Ashes of Creation on dungeon finders, soloing, player shops, and guild ethics

MOP tipster Joel let us know about an absolute trove of info flowing in the Ashes of Creation Discord channel thanks to the candor of Creative Director Steven Sharif. Sharif has been on a tear explaining game systems to the players hanging out there. Here are a few of the more interesting bits!

  • "Ashes will allow medium and small guilds to stay competitive. We have specifics systems in place to accomplish this."
  • "Playing alone is complete accepted, and feasible."
  • "High customization suite for character creation will allow for fat/skinny variants."
  • "I want to see players be able to enjoy the game together, and that includes new players being able to participate in activities with their experienced friends."
  • "While we do have classic leveling mechanics for the adventuring class, there are many ways to 'level' in Ashes. Not everything is put behind a linear progression. We want players who are casual to be able to participate in activities with players that have more time to play."

Apparently, Sharif is a guildleader as well and was asked how he'll handle that if his guild plays his game.

  • "I would tell them that I have already separated myself from aspects of leadership in the guild, so as not to blur the lines between a developer and a guild. I do not intend on leading the guild in Ashes of Creation. Nor do I intend on playing with them. I understand very clearly the conflict in interest potential there, and want the players in the guild to experience the awesomeness of what I am building without any potential for unfair play."

More? Yes!

  • Players can expect to "physically travel" to dungeons. "I dont want there to be a UI based utility system that is focused on efficiency. More so an in game reason for a person to visit the town that has unlocked a nearby dungeon rich with loot, where solo players could post their willingness to join adventuring parties who intend on delving that deep cold cave of darkness, malice and hate."
  • On the other hand, "I don't even know for certain if there will be a dungeon finder yet. We are still discussing that mechanic."
  • "Player housing is only attackable if a node loses a siege. And only the housing within that node's zone of influence."
  • There will be a player shop mechanic. "Players will be able to input the required items for repair, accompanied by the necessary mats. The crafter's shop would merely offer the service. Though if the player needed the mats as well, the shop would contain a window with those for sale if they had the inventory."
  • "There is a stealth mechanic," but they aren't talking about it until they publish more on classes.

There's more good stuff if you're willing to dig back a few weeks and want a peek into the philosophy shaping up here.

Source: Discord. Cheers, Joel!
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18 Comments on "Ashes of Creation on dungeon finders, soloing, player shops, and guild ethics"

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socontrariwise

I think they should add a "port to group members inside dungeons but can't walk out of the dungeon, you will leave it to the spot you were before" to avoid travel-cheating. But real life is a true thing for a large amount of MMO players nowadays. Don't cut those with adult lives out of your gaming community because you still think of an audience 10-15 years ago or earlier. Address the market there is please.

PS: I really recommend that they include the ESO multi-guild setting. It helps tremendously keep you long term connected as it does not matter if one guild of yours dies. You still know enough people and feel rooted enough in your community from the others you are in - and just add a new one to your list of 5. Very smart actually.

Reader
Crowe

I was very disappointed with the "physically travel to dungeons" part. Real life happens and frequently people need to drop out mid-dungeon for minor emergencies. Having to wait for replacements is going to really be a pain on the other group members and I would anticipate less interest in running dungeons overall because of it. Now give waypoints/portals/travel shrines/whatever and a class utility summon ability (maybe not to all classes) and that would definitely help make this less painful.

edit: I should have mentioned that I frequently fill in for guild groups that lose members because of this. If I have to travel slowly to do this, I'm going to be a lot less interested... even if I want to help out my guildies!

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strangesands

I actually like the decision, but I agree with your possible tweak. Once you have discovered a dungeon (and only if), a waypoint could be opened up, which would allow you to fast travel there. I would vote against dungeon randomizers, though -- basically you can go to the dungeons you have visited (and know the story behind, hopefully).

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CMDR Maric

I'm in agreement here. Give me a DAoC like dungeon you actually walk into.

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vinicitur

So far I like what I read but time will tell if what they want to do will work. Sometimes things look better on paper than in practice.

That being said, I like the fact that we are seeing games like Albion Online, Camelot Unchained, Pantheon: Rise of the fallen and Ashes of Creation being made.

Let's hope these games find an audience because I want diversity in the genre.

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Reht

I think there are enough people to make these types of games successful in their own right. I know i will be probably be hopping between Pantheon and CU for my PvE and PvP fixes. While i am intrigued by Ashes, it sort of gives me Crowfall-like feeling (and i am Crowfall backer too) in that i really don't get what the game's identity is going to be. It feels like it isn't clear or crystallized yet and may change as development continues or by scope creep. However, i will definitely be keeping an eye on this game.

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socontrariwise

I feel it is more of a Black Desert style thing, where the focus is on land domination to impact what happens where. Less static questing but more "develop your area by deciding what theme you give it (war, crafting, trading?), expand and defend your area as hub". Crowfall is a "go to a zone and solve the campaign, then zone is deleted, your hub is separate and not affected". Pantheon is regular themepark MMO.

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jay

Yay my tip got traction! So excited for what this game could bring to our genre! This is the only game, other than the one started by Shilling that never made it past inception, that I know of that is being made by a gamer for gamers. As someone who's been in the thick of the MMO sphere for years, and actually has a handle on what gamers want and need out of their games.

Instead of a suit trying to incorporate what gamers are trying to tell them. If anyone wants to hook me up with a referral and help a brother out they can use this link too! https://www.ashesofcreation.com/ref/Akello/

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Crowe

Actually, I think many, if not most, games are made by gamers. The difference will be if the team can maintain their vision and remember the things they found enjoyable as players and bring that to their audience. (I definitely agree that what I've read about them seems to indicate that they are trying to do this!)

Reader
Brown Jenkin

Small and medium guild feasibility is a great thing to see highlighted in a game, we'll see how this works out of course.

Reader
jay

I think you will see a lot of guilds organically create alliances with other guilds surrounding nodes they are working on/with. Granted at this point this is all hypothetical, and we won't know until we get thousands of players in the game. But excited none the less

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pepperzine

"High customization suite for character creation will allow for fat/skinny variants."

That's good to hear, I wish more games would do this. It's always good to be able to have the option to be larger when a class is concordant with a larger framed character. It really throws immersion off for me when I see a really thin pc carrying a humongous axe or giant great sword that looks like it weighs more than they do! It makes you wonder how they are even able to swing it, let alone use it effectively.

Reader
Reht

Magic.....

Reader
pepperzine

I understand the "magic" answer, but it still breaks the immersion for me. This is especially the case when it is not a magic based class, thus the character would not be using magic. Having it as an option is always a benefit, because it doesn't force anyone into it but is available for those who do, but not having the option available is also always a negative in my opinion.

Reader
Dajhryne

It seems that the ability to make skinny/fat characters would actually make this worse as people *will* create the tiniest, skinniest character they possibly can and then use the biggest weapon they can find. There will be scores of the biggest, fattest evasion/nimbleness based characters as well because people find that funny. Like dressing ogres in pink armor.

Actually saw the skinny/fat thing in Age of Conan quite a bit. Sliders all the way to the left for an impossibly skinny tank class like a guardian and sliders all the way to the right for a *very* robust assassin, etc.

Also just because someone isn't a caster doesn't mean they can't use magical equipment.

As far as the game goes I like what I see so far. Would be amazed if another high fantasy mmo could pull me in... but this one looks promising.

Reader
socontrariwise

You mean it is like real life where people don't conform to stereotypes of what is "proper"? Horrifying.

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strangesands

I like the possibility of tall, short, skinny or fat characters, but would hope that the weapon size would adapt to the character physique. Just thoroughly test to ensure the slider combinations don't result in anything too crazy or impossible.

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Crowe

I'm definitely playing a fat guy in a little coat... sure, maybe I'll make the coat pink too.

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