gankbox

Gankboxes are sandboxes that place such an emphasis on unrestricted free-for-all PvP that ganking comes to dominate the entire game, to the detriment of the rest of the world design.

Gloria Victis massively increases the size of the world

It’s a great big world out there, full of opportunities for adventure. It’s also a great big world in Gloria Victis, made even bigger when you consider that the most recent patch has added more than 50% more world on to the existing… er, world. That means more land and more regions to explore, ranging from mountain villages to houses scattered through the wilderness. You’ll also have more animals to hunt, more resources to gather, and more overall world to explore and tame.

That in and of itself is cool, but players can also look forward to the game’s long-awaited major combat upgrade taking place next month. There’s even another world expansion being planned, along with a new culture for players to explore. So the game is getting bigger, the combat is getting more satisfying, and the space to roam is getting wider. That’s going to give you some opportunities for adventure right there.

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EVE Online prepares players for summer cruiser rebalance

Ahoy space captains! EVE Online is working to get the word out about a “significant” rebalance patch for the game’s strategic cruiser line that’s coming on July 11th. As part of the preparation, the team posted a dev diary outlining some of the changes and announcing the formation of a focus group to gather feedback for them.

“Since these changes to strategic cruisers will be very significant in scope, existing ships and subsystems will go through a dramatic transformation on patch day. We want to start warning people now about the impacts of this transformation and will continue communicating it over the next two months to ensure that players are not caught by surprise.”

If you’re in the mood for a good space yarn, you might want to read this fascinating true story about how tenacious EVE players managed to overwhelm and outsmart an AI space station that was designed to counter players’ threats. As usual for this game, the answer involved “tons of small, disposable ships.”

Finally, you can listen to a new EVE track, Birth of the Capsuleer, after the break!

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EVE Online scam highlights the value of friendships over ISK

If you’ve ever studied the psychology of con men and abusers, you know that one of the ways they get people to trust them is to offer some sort of trust first to generate an obligation of reciprocity in the victim. That’s exactly what happened in a massive recent EVE Online scam.

PC Gamer chronicles how over the course of a few months, EVE player Samantha Myth wormed his way into the officer tier of Amamake Police, a close-knit corp known for flying elite ships. Using ill-gotten gains from a previous scam, Samantha purchased an elite ship of his own and lent it to Amamake Police member Tikktokk Tokkzikk. Exploiting the trust he’d just generated, he then talked Tikktokk and two other pilots in the to corp to lend him three outrageously expensive ships, including Tikktokk’s well-decorated Chremoas.

And then he took off. The three ships were gone, sold on auction by the scammer, obviously no longer a trusted member of Amamake Police.

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EVE Online is adding smaller skill injectors for newer players

The changes to PLEX for EVE Online make it easier to buy small chunks, sell small chunks, and not have all of it get blown up when you stuff a cargo hold full of your money. Of course, part of what has made PLEX so vital is the need for newer players to be able to catch up with veterans, which ties into use of skill injectors… which are currently very expensive. So the game is introducing a cheaper way to get those, as well.

Existing skill injectors will be marked as large injectors, while the new smaller skill injectors will hold a maximum of 100,000 points and offer smaller and smaller rewards to players with more skill points. The hope is that newer players can buy the bite-sized injector and start to catch up before moving on to larger purchases, thus ensuring that everyone can more quickly take part in the sprawling wars of backstabbing that make the game tick along.

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EVE Online introduces colorblindness accessibility options

A couple of years ago, my husband was taking one of those online tests to determine color blindness and pulled me over to read the bubbles on his screen. I rattled them off, and he stared at me, asking me whether I was pranking him — because he couldn’t read them at all. Many shades of red and green pretty much look the same to him. He’s colorblind, we’d realized, and suddenly a lot of the problems he’d had with colormatching and video game interfaces all these years made sense to us.

He’s also an active EVE Online player, so I’ll be excited to show him this news piece when it’s done: EVE Online is adding color blindness accessibility options at last, bringing relief to what we can reasonably estimate is around 8% of the game’s playerbase.

“Some games that offer color blind modes simply replace all color on the screen using the selected color blind hue mapping, but as it seems people don’t really care too much for that approach since it makes the game world look weird for no good reason as it’s only color used for indication of state that causes problems,” CCP writes. “Instead, we only apply the color-blind hue mapping to UI highlight colors, meaning that it’s mostly icons and text that get affected and not background color, the 3d scene, or graphical images like items. There are a couple UI areas where color blind mode does not work for the time being (most noticeably the scanning 3d scene), but it is our hope we’ll get all those areas covered in the future.”

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The MOP Up: Neverwinter’s green beetle fiasco (May 21, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from TERARendTree of SaviorDragon NestNeverwinterArmored WarfareEVE OnlineOverwatchARKWakfuDestiny, and Pokemon Go, all waiting for you after the break!

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APB Reloaded brainstorms a ‘gangland survival mode’

See if you can follow the chain of progression here. In APB Reloaded’s most recent dev diary, the team says that it’s about done ironing out issues and fighting DDoS attacks in its console versions (problems that have been going on since early April). Once that is done, the devs want to bring some of these improvements and optimizations to the PC and figure the best way to do that is… by creating a new game mode. Because stress testing or something?

Honestly, it sounds like they’re trying hard to emulate the popularity of other titles: “Seeing the success of Battlegrounds and H1Z1 survival mode, we realized we have almost all the ingredients in APB to create a gangland survival game, and we want to your help to make this event as fun as possible.”

Jump on that survival bandwagon! If the proposed event is popular enough, APB hopes to incorporate it as a regular game mode following the summer.

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Massively Overthinking: Being Uncle Owen in MMORPGs

Ever since the tone-deaf SOE proclamation that nobody wanted to play Uncle Owen in an MMORPG, contrary me has consciously fought that very stupid idea. A whole lot of people wanted to play Uncle Owen, then and now, there and elsewhere. Star Wars Galaxies was a game half full of Uncle Owens. I spent a lot of time literally becoming a moisture farmer as my own form of rebellion. And yet, as I realized while debating with my husband a few weeks ago, the person I really wanted to be was freakin’ Lando. And most MMORPGs don’t allow that either — it’s Luke or GTFO.

Such is the argument made by a recent PC Gamer article, which in its own precious mainstream way argues that “MMOs need to let you be an average Joe” to get out of the clear “creative slump” they’re in.

“With their scale and permanence, MMOs give us the chance to be citizens in a make-believe world we create with the help of our fellow players. When it’s left up to us what kind of role we want to fill in that world, everybody’s immersion benefits from being surrounded by all types of characters with vastly different stories.”

For this week’s Overthinking, I asked the staff to chime in on the concept of Uncle Owen in MMORPGs. Do you play this way? Do you wish you could? And is it the way forward?

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H1Z1: King of the Kill’s latest update makes combat less painful

H1Z1: King of the Kill has gotten lots of love from Daybreak this week with the release of a brand-new update as teased last month; it includes major improvements for combat, lag, hit registration, line of sight, and shotguns, plus three new points of interest on the Pleasant Valley map.

The update also sees the return of skirmish matches, weekend affairs whose rules switch up on rotation. “The inventory screen and crafting system have also been simplified, resulting in a more accessible and user-friendly experience,” says Daybreak. “The crate screen has also been reworked providing a more streamlined menu, where players can view all of their crates in one place.”

Check out the dev video down below — anybody still playing in with the zombies?

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EVE Online players blow up a $6,000 spaceship

Ever have the dark desire to see $6,000 get obliterated right before your very eyes?

A coordinated team of EVE Online players baited a Vanquisher Titan into a battle and proceeded to decimate the gigantic starship as smaller vessels swarmed all over it. When destroyed, the victory not only marked the first time a Vanquisher was destroyed in the game but also wiped out a ship worth over 413.5 billion ISK — or roughly $6,000 in conversion rates.

It’s hard not to imagine what the pilot and owner must have felt at this moment, but as the EVE saying goes, don’t fly what you can’t afford to lose. Perhaps they were jelly with losing six Gs in a bad night?

The pain of loss and the triumph of victory is so very real after the break.

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EVE Evolved: Is EVE Online becoming too safe?

EVE Online is often painted as a harsh universe without rules where you could have your entire net worth destroyed or swiped right from under your nose, a reputation that has been well-earned over the past 14 years. Emerging in an early MMO industry that was rapidly becoming obsessed with keeping players safe and happy, EVE stood out with its harsh death penalty and anything-goes ruleset. Stories of high-profile heists and massive battles are still the main types of news that come out of EVE, a narrative that underpins much of the official marketing of EVE even today. It’s been something of a double-edged sword for the game’s popularity, attracting some players on the promise of emergent PvP-oriented gameplay and dissuading others with the threat of extraordinary loss.

Despite this outward appearance, the past few years have seen an odd shift in EVE‘s development direction with the apparent goal of making the game a lot safer. Small improvements such as the Weapon Safety system and warning popups help prevent players from making fatal mistakes, but it’s the citadel asset safety and reinforcement timer mechanics that have been most striking. Player-built citadels are completely invulnerable for all but a few hours per week, and even attacking them in that short period is a painful experience as you have to defeat it three separate times over the span of a week and none of the station’s contents even drop as loot. Highsec is now littered with hundreds of structures that simply aren’t worth attacking, and I’m forced to ask whether the citadel reinforcement mechanics are overkill.

In this edition of EVE Evolved, I discuss gameplay being designed with loss-aversion in mind and lay out some of the problems with the citadel asset safety and reinforcement mechanics.

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The MOP Up: Life is Feudal’s building sim (May 14, 2017)

The MMO industry moves along at the speed of information, and sometimes we’re deluged with so much news here at Massively Overpowered that some of it gets backlogged. That’s why there’s The MOP Up: a weekly compilation of smaller MMO stories and videos that you won’t want to miss. Seen any good MMO news? Hit us up through our tips line!

This week we have stories and videos from MapleStoryHeroes of the StormIngressWurm OnlineDCUOHellionLife is FeudalSkyforgeOverwatchH1Z1Final Fantasy XI, all waiting for you after the break!

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Massively OP Podcast Episode 116: Bree’s virtual garage sale

Is Ashes of Creation destined to be the Kickstarter event of the year? Today on the ‘cast, Bree and Justin talk about this crowdfunding tsunami, several MMO patches, a superhero preview, and even a launch. Also, Bree is selling the entire contents of her virtual garage. It was a busy week!

It’s the Massively OP Podcast, an action-packed hour of news, tales, opinions, and gamer emails! And remember, if you’d like to send in your own letter to the show, use the “Tips” button in the top-right corner of the site to do so.

Listen to the show right now:

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