visuals
The Daily Grind: Do MMOs go overboard with particle effects?
There was an old joke among myself and some of my friends playing World of Warcraft about how it was convenient that bosses are...
Neverwinter is making maps look creepy again and strongholds more small-guild friendly
The bright side for environmental artists working on Neverwinter's next module is that so much of the content takes place in familiar areas. That...
The Daily Grind: What will you do for costuming in an MMO?
Yesterday, while talking to some friends in Final Fantasy XIV, I noted that 750,000 gil for an item I only wanted for cosmetic purposes...
Ship of Heroes asks for early UI feedback
The UI matters a lot in an MMORPGÂ -- at least if you're going to be staring at it pretty much constantly while you're playing...
League of Legends looks at how it brought back a winter-themed map design
One does not play League of Legends in a quest for diverse play environments. This is kind of the nature of the MOBA; you...
Ashes of Creation’s art will tell a story
To focus more on building a game and not wrestling with tools, the Ashes of Creation team has been working with the Unreal Engine...
The Daily Grind: Which MMORPG boasts the best visual appeal as of 2016?
Today's Daily Grind is inspired by two things: a longtime commenter, Agemyth, who proposed the topic, and the eastern version of Devilian, which raised eyebrows...
Mortal Online revamps all of its racial textures
Rebuilding a game's models is hard and somewhat grueling work. Luckily, you can get some of the same impact at times by just providing...
Blizzard responds to feedback on World of Warcraft’s hidden artifact appearances
There are a lot of artifact appearances in World of Warcraft: Legion, at least in theory. If you're not into pushing forward with PvP...
Dark and Light shows off a small sampling of its creatures
We've seen the landscapes of Snail Games' upcoming Dark and Light, but just landscapes alone aren't enough to make a game. What's a landscape...
The Daily Grind: What cosmetic changes would you like for your MMO character abilities?
We live in an era when most designers have noticed that we like to control what our characters look like as well as how...
Take a look at Crowfall’s male Ranger and female Champion
Each of Crowfall's archetypes tends to be associated with a specific gender because the game's archetypes are a bit more comprehensive than simply classes....
Perpetuum Online update brings in new robots and the first lighting improvements since 2012
Last week Perpetuum Online dropped Patch 3.8 on players -- and life will never be the same again. Well, it'll be very similar, actually,...
The Daily Grind: Which MMO has the best eyecandy?
We can quibble about the quality and variety of content in MMORPGs, but I think most of us would agree that visually, online games...
Crowfall shows off the making of the visuals for Gaea’s Wail
Gaea's Wail is a Druid spell in Crowfall in which the Druid summons a spectral bear to attack people. This is, quite obviously, the...
Camelot Unchained shows off weapon concepts and the growing world
One of the big elements of Camelot Unchained's design philosophy is the difference between its three factions. It wouldn't make a lot of sense...
Heroes of the Storm previews its upcoming Chromie, Medivh, and hero skins
If you feel like Heroes of the Storm is lacking in powerful spellcasters, your reasoning isn't particularly solid, but you can take heart in...
Shroud of the Avatar shows off more environmental screenshots
How pretty do the environments of Shroud of the Avatar look? According to the most recent development update, very pretty. The entry opens off...
Star Trek Online details the art design of the Tier 6 flagships
Every Star Trek series has its iconic ships, and for Star Trek Online, the factional flagships fulfill those roles. Those flagships have recently received...
Hands-on: Blade & Soul’s early beta has solid mechanics, but not much else
I've had some time to think about Blade & Soul, and I'm still not sure exactly what I want to say about it. I...