Skyforge’s guilds will offer stat bonuses, sub-guilds, and housing

From the sound of Skyforge’s first dev diary on pantheons (guilds), it sounds as though joining a group of players will be a near-mandatory move, especially if you want to reap the benefits of cool features like stat bonuses or special missions.

Pantheons will be easy to create but will require effort and resources to grow in its capabilities. One interesting feature is that guild leaders can create several clans to function as sub-guilds that officers oversee in order to share the load of leadership.

Individuals can benefit from being part of a pantheon by receiving character stat bonuses, special missions, and useful items. Pantheons can build up their own bases (strongholds) and participate in wars with other pantheons.

[Source: Welcome to the Pantheon!]
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JadedDragon707
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JadedDragon707

From a gameplay perspective it’s not a very good idea. However, it makes sense from an immersion stand point. Most gods are apart of a pantheon, Norse, Egyptian, Celtic etc. And they are stronger because of it.

bodoka
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bodoka

Very excited about this title if will have challenging endgame without exploiters/hackers (which Allods online had with rune dupers)

Elikal Ialborcales
Guest
Elikal Ialborcales

Stat boni for guilds? Seriously?
Worst
Idea
Ever

DanielReasor
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DanielReasor

Rohirrim Nothing builds my confidence in a new game like watching the developers declare that they’re not paying enough attention to learn from other developers’ mistakes.

wjowski
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wjowski

Vollmond 
This will hurt small guilds more than anything.

GleefulGrognard
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GleefulGrognard

Eskatun Koolthulu But the issue is it penalizes characters for not joining.

Rohirrim
Guest
Rohirrim

Last time someone tried to “force” people in guilds by using lucrative perks(wow) it resulted to addons that auto-invite everyone into massive guilds of speechless people…the only thing that you see in the chat was “john joined the guild” and then “joe have leaved the guild” e.t.c.

If you create an immersive virtual world with dangerous places that people will have big trouble going there solo, this will create the base of small groups of travelers that will potentially create bonds and result in bigger groups e.t.c. Of course these places shouldn’t be mandatory for progression but they will be places that people will want to go(immersion, exploration).

Trying to force grouping by giving passive perks, will only result into passive community.

Pashgan
Guest
Pashgan

pid Skyforge avatars, animations and environment are at least couple generations beyond Hero engine and SWTOR. As for visual style – it’s more close to Mass Effect than SWTOR.

Radfist
Guest
Radfist

tylercles omedon666 The guild heirlooms are still a thing though, which is a must for levelling multiple alts.  That being said, only one character needs to be in a guild to get them.

Shuu37
Guest
Shuu37

Really wish I could have an opportunity to check this game out for myself, the information drip is insane. :(