Massively OP's Best of 2016 Awards: Best MMORPG Crafting of 2016
Massively Overpowered's end-of-the-year 2016 awards continue today with our award for Best MMORPG Crafting of 2016, which is a new award for our staff this year and was proposed by readers strangesands and melissaheather.
Once again, we've opted to include pre-2016 MMOs, as long as they accomplished something truly notable in this calendar year.
Don't forget to cast your own vote in the just-for-fun reader poll at the very end!
The Massively OP staff pick for Best MMORPG Crafting of 2016 is...
Andrew Ross (@dengarsw): I'm sure people are going to see this coming, but Landmark. Well, mostly for the gathering. I'm more of a gatherer than a crafter, but discovering recipies from hitting rocks and trees is oddly fun, and the random stat bonuses remind me of old school crafting.
Brianna Royce (@nbrianna, blog): There are a lot of traditional MMORPGs out there with safe, boring, unimpressive World of Warcraft-style crafting, including most of the AAA, core titles dominating the market. Even if I have fun in them, it's hard for me to vote for one of them in good conscience, knowing how much better the industry can do, knowing what it was capable of a decade or two ago, knowing what's coming down the pike in the next few years. The big sandbox to launch this year doesn't even let us trade items between players for crying out loud. EVE Online takes my vote for at least having crafting that is meaningful to the gameplay and economy of the sandbox, particularly in the form of citadels. Trove gets my runner-up vote for actually allowing player-crafted items to drop in the game world.
Eliot Lefebvre (@Eliot_Lefebvre, blog): Final Fantasy XIV. Yes, it's a safe answer, but it's also still an involved system that gives players a robust play experience and keeps getting updated and expanded with each patch to the game. We don't yet know what the next major patch will bring to the game for crafting, but I have high hopes.
Justin Olivetti (@Sypster, blog): Wurm Online. If you want a game that has an insanely in-depth crafting system that allows you to make pretty much anything, here you go. Props to the team for instituting a huge cooking overhaul with hundreds of new recipes (and bees).
MJ Guthrie (@MJ_Guthrie, blog): Put away your pitchforks, but I'm giving the award to Landmark. And this isn't for the system where you transform items in the crafting machines (that is pretty minimal), but for the the ability to craft the world itself. Nothing comes close to allowing the range of creativity you can achieve with this voxel sandbox. You can literally shape nearly anything you can imagine thanks to the tools. And you can craft amazing dungeons and stories. Everywhere else is nerfing and watering down crafting systems.
Tina Lauro Pollock (@purpletinabeans): I looked back at an MMO Mechanics article I crafted earlier in the year to help me come up with this answer. I have to give major props to The Repopulation here for the dynamic, engaging approach the game has to crafting mechanics. This is sort of a cheat answer from me yet again since the game has been significantly held back due to engine trouble, but it still is on my radar and is the most exciting system to be outlined in 2016 with its dynamic event mechanics to enrich the crafting experience and interesting missions also impacting on the system.
Landmark won our award for Best MMORPG Crafting of 2016 by a hair. What's your pick?
Reader poll: Which MMORPG has the best crafting of 2016?
- Landmark (4%, 31 Votes)
- Final Fantasy XIV (22%, 165 Votes)
- EVE Online (8%, 62 Votes)
- Trove (1%, 10 Votes)
- Wurm Online (5%, 35 Votes)
- Guild Wars 2 (4%, 33 Votes)
- Black Desert (8%, 62 Votes)
- WildStar (1%, 5 Votes)
- World of Warcraft (2%, 18 Votes)
- Star Wars The Old Republic (2%, 13 Votes)
- RIFT (1%, 6 Votes)
- Elder Scrolls Online (20%, 144 Votes)
- ArcheAge (3%, 24 Votes)
- EverQuest II (5%, 34 Votes)
- RuneScape (2%, 15 Votes)
- Nothing (6%, 45 Votes)
- Something else (tell us in the comments!) (5%, 34 Votes)
Total Voters: 736