back and forth on every decision

deekay_plus
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deekay_plus

so alot like rift vanilla? XD

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Leiloni

They know what they’re doing – it’s a fix for leveling issues higher level players were experiencing and by all accounts it worked. All that happened here is that players gave feedback and devs responded.

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Crowe

Sounds like a good change with the XP bump. I’ve heard both sides of the argument and do prefer a slower leveling curve but both my characters have run out of quests and are grinding on +4 and +5 mobs in order to level up to get more quests (to fight +4 mobs). Hopefully once I grind through these levels I will be in better shape to keep pace with my quests.

I’m not sure why they just didn’t look back at their launch data and recreate that pace. I had zero issues progressing then and took my own sweet time to do it. I had to drop two or three quests per zone as I left it for the next.

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squid

I’m not sure why they just didn’t look back at their launch data and recreate that pace.

They had the same problems/complaints at launch. It took them months to iron out quest-based XP progression.

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Crowe

Beats me. I breezed through 4 characters at launch with no issues.

Pepperzine
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Pepperzine

I never had that issue at launch either, though I did level with a friend and we did lots of rifts while questing.

Veldan
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Veldan

This is exactly what you were supposed to do. Participate in rifts and zone events. I never had issues at launch either.

deekay_plus
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deekay_plus

i avoided rifts at launch during leveling process after they nerfed the shit out of their exp in the open beta just prior to launch that featured teh launch patch.

and purely quested. it was about the same speed as it is here, but i definitely didn’t need rifts at launch to level smoothly with quests alone.

this time alone i am doing rifts i am doing wf’s and i am doing dungeons (a fair bit of dungeons even) and it’s the same pace as launch was with quests alone.

Pepperzine
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Pepperzine

We really weren’t paying much attention to what was faster, questing or rifting, it really was just “Oh there’s a Rift here, let’s close it” as it was fun to do.

deekay_plus
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deekay_plus

that’s fine i’m more just talking about the contrast between prime and launch.

the primary vanilla like thing about prime is not the exp rates/leveling speed or anything to do with the game itself but that trino as usual lacks a coherent plan and just kind of over reacting to player feedback in senseless ways as seen by them blowing up quest exp a week after nerfing rift exp, plus nerfing dungeon drops for w/e reason (which just brings up the usual suspicion they will push the cash shop more which is amusing to me becuase i went into prime hoping/half expecting more cosmetics/outfits in the shop).

i’ll likely still do rift invasions while questing just to cut the dryness of that old school wow clone style questing but overall idk, it’s just funny to me is all.

also the big thing prime is missing that makes it unlike vanilla/launch is the complete absense of puremallace in game and on the forums LOL