H1Z1’s three-day $500K prize pool Invitational tourneys kick off right now

We may roll our eyes at H1Z1’s flip-flopping on names, gameplay splits, and apparent inability to actually launch, but there’s no doubt Daybreak is still putting money and effort into the game’s competitive community. This weekend’s H1Z1 Invitational, whose challenger qualifiers kick off at TwitchCon just as this piece goes live, will be followed by three more legs of the multi-part tourney all weekend. The kicker is the $500,000 prize pool, split over three tiers of play.

“The most watched event at TwitchCon since its debut in 2015 has returned bigger than ever with an overall prize pool of $500,000 and three action-packed tournaments. In anticipation of one of competitive gaming’s biggest showdowns, Daybreak has updated H1Z1’s look, simplifying both the in-game menus and the name. Moving forward, the game will be simply referred to as H1Z1.

We’re including the trailer (which is actually not as lame as you’d think) and the embed if you wanna watch along at home!

Source: Official site, press release
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4 Comments on "H1Z1’s three-day $500K prize pool Invitational tourneys kick off right now"

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Melissa McDonald

$500,000 … just imagining what ELSE could be done with that money. Sigh.

Richard de Leon III
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Richard de Leon III

At least they arent buying illicit substances with it and laying off their crew >.<

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Greaterdivinity

Just spent 5 minutes watching the game…has it always looked this janky? I’m being serious, this looks like a low budget indie game on this stream, not a game from a (formerly) notable developer that’s been in development for years.

Oh well, I still completely don’t get the appeal and I fear I never shall for this genre. Oh well.

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Greaterdivinity

Trying to watch more…holy shit I can’t believe how janky the game looks after this long in development. This is more what I’d expect from a low-effort/budget/skill asset flipper, not a studio with dozens of developers and years of development time.

And seriously, how does this have a viewing audience? Almost the whole thing I’ve seen has been people driving around in empty fields/hills, jumping in circles inside structures or in empty fields, or taking pot-shots at people well out of effective range for a fight.

I’d like to think I could at least understand why folks like things I don’t like, and I usually can, but this game/genre is completely impenetrable for me.

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