Destiny 2 updates companion app, has potential to play at 60 FPS (but won’t)

As you’re rearranging your life schedule to get in some serious Destiny 2 game time when the beta starts up next week, don’t forget that there’s one thing you can do right now to prepare for the second coming of Bungie. You can download the official Destiny 2 companion app, which is coincidentally the same app as for the original Destiny, only now upgraded with even more features for the sequel.

The improved app informs you about the latest game news and updates, allows you to make and mange your clan, helps you coordinate efforts between your friends, and delivers all manner of information about weapons and gear.

One thing you won’t be doing when you play the beta is doing it at 60 frames per second. This is because while that is technically possible, the team decided to cap it at 30 fps as a trade-off. “Could we make a Destiny game that ran at 60 fps?” Bungie said in Edge magazine this month. “Yes, but the space would be smaller, it would be less cooperative, and there’d be fewer monsters to shoot. That’s not the game we want to make.”

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21 Comments on "Destiny 2 updates companion app, has potential to play at 60 FPS (but won’t)"

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Indigo Salma

Make that for android … god dam it

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Danny Smith

The new group finder functionality on the app already makes it significantly better than the piece of shit Switch app.

miol
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miol

As you’re rearranging your life schedule to get in some serious Destiny 2…

I really don’t get what all the fuss is about! I laughed so hard, when they introduced its stumpy main villain! XD

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BalsBigBrother

Hmm the above headline and article are a little misleading. It should be noted that the 30 fps limit is for the console version of the game.

Further quote from the magazine interview:

As Noseworthy notes in the interview, “if frame rate is something that’s really important to you, there is a platform now where you can spend as much money as you want to go as fast as you want.” That platform of course, is the PC

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Armsbend

very confusing. I assumed they were talking about all systems.

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enamel

Thanks, I was really confused and had a mild freak out for a sec since they have been showing it off at 60fps at press events.

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Rottenrotny

Oh. That’s better then. I was like whaaaaaaaaat?

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Armsbend

I’m trying to figure out why anyone is supposed to be excited about this game. So far, all we know about are limitations and a ‘2’ behind it’s name.

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Dug From The Earth

My main reason?

I stopped playing Destiny 1 because I just couldnt hack it with a gamepad. I need a mouse/kb to play FPS games.

So for me, Destiny 2 is the ability for me to actually play destiny. I never got to play any of the D1 expansions or DLC, so its basically a new game to me.

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thickenergy

Except now you have to contend with hackers. I’m about fed up with shooters on the PC, and studios unwilling to take cheating seriously or incapable of doing anything about it.

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Dug From The Earth

except, the hackers were there on the console too.

Destiny isnt BF1 or CoD. Server side games have seemingly less cheats going around. They are still there, but getting caught means having your account banned, not just being kicked from one random, public server.

Destiny is being backed with blizzards namesake. I dont think they are just gonna sit back and do nothing about cheating.

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thickenergy

Sad to hear that the hackers are all over consoles too. But at least maybe not so much in this game.

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Jack Kerras

For fucking real.

Trying to do shooter things with a controller is just fighting with one hand behind your back. It sucks, as does FPS grossness, and PC is fixing both of those for me. <3

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Jack Kerras

Yeah, totally, it’s just the ‘2’ that’s changed here.

Oh, and also the fact that it’s going to launch with a progression system that isn’t fucking crazy, which we loved Destiny in -spite- of, not because of.

And also that they’re taking some of the most overused, bullshit PvE/PvP tools (see: Sniper Rifles and Shotguns) and lumping them in with the other one-shot robots in Heavy, while allowing us to choose between an Energy and a Kinetic weapon of fight-y types instead of instagank-y types. I’ve played the beta a bunch; fighting is MUCH more important, and Supering/grenading/one-shotting w/snipers and shotguns is MUCH less able to swing the whole match.

Oh, and a few extra points for the fact that Kinetic damage is designed to actually do something now, as opposed to just being the ‘not elemental’ type which is awful against everything with a real shield.

And also a bunch of places in-game where dungeons can be swapped and socketed in and out, making the open world seem less like the same place you’ve always seen and giving it some flexibility.

And the fact that social spaces and open-world spaces will be in the same place, and the game’s Patrol mode will launch with twice as many types of Patrols, ambient story missions that you can go on without having to head back to orbit and then re-enter, secret areas and puzzle basements to find and explore – something Destiny did extremely well, mind – and a bunch of other crazy shit.

Oh oh, and the inventory system is set up so that if you find an item that’s perfect for you but which doesn’t carry the right damage type, you can adjust its performance to make your favorites good even when it’s not the right Burn.

Maybe some extra points for the excision of the God-awful stats-mean-cooldowns system that saw people doing absolutely nothing but bubble shielding and Golden Gunning their way to a basically-assured PvP win due to Light generation, plus the fact that the inflexible armor/recovery/speed systems are both explained in a more granular fashion AND are more accessible and fungible than they’d ever been before, meaning it’s easier to make a tanky Hunter or a speedy Titan.

Y’know, all of that -and- the ‘2’ in the name. Major systemic updates – in some cases rightly described as a sea change – that happen to -also- take place in a sci-fi FPS that has bright colors in it and looks an awful lot like it takes place in the Destiny universe.

Bungie makes pretty great shooters. Halo and Destiny fighting stuff can not be to your tastes, that’s fine, but the quality’s there, and Destiny 2 is moving well towards the ‘Halo’ side of the equation – that is, everyone has some cool abilities they can use, but they don’t 100% define the game, and gunplay is really where the play takes place.

Y’know. The thing shooters need to be the best at, and the thing ABOUT a shooter that needs to be the hero, as opposed to just paving over a great pitched fight by dropping one half-decent Fist of Havoc and mopping up the one that got away, or being able to throw a 6-second firewall grenade on an 8-second cooldown to lock a whole goddamn zone down.

I can’t fucking WAIT for Destiny with less Super-y bullshit and grenade spam. I cannot WAIT for more shooting and more fighting and less rounding a corner into an Arc Blade over and over again. I cannot WAIT for matches with maybe one or two Supers as opposed to one person carrying the enemy team and Supering five goddamn times in as many minutes.

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Armsbend

I never played the first, because of the pc exclusion, so I don’t really know too much about. The press I’ve read truly is just about limitations not really improvement is why I asked. This time I wasn’t being my usual snarky self.

It sounds like you are excited that is good. I’ll keep it on!

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Jack Kerras

That makes sense!

I am definitely excited for it, and when it comes down to it, there are a lot of places in video games where less is more. The ability to do something that one-shots a big sphere full of people once every minute is an -awful- lot of one-shotting for a game that’s ostensibly about shooting, and Destiny got there very fast.

In the Destiny 2 tests so far (can’t wait for the PC test on the 28th, ee!), much MUCH more of my time was spent fighting than lining up Supers or the perfect Grenade, etc. A lot more shooting, a lot more guns-y back-and-forth, a lot more actually having fights instead of someone baseball-sliding around a corner and one-shotting you with a shotgun, or lurking around waaay across the map and killing you with a sniper rifle.

I really like to -fight- in games like this; I like a good back-and-forth, I don’t like just BOOP sniper/shotgun lights-out, and there was a huuuuge pile of that in Destiny.

That said, the sniper/shotguns are EVEN STRONGER now that they’re actually a part of the Heavy cadre… you just don’t spawn with ammo, and choosing one of these ridiculous murder engines means you have to give up the Grenade Launcher, Rocket Launcher, etc. to get there.

Some new weapon types are in here, too, and the PvE benefits ENORMOUSLY from the inclusion of Kinetic as real contender as opposed to the vanilla whatever damage type. Crowd control is a VERY real concern in Destiny fights (it’s basically ALL of some boss fights, with mechanics occurring during intense waves of baddies), and Kinetic deals more damage to standard-ass whatever enemies, or enemies with their shields down, very much like Halo did. It makes a huge difference.

oldandgrumpy
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oldandgrumpy

Is it playable with high lag and I mean 300ms plus ?

Or maybe I don’t understand the games infrastructure. Where are the servers located ?

oldandgrumpy
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oldandgrumpy

Seems it is peer based with no dedicated servers for the PC. Interest kinda evaporated.

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Armsbend

Ugh, that I am not a fan of.

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rafterman

Because millions and millions of people love the first one, and this is an improved version of that, maybe?

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Sally Bowls

This ^
While Dark Tower 2 might not sell well, even though Star Wars 8 is just another Star Wars movie with another number after it I bet it sells rather well.
A 2 after a GOTY should get some interest.

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