Throughout most of EVE Online
‘s lifetime, players have developed their own third-party applications (and yes, spreadsheets) to help organise and enhance their gameplay. We’ve got skill training calculators, websites for keeping track of structure fuel, databases full of information on items, and advanced industry and market tools that look like they belong to real world stock brokers. Most large alliances also now use Slack or Discord to organise out of game, have their own dedicated voice comms servers, and use tools like Jabber to notify members of important events.
CCP Games itself has added some brilliant in-game tools over the years that help players organise too. We now have a great in-game Calendar and event system, a customisable notification popup tool, corporation bookmarks, and an official smartphone app. We even have the ability to simulate and share ship fittings, and a new Agency panel that helps new players find content near them. These are all extremely useful productivity tools, but with a few improvements I think they could be even better!
In this edition of EVE Evolved, I discuss a few improvements I’d love to see for EVE Online‘s calendar, Agency interface, and official mobile app that would help players organise and work together more easily.
Welcome back to another mobile MMO roundup, those MMOs that obviously don’t count because they are played on a small screen instead of a massive screen, and we all know that’s what the M stands for, am I right?
First up is MapleStory M, the mobile edition of MapleStory, which soft launched in multiple regions over the holiday weekend; Canadians and Aussies can hop in, but those of us in the US and Europe are still waiting. Nexon is calling it a “real” MMORPG on mobile, and did I mention it’s cute as a button?
The other day I saw a gamer asking the community for a solid list of mobile MMORPGs to try out. Even with the proliferation of titles out there, that request is surprisingly difficult due to much of the current market being flooded with generic fantasy games.
Will Talion break that streak? Probably not, to be honest. Gamevil’s newest mobile title is currently in closed beta testing through June 5th and sports autobattling, standard PvE questing, and several PvP modes. It doesn’t even sound like you really need to be there to play it, but the studio wouldn’t mind if you took the time to load the beta.
At least it’s fairly good-looking, as far as mobile MMOs go. Take a look for yourself by watching a gameplay video of Talion after the break!
The first wave of invites have been sent out for Old School RuneScape’s mobile closed beta, and the test has begun.
While both versions of RuneScape will eventually come to mobile, it’s the 2007-era Old School RuneScape that is going to launch first. With 5,431 players invited into the CBT, it’s good to see movement on this front. Jagex said that the title will come to mobile devices some time in 2018.
“The appetite for #OSRSMobile is extreme,” the studio said, “and we’re quite keen to make sure that you know what to expect from us. We’ll be collating feedback, and distributing surveys to the testers, over the week of the test. We’ll then look to report our findings to you as soon as possible. We’ll have a better idea of what to expect next in terms of testing, and we’ll keep you informed as and when we’re able.”
Need a quick zombie fix on your mobile device but still crave the MMORPG approach? Gameloft, no stranger to whipping up knockoffs of hit video games, may have the answer for you in its newly launched Dead Rivals.
Dead Rivals marries action, a post-apocalyptic landscape, and MMORPG-style quests for an interesting experience. While it only has three classes, the pocket title does offer up base building, PvP, NPC factions, and a whole lot of crafting.
“Gameloft’s new title is the first of its kind, a mobile zombie MMO. It blends fast-paced action and classic MMORPG adventuring to create a thrilling, undead action RPG,” the studio said. “Survival is a constant struggle. So, to increase your chances in both PVP and PVE challenges, you must research, craft, and improve facilities and your character’s unique class weapons.”
The game is available on iOS, Android, and PC. Check out the trailer after the break!
Cross-platform MMO Villagers and Heroes made a leap to another platform this week with the release of the game for the app store. This means that iOS devices can now pick up and join the fun along with the Android and PC crowd.
Mad Otter Games opened up a new server — US3 — to handle the influx of new players. It should be noted that unlike some mobile spinoffs of MMOs, Villagers and Heroes for iOS is the same full version that PC players enjoy, albeit with modified controls and UI to accommodate touchscreen devices.
Villagers and Heroes put out Patch 4.8 late last month with movement changes, a ranchable boar, and two new high-level zones. The iOS release includes the recent Starfall overhaul and offers eight class builds, 10 crafting professions, over 1,000 quests, and player housing.
So who’s picking this up this week?
Gamevil’s mobile spinoff of ArcheAge, ArcheAge Begins, pumped out its fourth content update this past week. The focus this time around was the debut of the Regional Championship, a 4v4 PvP arena.
By participating in the championship, players can fight cross-server as they claw, blast, and power their way to the top of the rankings. This championship is an evolution of the established annihilation mode.
Right now, Gamevil is running a pre-season event with prizes for the server that places first from now through February 19th. All players on the winning server will receive 1,000 gems and an ancient rune selection ticket regardless of participation.
Source: Press release
With the launch of Villagers and Heroes on iOS mobile devices this February 26th, the team desperately needs all testers on deck to make sure the version is ready to release. In addition to asking for more applicants, the studio is running community challenges that will result in free goodies for everyone (in fact, the first such reward has already been reached).
On a rather strange note, the devs took to the forums this week to address various rumors that have been circulating about the title. These include the nature and number of moderators, accusations that the title has degenerated into a “Lord of the Flies” situation (their words), and alleged discrimination against the elderly.
The devs weren’t brooking any of it, especially that last one: “Are you kidding me with this? This one is so ludicrous, I’m not even going to respond to it.”
If you were on the lookout for a solid mobile MMO, you might have already checked out last year’s Crusaders of Light on both iOS and Android. It wasn’t a game that broke any genre conventions, but it did look pretty solid and attractive, so that low bar for mobile was met.
Well now the title is heading to a new platform: PC. NetEase announced that it’s bringing Crusaders of Light to Steam in March, at which point the game’s cross-platform capabilities will shine. Players will be able to use the same account for both mobile and PC, allowing seamless transitions between devices.
The studio is also preparing to open up a new North American server called Farroc Camp. If you pre-register for this server, you’ll net yourself $50 worth of in-game gifts when it launches.
It has been almost a year and a half since Villagers and Heroes released on Android devices, during which the Apple-toting community has been eagerly awaiting its turn. Happily, that moment is almost here, as Mad Otter Games announced yesterday in a press release that it will be bringing the title to iOS on Feburary 26th.
“We are excited about the game finally coming to the Apple App Store so that players new and old can play on the Apple devices to experience one of the most immersive cross-platform MMORPG’s available,” said Mad Otter President Damon Slye. “We are looking for beta testers for iOS, so if you would like to get your hands on the iOS version early to help test, please sign up on the website!”
You can sign up for the beta test right now to see how Villagers and Heroes performs. It’s a cute MMO that deserves a little bit of love, which is why we like to visit it every now and then. Check out MJ’s latest adventures after the break!
Looking forward to playing some Old School RuneScape on your phone or tablet this year? That day is getting closer all the time, and a new blog post shares how much space and data the app will use.
The base application for the mobile MMO is 30 MB, which is certainly on the small side. The team estimates that the game will use
about 103 MB of data transfer and between 8% and 12% of battery charge per hour of gameplay. [Jagex has since said this figure is not accurate and it is working on a better estimate.]
The team said that it is laying the groundwork for future updates on both Android and iOS: “An MMORPG which receives weekly content and engine updates is somewhat a new concept in mobile gaming, and so one area of difficulty we had to navigate was the manner in which app stores vet app updates. We’ve been engaged in discussions with both Apple and Google to ensure the app is fit for being on the stores, and we’re making good progress with both!”
Over in regular RuneScape, new features such as Aura Management are being added to the game in response to player feedback. “More bank space and less faff” are the results of this change.
One of the big selling points for Albion Online right out of the gate was the promise of a game that could be played on pretty much any device in the same world. PC, Linux, mobile devices… same thing, across the board. That goal is getting closer to being a reality with the game’s new closed beta on iOS platforms. If you’ve got the game and either an iPad or an iPhone, you can jump in and start playing.
You’ll need to have at least a starter or founder pack to take part in the closed beta, but assuming you do you can log in and, well… play. It’ll have all of the same features and options as the desktop client, it’ll just be on a mobile device. There are some light system requirements in terms of recommendation, so be sure to double-check your device before logging in and reporting bugs. But, you know, do log in and report bugs.
Mercy just can’t catch a break.
The Overwatch healer is due for another round of brutal nerfs, the latest in a long, long line of downward adjustments to the character by Blizzard. This time, her resurrect has been changed from an instant cast and no longer gives a bonus charge, in addition to a nerf to the speed boost from her Guardian Angel ability.
Blizzard explained this latest Mercy nerf, saying, “Mercy’s recent Resurrect changes have helped in allowing enemies to have more counter play in dealing with her, but she was able to use Resurrect through Valkyrie enough to largely mitigate the impact of the previous changes. Additionally, we’re toning back the amount of mobility Valkyrie provides through Guardian Angel and reducing its duration to overall reduce the power of this ability.”